» Contents » (0) Quickstart » (1) Introduction » (2) Installation & setup » (3) Creating a character & starting to play » (4) The world » (4.8) Dungeon, floor & vault feelings
» (5) Item and flag details, elements» (6) Monster details » (7) Character details » (8) Tactics & strategy » (9) Miscellanous |
(4.8) Dungeon, floor & vault feelings ------------------------------------- Dungeon feelings: ----------------- Dungeons that haven't been visited for a while will start giving a temporary experience bonus, until the game perceives them as 'well explored' again. If you enter such a rarely visited dungeon you will be notified about the experience bonus by one of these dungeon feelings, displayed in light umber: "This place has not been explored recently.": +7% experience gain. "This place has not been explored in a long time.": +13% experience gain. "This place has not been explored in ages.": +20% experience gain. These boni stack with boni from 'bad' (orange) floor feelings explained below. Floor feelings: --------------- Sometimes if you enter a new dungeon level your character will have a special feeling about it, called 'level feelings' or 'floor feelings', displayed in orange text. These feelings are as follows: "You feel an imminent danger!" -> This dungeon level is *way* higher than your character level. (Does not show in the IDDC.) "You feel a suppressive air." -> You cannot use wraith form or probability travel on this level. (NO_MAGIC, +10% experience bonus!) "The air seems distorted." -> You cannot use genocide on this level! (formerly 'feeling of peace') (NO_GENO, +5% experience bonus!) "You lose all sense of direction..." -> You won't be able to auto-map this dungeon, meaning that you won't remember the dungeon layout. You can only see your nearby surroundings within your character's line of sight. (NO_MAP, +15% experience bonus!) "You feel like a stranger..." -> You cannot use magic mapping nor clairvoyance here! (NO_MAGIC_MAP, +10% experience bonus!) "The walls here seem very solid." -> The dungeon structure on this level is unaffected by *Destruction* or by earthquake magic. (NO_DESTROY, +5% experience bonus!) "You feel that your life hangs in the balance!" -> ** Extremely dangerous to normal/everlasting players! ** This only occurs on a level where Morgoth, Lord of Darkness resides, grasping the area with his untamable will to destroy. Players who die on this level will be completely extinguished and not even their ghost will survive! Everlasting and normal players will die the same way as unworldly and hellish ones! "You don't sense a magic barrier here..." -> This message only occurs in Ironman or no-recall dungeons/towers. It lets you know that you may use Word of Recall on this floor! (This message is displayed in green colour, not orange.) In addition to those orange level specialties, there are more feelings you may get about the danger a level poses. Those only appear if you spent some time (usually a few minutes) on the dungeon level you were coming from, so they won't be helpful while stair-scumming or probability-travelling quickly. (Exception: On Ironman-rule servers these will always be displayed, since all dungeons are ironman and stair-scumming is not possible.) The number telling you the current floor's depth (or a town name if you're in a town) in the bottom right corner of the main window will get a light blue star appended to it when you spent enough time on your current floor to receive an extra feeling on entering the next floor. If you are in a town, the town's name will turn light blue instead of a star appearing. These extra level feelings (displayed in yellow) are: "What a terrifying place.." means a) there's a highly ood monster (20..40 levels above floor level, with 40 actually being the maximum possible ood level shift, compare ood explanation in (0.4)) or b) a great vault and some ood monster (10..19 levels) on the level. If you receive this message it will in most cases also change the normal music theme of that dungeon to a special 'terrifying' music, making it easier to notice quickly. "You sense an air of danger.." means there's a freely roaming ood monster (10..19 levels) on the level, and also the level has a vault on it somewhere. "Feels somewhat dangerous around here.." means there's a vault or a rather dangerous monster pit or nest on the level. "There's a sensation of challenge.." means there's a freely roaming slightly ood monster (10..19 levels) on the level. "There's a special feeling about this place.." means there's a unique monster on the level. (Dungeon bosses cause this feeling too, just like any unique monster.) "What a boring place.." means nothing of the above apply to this level. Explanations: "Freely roaming" means that the monster isn't generated inside a vault. "Ood" means out of depth, ie a monster which is of higher level than the actual dungeon level it spawned on. Note that you will only get one, ie the strongest of these feelings applying to your dungeon level, meaning feelings higher up the list will take precedence over those below. Also, the feeling of a dungeon level only indicate its status at the very moment of the level being created initially! This means the feeling will persist, even if its cause is removed or changed. For example if the feeling indicates an OOD monster and you kill it, you or following players entering that floor will still get that same feeling. Or if a powerful monster spawns later on on an initially "boring place" level, it'll remain to feel like a boring place, despite the new monster that might actually make it pretty non-boring now.. You can check the floor feeling again anytime with the '/feel' command. If you weren't eligible for receiving a floor feeling (because you didn't spend enough time on the previous floor) then this command will just tell you: "You feel nothing special.". If you are in the Ironman Deep Dive Challenge dungeon, you will get a feeling informing you about the presence of a dungeon boss monster that belongs to the dungeon theme in your current IDDC section. This feeling appears in addition to the yellow floor feelings listed above: "You feel a commanding presence.." means that the dungeon boss of the current IDDC theme has been spawned. Vault feelings: --------------- Vaults can also bear a very dangerous feature that is displayed as dark grey feeling as soon as you are about to enter the vault: "The air in here feels very still." -> Means that you cannot use any type of teleportation, including Word of Recall while inside the vault. Beware! Further, Wraith Form and probability travel won't work either! The fact that you are standing within a no-tele area is also indicated by your (xx, yy) position display on the lower left area of the main window and also your speed indicator on the bottom status line of the main window turning from light green to dark grey! Also, the music will in most cases change from the normal theme of that dungeon to the same music played on 'terrifying' levels, for easier notice. (Morgoth's music will not change.) As soon as you leave such a no-teleport-vault you'll receive this feeling: "Fresh air greets you as you leave the vault."
|