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(3) Creating a character & starting to play =========================================== (3.1) Creating a new character; character modes ----------------------------------------------- During the character creation process you will be asked about details on the character and after you have completed it you will start out in the first town, called Bree. To create a new character, you press either 'N' or 'E' key in your account overview screen. 'N' is the normal way for creating a new character. 'E' is for creating a so-called 'exclusive' (or 'dedicated') character: There are two character slots in your account that can be used for creating a character dedicated to each of these special ways of playing: a) Ironman Deep Dive Challenge (IDDC, see (4.13) for details) Depending on server, this usually also allows entering the Halls of Mandos! b) Player versus Player (see 'PvP' further below in this section) If you create such an exclusive character, you will be unable to use it for anything else. The point of having exclusive character slots is to ensure that even if your account is full of characters, you still have one slot available to participate in IDDC (or Halls of Mandos) and in PvP gameplay. Note: A dedicated IDDC character will be killed and erased if it acquires any experience points outside of the IDDC (or Halls of Mandos) or if it recalls out of it at one of the static dungeon towns. The kill message will be: "XXXX was killed by indetermination". Also, exclusive IDDC characters will automatically be no-ghost mode and will receive an extra +25% score bonus (stacking with the no-ghost score bonus and a potential hard-mode bonus should the player choose hard-mode aka 'hellish'). Reincarnation / auto-reincarnation: If you already created a character of the same name before, you can choose to reincarnate. This just means that the new character you are creating will be created exactly like the deceased version of it, regarding class, race, etc.. There are two keys for reincarnation displayed on each step of the character creation process: '%' for auto-reincarnation and '#' for reincarnation just for the current step of the character creation process. Auto-reincarnation, ie pressing '%', is like pressing '#' in every step of the character creation process. (There is also command-line option '-R' for this.) However, since this is your first character, just press 'N' to start the creation progress, enter a character name, and continue reading. (Note that on the Ironman server, you can convert your character to a dedicated IDDC character by using the /convertexclusive command. As on the main server an IDDC-exclusive character can usually also enter the Halls of Mandos.) First you may choose your gender. This will not have actual influence on your strengths or weaknesses. Next you have to choose your class. Spellcasters like Istari (elvish word for mages), Shamans or Runemasters are physically weaker and especially hard to play for beginners. If you choose a spellcaster, be aware that his casting ability depends on either his intelligence or his wisdom, depending on the actual class. Spellcasting involves using 'macros' (see (3.6)) and might be a bit difficult for beginners. Here is a short table that explains each class in a basic way, for more detailed information about classes and their pros and cons see (7.5). Class How it basically plays ------------------------------------------------------------------------------- Warrior Straightforward melee fighter, may access ranged skills too, even magic device usage, or specialize in 'anti-magic' instead. Istar aka Mage Master spellcaster, weak in the beginning until shield spell. Priest Mix of melee combat and various holy prayer schools (ie spells) leaning strongly to training multiple holy schools or all even. Can become a 'monk' by training martial arts. Cor.Priest (Very specifically a Corrupted Maia Priest.) Same as Priest but casts corrupt spells instead. Rogue Able melee fighter with tricks, may learn magic or trapping too and can actually train shoplifting (aka 'Stealing' skill). Mimic Shapeshifter learning forms of slain enemies, strong in melee. Archer Ranged archetype, high damage output but weak in melee. Paladin Mix of melee combat and various holy prayer schools (ie spells) leaning heavily to combat skills and just 1-2 prayer schools. Death Knight (Vampire Paladin.) Melee fighter with various dark spells. Hell Knight (Corrupted Maia Paladin.) Melee fighter with hellish abilities. Ranger Very versatile fighter using melee, ranged, spells or trapping. Adventurer Most versatile class, can train almost any skill. On the other hand that makes it easy to mess up by diluting skills too much. Druid Shapeshifter using martial arts and various spells. Shaman Versatile spellcaster/shapeshifter, can access melee skills. Runemaster Destructive spellcaster, can access melee skills and even train shoplifting same as rogue. Mindcrafter Versatile spellcaster/melee combat hybrid. ---- PLEASE NOTE: ---- If you are new to the game, it is NOT recommended to choose one of these: Istar, Priest, Shaman, Adventurer, Runemaster. The reason is that these classes are hard to play in the beginning - compare introductory explanation in (7.5)! Then you have to choose your race. Humans are good allrounders, while the other races are more or less specialized. For example half-trolls are usually quite dumb but very strong, and hobbits are quite nimble and intelligent but not very strong. For more information about races see (7.4). A half-troll warrior might be the best choice for a beginner to try since he is tough and has less chance of dying instantly in case you make a more serious mistake. Also you don't have to worry about the spell-casting system for now. Note that the availability of various races will depend on the class you chose, some class-race combinations are not possible. Now you will see your six basic attributes STRength, INTelligence, WISdom, DEXterity, CONstitution, CHaRisma. IMPORTANT NOTE: For fighters (rogues also belong to these, ie all characters that rely on close combat) that use weapons, it is important that you have enough STRength and DEXterity to execute at least two attacks per round, called BpR (blows per round, see (7.5a)). Sometimes this requires you to get rid of your initial weapon and buy a very light weapon, for example one of these: -dagger or main gauche (sword class), -whip (blunt class), -cleaver (axe class) or -spear (polearm class). (For more information about the different weapon classes see (5.1a).) Sometimes it is even possible to start out with 3 BpR (warriors mostly). Depending on the server configuration, starting at TomeNET version 4.2.0, there are 2 alternative stages of character creation that may follow now. 1) The old way - random stats: (deprecated) You see the short names for the 6 stats written from the left to the right on the very bottom of the screen, and you're asked to choose a stat order. You have to determine how important each of the 6 stats is to you by defining an order. The first attribute you choose will be raised most. However, know that all your stats are randomly modified slightly, each character that you create even with same race and class will be a bit different. Sometimes you are lucky and get really high attributes at the beginning. And sometimes you get more gold to start with, especially if your stats turned out lower, balancing stats against gold. If you don't like the resulting stats after you finished character creation, suicide and start over. 2) The new way since 4.2.0 - chosen stats: You see your 6 stats written below each other, followed by a base number (10). Right above them you see your free points (30) that you may distribute on the stats. Use the numpad (numlock turned on) to navigate and increase or decrease your stats until you used up all free points. Hit ESC when you're happy with your choice. In general, if you play a character that relies on close combat, try to at least match the STR and DEX values shown in the table in the column titled 'Min. recommended, if possible'. If you can do that then you should start with at least 2 BpR with a light weapon, or even with your starting weapon. If your starting weapon already gives 2 BpR you could still examine even lighter weapons in stores to find one that gives you one more BpR i.e. 3 BpR and just discard your starting weapon. Note: The stat points you distribute have no effect on the maximum value your character can get by quaffing stat potions. These points to distribute are basically just "free stat potions". Should you not distribute all your stat points, you will get a warning message that you have to confirm to proceed. In that case your character will start with bonus Au (gold pieces) depending on how many stat points you 'sacrificed' ie didn't allocate. Now you can choose a difficulty level you wish to play on. Options are n) Normal g) no Ghost H) Hellish e) Everlasting It is recommended that you choose either n) to play a normal character or g) to play a normal character without a ghost. You can also choose e), that will give your character an infinite amount of resurrections, while 'normal' characters often have a limited amount of lives (depending on the server configuration). These difficulty settings are called 'character modes':
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