» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.10) Houses
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

Search
Previous
(4.9) Navigating on maps
Next
(4.10a) Player stores
(4.10) Houses                                                                   
-------------
There are two types of houses, private houses and (very few) public houses.
Public houses have walls of slate colour or in the case of wood cabins brown
walls, while private houses have white walls. Public houses always have a light
brown house door and can be entered by anyone, they cannot be bought.

Private houses can actually be bought by a player, and their access can be
configured for example to allow everyone in your party to enter it.
Press 'h' to buy or sell a private house, or to change house parameters (for
example giving all your party members access to it). You need to stand directly
next to the house door to do this. The most common type of house access is
definitely party access - only the owner of the party can set this, and only
for houses he himself owns.

If you sell a house you get half the money back it cost you to buy it, or
actually even a bit less than half, depending on your charisma.
(When that house is sold, all items that are still inside are erased.)

The door colour of private houses will indicate the door permissions,
ie which players may access it:

-a light brown house door indicates that the house is currently unowned
 (so you can buy it if you have sufficient funds).

-a light green house door indicates that you are the owner.

-a dark green house door indicates that another character of yours is the owner
 which means that you are allowed to enter it too (provided your character is
 not of incompatible mode).

-a grey door indicates that this house is already owned by someone and you
 don't have access to it.

-a light blue door indicates that you may access this house because it's set
 to party access for your party.

-a violet door indicates that you may access this house because you're in the
 same guild as the house is owned by, ie the house is actually your guild hall.

-a yellow door indicates that you will have access to this house, as soon as
 your level matches the level restriction set by its owner.

Houses with party access allow further restrictions. Those are:

-a white door indicates that the door has a race and/or class restriction,
 and you may access it because you match the race/class of the owner.
-an orange door indicates that you don't match a race/class restriction.

-a light red door indicates that access is restricted to either winners
 (Kings/Queens/Emperors/Empresses) or to fallen winners (winners who died and
 thus lost their title), and you may access it because you match the condition.
-a red door means that you fail to match above restriction.
(Note: The restrictions 'winners' and 'fallen winners' can be applied together
when setting house door restrictions. In that case, they will require anyone
who wants to enter to be either winner or fallen winner.)

-a dark grey door means that this house may only be accessed by no-ghost
 characters, that means either unworldly or hellish.

If you forgot which houses you own, type ~9 or use the /houses command to see a
list of your houses.
The house owner can always access his house and cannot lock himself out by
setting restrictions. The door will always be displayed light green to him.

Special gimmick: You can press 'h' or use the /paint command to paint your
house, see the "/paint" command in (0.2b) for more information.

Starting in 4.7.3a, you can add a custom tag to houses which will be displayed
in the houses list, to help you keep your houses organized. Press h 5 to tag.

WARNING:
Items on the floor within a house don't form piles! If you drop too many
items and space in the house runs out the dropped item may just disappear!
Previous
(4.9) Navigating on maps
Next
(4.10a) Player stores