» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (3.8) Example macro sets
» (4) The world
» (5) Item and monster details
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous

Search
Previous
(3.7d) Specifying directions and targets
Next
(3.9) Macros with special keys
(3.8) Example macro sets                                                        
------------------------
(For the meaning of '\e)' see below (3.9). I recommend to have all your
macros start with the '\e)' sequence to avoid character lock-ups due to
queued keypresses that have to be processed.)


An example macro set for fighters or archers:
---------------------------------------------
This macro set is already in your /lib/user folder! If it's not there,
download the latest client from www.tomenet.eu or our personal pages.
You can load this macro file by hitting % to invoke the macro menu,
then enter 'l' to load a macro file, and specifying its filename,
which is depending on your operating system:

linux_fighter.prf    or    windows_fighter.prf
(On Mac OS X use linux_fighter.prf.)

If you plan on using it for a longer time, immediately save it again
with the filename being identical to your character name, example: Killer.prf
if your character is named 'Killer'.
(You can save macros by choosing '(s) Save macros' in the macro menu.
Note: The example macro sets are write-protected to avoid overwriting.)

Of course you can just use any other potion/scroll instead of those mentioned,
as long as you put the according inscription on that item.
(To inscribe an item press '{' key, to uninscribe press '}'.)

Key         Purpose of the Macro                    The macro   Inscription
                                                    itself      on the item(s)
------------------------------------------------------------------------------
F1  fire with ranged weapon at closest target       \e)*tf-        -none-
    (you can inscribe your ammunition:  !=
    to pick it up automatically)
F2  quaff cure critical wound or healing potion     \e)q1           @q1
F3  quaff speed potion                              \e)q2           @q2
F4  quaff potion of resistance,                     \e)q3           @q3
    an important thing later in the game.
    Since these are too expensive in the beginning, you could just buy potions
    of resist heat instead which are offered for little money in store 5,
    and inscribe them @q3 accordingly. They can already be very helpful.
F5  read scroll of phase door                       \e)r1           @r1
F6  read scroll of teleportation                    \e)r2           @r2
F7  read scroll of identify                         \e)r3           @r3
F8  use a staff of teleportation                    \e)u1           @u1
    (magic device must be high enough or
    you will keep failing; also see (6.10))
F9  quaff a restore life levels potion              \e)q4           @q4
F10 zap some rod                                    \e)z1           @z1
    (magic device must be high enough or
    you will keep failing; also see (6.10))
F11 eat something.                                  \e)E1           @E1
    (Draconians could inscribe some firestones
    (see (5.9)) instead of normal food, to quickly
    boost their powers if needed.)
F12 use a magic device on the closest target        \e)*t/1-        @/1
    (Magic devices are wands, staves or rods.
    Your magic device ability must be good enough
    or you will keep failing; also see (6.10))

As you can see this fighter is supposed to be able to use quite some magic
for support in addition to fighting. Especially helpful are Rods of Perception
or of speed. Not all warriors are bright enough to use magic items easily, nor
are players always willing to spend many points on the 'Magic Device' skill.
If you dislike the use of magic your character would have to rely completely
on scrolls of teleportation instead. Just make sure you have confusion and
blindness resistance then! (Those two aren't needed to use a staff.)
If you play Draconian, kill Dragonriders because they tend to drop a large
amount of firestones. If a difficult combat starts, just eat several of them
to get a larger amount of extra powers.
(All macros in the example set were defined as hybrid macros.)


The above macro set slightly changed to fit
additional needs of a low level istar or other casters:
-------------------------------------------------------
This macro set is already in your /lib/user folder! If it's not there,
download the latest client from www.tomenet.eu or our personal pages.
You can load this macro file by hitting % to invoke the macro menu,
then enter 'l' to load a macro file, and specifying its filename,
which is depending on your operating system:

linux_caster.prf    or    windows_caster.prf
(On Mac OS X use linux_caster.prf.)

If you plan on using it for a longer time, immediately save it again
with the filename being identical to your character name, example: Killer.prf
if your character is named 'Killer'.
(You can save macros by choosing '(s) Save macros' in the macro menu.)
Note: The example macro sets are write-protected to avoid overwriting.)

Of course you can just use any other potion/scroll instead of those mentioned,
as long as you put the according inscription on that item.
(To inscribe an item press '{' key, to uninscribe press '}'.)

Key         Purpose of the Macro                    The macro   Inscription
                                                    itself      on the item(s)
------------------------------------------------------------------------------
F1  fire with ranged weapon at closest target       \e)*tf-        -none-
    (you can inscribe your ammunition:  !=
    to pick it up automatically)
F2  quaff cure critical wound or healing potion     \e)q1           @q1
F3  quaff speed potion                              \e)q2           @q2
F4  quaff restore mana potion                       \e)q3           @q3
F5  read scroll of phase door                       \e)r1           @r1
F6  read scroll of teleportation                    \e)r2           @r2
F7  read scroll of identify                         \e)r3           @r3
F8  use a staff of teleportation                    \e)u1           @u1
F9             \e)m@11\r@Detect Monsters\rm@11\r@Sense Hidden\r    -none-
    A combo macro: Cast spells 'Detect Monsters'
    and 'Sense Hidden' from book Beginner Cantrips.
    Since this macro casts two spells, it uses up
    two of your character's turns to complete.
    (Note that this macro uses 'cast-by-name', ie specifies the spell names
    instead of relying on book inscriptions, making it very flexible!)
F10 zap some rod                                    \e)z1           @z1
F11                                  \e)m@11\r@Globe of Light\r    -none-
    Cast Globe Of Light spell.
F12 use a magic device on the closest target        \e)*t/1-        @/1
    (Magic devices are wands, staves or rods.
    Your magic device ability must be good enough
    or you will keep failing; also see (6.10))
+                                  \e)*tm@11\r@Noxious Cloud\r-    -none-
    Cast Noxious Cloud spell on nearest target
-   Cast Phase Door.                     \e)m@11\r@Phase Door\r    -none-
0   Cast Manathrust at nearest target \e)*tm@11\r@Manathrust\r-    -none-

This low level istar might be armed with a sling to support his yet weak
magic, so the F1 macro makes sense. Assuming that he uses the numpad keys for
movement, the keys +, - and 0 were used to allow quick access to his basic
spells. - and 0 use his startup book 'Beginner Cantrips' while the macro on
the + key requires that he bought a spellbook of noxious cloud.
(All macros in the example set were defined as hybrid macros.)
Previous
(3.7d) Specifying directions and targets
Next
(3.9) Macros with special keys