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» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.5a) Shops and their services
» (5) Item and monster details
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous

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(4.5) Towns, shops, the dungeons and dungeon bosses
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(4.5a2) The casino
(4.5a) Shops and their services                                                 
-------------------------------
Each town has several shops, displayed as numbers 1..9 and some '+'.
The 1..9 are standard shops, namely..
1       General Store   Sells food, lanterns, ammunition, cloaks and shrooms.
2       Armoury         Offers various basic armour. Rarely excellent pieces.
                        Also offers to repair damaged armour (which is cheaper
                        than enchanting it).
3       Weapon Shop     Offers various basic weapons. Rarely excellent pieces.
                        Also offers to repair damaged weapons (which is cheaper
                        than enchanting it).
4       Temple          Player ghosts will be revived here, and receive some
                        money. The temple also sells a selection of blunt
                        weaponry, scrolls and potions.
                        The temple priest will also attempt to cure, heal or
                        feed you if you enter the temple in bad condition.

                        Since 4.4.9 the temple also offers you to toggle
                        'Instant Resurrection', a new feature that is only
                        available for everlasting players and will immediately
                        resurrect a player at the temple when he dies, removing
                        the need to wait for some other player to come and
                        rescue him. In turn, the experience penalty will be
                        50% instead of the usual 35%. Insta-res also keeps all
                        your items except for the usual chance to lose a few of
                        them on death, which is the same as for normal deaths.
                        However, the player will need to have enough cash to
                        pay an instant resurrection fee when he dies, which is:
                        Dungeonlevel * dungeonlevel * 10 + 10 gold pieces.
                        The money is automatically deducted from the purse or
                        the bank account as required. If the player does not
                        have enough money in total then resurrection will fail
                        and the player will remain a ghost in the dungeon as
                        usual when not using instant resurrection.
                        Instant resurrection does not work in no-ghost dungeons
                        (ie ironman or hellish) and dungeon levels (ie floors
                        where Morgoth is) or in the Nether Realm.
5       Alchemist       Sells various scrolls and potions.
6       Magic Shop      Sells wands, staves, rings and amulets.
7       Black Market    Sells many different items, mostly very good ones.
                        This shop is very expensive and buys for very little
                        in return. Better not sell your items to this shop,
                        as long as a regular store will pay you better.
                        Some items cannot be sold elsewhere though.
8       The Inn         In Bree it's The Prancing Pony. Inside the inn,
                        players are relatively safe from monsters.
9       Book Store      Sells books for istari, priests and all other (hybrid)
                        magic users. Book stores in higher-level towns on
                        average also tend to sell higher-level spells.
+       These are different everywhere. Some examples are mainly..
        Mayor's Office (in Bree)
                        Allows you to turn in deed parchments you won in
                        tournaments or on other occasions for a reward.
                        Also, you can receive an extermination order here
                        (see (4.13) about those).
                        Last but not least you can check out a list of
                        noteworthy occurances that may happened lately.
        The Merchants Guild
                        An NPC run guild that offers two services,
                        a bank account to deposit your money in so you won't
                        lose it accidentally on a dungeon trip,
                        and a mail service that allows you to send money or an
                        item to other players for a fee, and optionally impose
                        a price on an item you send that the receipient must
                        pay you in return for accepting it.
                        Several towns have a subsidiary, you can globally
                        access your bank account and mail from any of those.

                        Explanation of the mail system's details:

                        You can choose to send money or an item to another
                        character. All usual trading restrictions apply.
                        It costs a small fee depending on the value sent,
                        which can also be imposed on the receipient (COD,
                        collect on delivery) if the sender wishes so.
                        Further, when sending an item, you may optionally force
                        the receipient to pay a price in order to receive it
                        which will be sent back to you by the Merchants Guild,
                        making it useful for asynchronous item trading too.

                        Mail will arrive after about a minute real-time and
                        then allow for a one week real-time span to get picked
                        up by the receipient. If it expires it will be sent
                        back and again the original sender has one week to pick
                        it up. If this time frame expires too the mail will be
                        erased and therefore the money or item will be lost
                        irrevocably.
                        If the receipient dies before he can pick up the mail
                        then the mail will be returned to the sender too who
                        then again has one week to pick it up until it expires
                        and gets deleted irrevocably.
                        If the mail gets returned to the sender for any reason
                        but the sender character no longer exists, the mail
                        will also get erased irrevocably.
        Rune Repository
                        Sells and buys runes used by Runemasters.
        Casino          Minas Anor has a casino. Go and try your luck!
                        (There are various gambling opportunities, and also
                        the ancient board game 'Go' which can be played on a
                        9x9 board for a one-time fee on each difficulty level.
                        Get your Go game records emailed to you via "/kifu".)
                        For details about the gambling rules of the casino, see
                        subsequent (4.5a2) paragraph.
        Mass Identify Service (Minstrels Haven)
                        Will identify all items you currently carry for a fee.
                        See (5.7) for more information about identification.
        *Identify* Service (Library)
                        Will *identify* an item for a fee.
                        See (5.7) for more information about ID, *ID*, shops!
        Herbal Healing Service (Earth-Dome)
                        Will cure black breath for a high fee. (See (1.3a) for
                        more information about Black Breath.)
        Morph Restoration Service (Sea-Dome)
                        Restores your form to normal in case you were
                        polymorphed (for example by a potion of Chauve-Souris).
        Enchant Services (various stores)
                        These will enchant weapons, arrows, or armour you have
                        equipped.
                        For weapons, this will attempt to enchant a main-hand
                        or off-hand (if dual-wielding) weapon, for armour this
                        will look through all armour slots. When an eligible
                        item is found, it will be enchanted.
                        Cursed items, artifacts and items that cannot be
                        enchanted are not eligible and will be skipped.

