» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (3.4c) Item trading rules and exceptions
» (4) The world
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

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(3.4b) Item basics
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(3.4d) Money
(3.4c) Item trading rules and exceptions                                        
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The following item sharing rules apply to a standard server configuration.
It is possible that a server runs certain alterations of some aspects.


Trading items between characters of different mode
--------------------------------------------------
Usually items cannot be exchanged between characters of different modes, eg
everlasting mode, pvp mode and other modes.
Normal mode and unworldly mode characters can exchange items though, they are
basically unified as 'non-everlasting' mode aka 'scoreboard mode'.
They too cannot exchange items with pvp mode characters though.
Game pieces are an exception and can always be used by anyone.

(If the server is running a non-standard configuration, it might be possible
for everlasting or pvp characters to actually pick up items from other modes
but not vice versa.)


Trading zero-level items
------------------------
Level 0 items, which are either starter items, special boss drops or event
reward items can only be used by the first owner and are unusable by anyone
else. Certain event parchments can actually be traded despite being level 0.


Exceptions for emergency cases
------------------------------
Certain items can always be traded, no matter the item level or owner mode (ie
everlasting vs non-everlasting vs pvp). They will in turn receive a 100% value
discount on trading. Those items are:

Torches, food, scrolls of satisfy hunger, oil flasks, Word of Recall scrolls.
These items will get a 100% discount when they are exchanged between modes.

An exception for level 0 items are the following starter items:
Torches, food, scrolls of satisfy hunger.
They too will get a 100% discount and their level will actually change to 1.

Other items that can always be picked up by anybody:
-Amulets of the Highlands (used in the Highlander Tournament event)
-Game pieces (eg chess, heavy ball)


Special restrictions
--------------------
Items usually cannot be sent via telekinesis if the target player does not
meet the item's level requirements.
True artifacts usually cannot be picked up by a player who does not meet the
item's level requirements.
Some items can only be used by 'winners' (characters who have beaten Morgoth).
These items cannot be sent via telekinesis to a non-winner either.


Dungeon-specific exceptions
---------------------------
In the ironman deep dive challenge (IDDC) and in the Nether Realm dungeon,
items can actually be traded between any character mode.
Within the IDDC, item levels don't even have any effect!
For the Nether Realm, the items must have been found within the Nether Realm.
As soon as a character leaves the worldmap sector of the Nether Realm, the
items lose their ability to be traded between incompatible character modes.
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(3.4b) Item basics
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(3.4d) Money