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(3.7b) Quick'n'dirty macros --------------------------- Macro actions can be complex and hence time-consuming to enter and prone to errors furthermore. To allow you to quickly hack in macro actions, there's the Quick'n'Dirty option in the macro menu, which will accept short cut characters instead of the usual full macro. On entering the macro action, those characters will be automatically expanded to their real functionality. They are: P for using a mimic's innate power Example: Pd Uses innate power 'd)', which is the first real innate spell after the three polymorph powers themselves, which always comprise a) to c). I for using a mimic's 'transform-into-specific' power. Example: I191 This will become \e)m@3\rc191\r (transform into a Grizzly Bear). Clients of versions greater than 4.4.8c also support entering a monster name instead of its code, example: I@Fruit bat\ F for employing a fighting technique Example: Fa (Use fighting technique 'a)', which usually is 'sprint'.) S for employing a shooting technique Example: Sa (Use shooting technique 'a)', which is probably 'flare'.) M for casting a spell Example: M@Phase Door\ Becomes \e)m@11\r@Phase Door\r (cast spell 'Phase Door'.) R for drawing a rune Examples: Rcbaa or Rccaa to draw 2 or just 1 rune. (The last two 'a' being spell modifier and spell form respectively.) T for setting up a trap Example: T13 Set up the monster trap inscribed '@m1' or '@1' loaded with item inscribed '@m3' or '@3'. (Becomes '\e)m@10\r13'.) s for changing a stance Example: sa (switches to stance 'a)' ie balanced combat stance.) @...\ for using call-by-name (spell/item name must be between '@' and '\') (Examples have been given above, in some spell casting explanations.) All other keys are taken over unmodified, like 'f' for firing a ranged weapon. Also, '\e)' is automatically prefixed, and the most fitting macro type automatically chosen (depending on the trigger key). Additional examples: Example 1: Firing your ranged weapon would just be.. *tf- (which gets expanded to '\e)*tf-'.) Example 2: Assumed your book is inscribed @m1 as usual, and you want to cast spell a). What you can simply enter in the q'n'd field is: *tM1a- and it will automatically be expanded to the real macro '\e)*tm@11\r1a-'. Example 3: Assumed you have the spell Manathrust somewhere in your books and want to cast it by name, what you enter in the q'n'd field is: *tM@Manathrust\- and it will automatically be expanded to '\e)*tm@11\r@Manathrust\r-'.
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