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(3.7d) Specifying directions and targets ---------------------------------------- Whenever you use an attack spell or a wand or rod that cast bolts or balls, the game prompts you to enter a direction. Similarly, friendly spells such as 'cure wounds' require you to target another player (or yourself). So there are different targetting methods you can choose from: In our macros so far we have answered the 'which direction' question by specifying '*t' instead of an actual direction ie one of 1,2,3,4,6,7,8,9. We have learned that '*' means 'acquire target' and 't' means 'choose closest hostile target'. If there are two targets that are equally close, one that is awake is preferred over one that is alseep. The '*' key can also be pressed as a command key, ie on its own without any direction request from the server. Press '*' and it will ask you to set a target, which you can do by pressing 't' again to choose the closest hostile entity. There are, however, more ways to specify a direction or to use the target command, especially since client 4.4.6 which added the '-' option, and 4.4.6b which added the '+' option. Details follow: The 'Set Target' command (key '*') that sets a target for spells or item uses that follow, or which can be invoked as a sub-command from a 'Direction?' request, may be answered with.. ------------------------------- -'q' key to drop current target without acquiring a new one. -'t' or '5' key to choose closest hostile target. -'p' to target a grid position manually via movement keys (1..9), confirm with 't' or '5' key. The 'Direction?' request from commands that require a direction, may be answered with.. --------------- -a direction key such as 1,2,3,4,6,7,8,9. Note that direction '5' will only aim at yourself if you have no valid target set. Otherwise, the '5' key will aim at your target instead. -'*' key to invoke built-in target command (see above). -'-' key to use a previously acquired target or cancel the spell/item use/ shot if there is no valid target currently set. The '-' option is only available in client version 4.4.6 and higher. -'+' key, same as '-' except that it won't cancel the action if no valid target was found, but prompt you for manual input instead (hit ESC to cancel, 5 to target your own grid, or any direction key to fire into that direction). Note that the key '-' is not a command key, but just gets ignored when pressed elsewhere than in direction-requests. This means that you can create 'hacky' macros, for example such as *t/1- that will work with both, magic devices that take a direction and those that don't, since the '-' will just be ignored for those that don't. Friendly targetting: -------------------- Sometimes you want to target a friendly player. For this you can use '('. That key currently targets the most hurt player who is in your party, or the most wounded player in general if you aren't in a party. After this target has been set, you can refer to it with '-', '+' or '5' same as for hostile targets you set with '*' explained above. Example macros: --------------- *tz0- Will zap rod 0 at the closest hostile entity. If there is none, the rod will not be zapped, conserving the rod's energy. z0*t Zaps rod 0 at the closest hostile entity. If there is none, the rod will be zapped anyway, with yourself as target. This could be useful if it's for example a Rod of Fire Balls and you are being attacked in close combat by an invisible monster. *qz05 Your current target is cleared and the rod 0 is zapped at your own location, ie '5'. This could be useful if you want to clear out piles of loot with a rod of acid balls, effectively destroying all lesser items that cannot resist acid and melt from it. (m@11\r@Cure Wounds\r- Will cast the spell 'Cure Wounds' (from the Holy Curing school) at the most wounded friendly player. Will not do anything if no player is nearby. Replace the '-' by a '5' to target yourself if no other player is around.
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