» Contents » (0) Quickstart » (1) Introduction » (2) Installation & setup » (3) Creating a character & starting to play » (3.4) Inventory and equipment
» (4) The world» (5) Item and flag details, elements » (6) Monster details » (7) Character details » (8) Tactics & strategy » (9) Miscellanous |
(3.4) Inventory and equipment ----------------------------- In TomeNET, your character has two different 'places' for items: Inventory and equipment. Your inventory is your backpack - if you pick up loot from the ground, it will in almost all cases land in your backpack aka inventory. Your inventory is displayed in a sub-window of its own, labelled 'Inventory' appropriately. Asides from that you can also invoke your inventory in the main window by pressing the 'i' key. Inventory slots are indiscriminate, the order doesn't matter, you can always access any item equally, no matter where in your backpack it resides. All items in your inventory are ordered automatically by their type and some other parameters, determined by the game server. Their order therefore cannot be modified by the player. An exception is ammunition, which can be rearranged at least within all stacks of ammunition currently in your inventory, allowing you to create your desired auto-load order to work with the !L inscription. In order to rearrange ammunition stacks, just drop them and pick them up again. Your equipment, in contrast, are all items that you are wearing on your body. The equipment consists of defined slots that fulfil a specific purpose each. Like the inventory, your equipment has its own sub-window, labelled 'Equipment' and again you can invoke it anytime in the main window too by pressing the 'e' key. Equippable items can only be active while equipped: Weapons, armour, magic rings and amulets, a lantern or a digging tool, ammo in your quiver - all of these must be equipped (via 'w' key to wear/wield an item) in order to have effect. If you don't want to use a certain item anymore, you can take it off again with 't' key (or 'T' in rogue-like keyset), putting it back into your inventory. Light sources that run on fuel (torches and brass lanterns) will put the fuel consumption on hold while in your inventory. Their fuel will only be consumed while you have them equipped. In many item prompts, such as when identifying or enchanting an item, you will see the option to press the '/' key to toggle between inventory and equipment, so you can for example enchant your weapon without having to take it off first. Also, item prompts will allow you to press '*' key to see the full list of potentially eligible items (for whatever action the prompt is about). Inventory and equipment can both take damage sometimes! In general, your backpack (aka inventory) is much more prone to damage, while your equipment will only rarely take damage, usually when fighting nasty elemental monsters that for example cause your weapon to corrode on hit. For details see (5.10) and for equipment specifically (5.10a). If you find a great item, for example from Smeagol, Wormtongue or Robin Hood early on, it can be a good idea to equip the item immediately ('w' key) so it is much less likely to get destroyed by some unfortunate elemental attack in a subsequent fight before you finally reach town. Unused equipment slots can still be useful to carry more loot back to town for selling. For example, even if your character doesn't use a shooter weapon, you can still place some expensive enchanted ammunition you found into your quiver to free up one inventory slot, and -when you are back in town- even sell it directly from your quiver to a shop. Or if you are a martial artist who doesn't use weapons but your inventory is already full and there is another expensive weapon on the floor you'd like to haul back to town to sell it, you could just equip it anyway to just use that weapon slot in your equipment as a +1 extension of your inventory, and then teleport back to town right away (via a scroll of Word of Recall).
|