                        Only one item is enchanted at a time, so if you have
                        three enchantable pieces of armour that aren't in
                        perfect state, you'll have to take the enchant service
                        three times.

                        The resulting enchantment bonus of the item is your
                        character level divided by 5 and 5 added to that, with
                        the result capped at a maximum of +20, therefore
                        reached at level 75.
                        At level 50 the enchantment would be 50/5 + 5 = 10 + 5
                        = 15, which is the maximum enchantment reachable by
                        using *enchant* scrolls.
                        Ammunition can never be enchanted above (+15,+15).

                        Note that enchant services will not break curses.
        Mining Supply Store
                        In the hazardous city of Khazad-Dum is a store that
                        offers some goods found to be useful by the miners
                        in the mountain depths.
        Donate gold and pray to the gods (The Mirror)
                        (EXPERIMENTAL: allows a fallen winner to solo-reking.)
                        This is a special option which allows fallen kings and
                        queens to get their fate changed by the gods:
                        Their Morgoth kill will be undone so they may challenge
                        him once more, to regain their royal title!
                        (In game slang, this is called 'solo-rekinging'.)
                        This service is useful if you do not have any team mate
                        who still hasn't killed Morgoth yet, to kill Morgoth in
                        a party together with him, which is the traditional way
                        of obtaining a lost royal title again.

                        To gain the favour of the gods and have your fate
                        changed you will need to donate at least 5 million gold
                        pieces.
                        In addition to this you can either donate another 5
                        million or you can wait for about 2 weeks (real time,
                        you don't even need to be logged on!) or you can
                        gain about 5 million raw experience points or a mix of
                        all these, up to your personal preference.
                        'Raw' experience means that it's simply the amount of
                        experience shown in the monster spoiler (~7) and the
                        only other factors are the monster's clone state and
                        you being on appropriate depth (grey depth indicator
                        will prevent gain completely and a yellow one will
                        reduce gain accordingly).
                        Your race and class which may usually diminish your
                        experience gain (worst for Maiar) do NOT factor in, so
                        the amount of monster slaying is exactly the same for
                        everyone. However, YOU will need to kill the monster!
                        Kills done by party members will not count for you.
                        So even if your character is at the exp cap at level 50
                        and does not seem to gain any more experience, this
                        'raw experience' will still accumulate and count for
                        obtaining the favour of the gods.

                        If you are sure that you have already donated at least
                        5 million gold pieces and are now working on killing
                        monsters or alternatively just sitting it out, you can
                        check back in The Mirror anytime without donating any
                        more gold (just choose to donate 0 gold pieces) until
                        it tells you in a bright green message that your fate
                        has finally been changed.
                        ("You feel your fate has been changed!")

                        The conversion rates are, as mentioned above:
                        1 minute of time passed = 250 Xp = 250 Au.
                        Some random examples to gain the gods' favour:
                        a) pay 10M straight.
                        b) pay 5M, wait for about 2 weeks.
                        c) pay 2M, wait for about a week, gain 2.5M raw exp,
                           pay 3M more.
                        d) gain 4M raw exp, pay 6M gold.

        ..and various miscellaneous store services, of which some currently may
        not have an actual effect.


Price limits:
-------------
Shops that buy and sell items will have a price limit that they will pay for
an item a players wants to sell. The limit varies from 50,000 to 300,000 Au
depending on the shop owner. The shop owners change regularly, if a shop makes
you a bad offer (the cap price) just wait for the owner to change or visit a
different shop. Shops in different towns are run by different owners although
they may use the same number '1'..'9' and '+' for their entrance symbols.
If the item is worth more than 300,000 Au maybe you can find a fellow player
who is wealthy and in urgent need of your items.


Item orders
-----------
The basic town stores also allow you to order specific basic items that they
usually offer in their store template. These items will come without any
hit/damage/ac enchantments or ego powers, but in their plain versions.
To order an item, enter a store that provides this option:
  'o) Order an item'
Then specify number and name of the item, examples:
  potion of restore strength
  20 scrolls of identify
  spell crystal of psionic blast
and you will be prompted with the price you'd have to pay upfront, then you
can accept or decline. If you accept, the money will be deduced from your purse
and the shopkeeper will let you know how long the delivery of your order will
approximately take, in in-game time. So if it takes "about an hour" that will
be much less in real world time for you to wait.
Note that for spells and runes you don't need to type out the full item name!
Just typing the spell name or rune name will be sufficient.

Items that are very common in that store will cost about the same amount of
money that you'd pay when buying them the regular way, while items that occur
only very rarely in a shop can be much more expensive to order.
Ordering a pile of items instead of just one will prolong the delivery time.
You can only have one order in process at any time. If you want to order a
different item you will have to wait until your order is delivered and fetch
it.

When you enter a shop where you had an order placed and the item has arrived
then it will be automatically placed in your inventory. If you meanwhile
purchase the same type of item in the shop's regular stock that will not affect
your delivery in any way.
The delivered item will carry an inscription containing the shop name.
It is possible that the item arrives earlier than expected, as part of the
store's regular stock. In that case the shop owner will inform you and hand you
out as many of those items as possible (if you have ordered a pile of them),
that amount will then automatically be deduced from your outstanding order.


Shop scumming:
--------------
Shops regularly change their inventory on a random basis: Roughly every 33
seconds there is a chance that some items might get dropped and/or some new
items might get added to the store inventory.
This "store maintenance" stacks up to 10 times while no player is actually
visiting the store.
That means that shop-scumming can be done as fast as checking every ~33 seconds
for best results if you don't mind the effort, and on the other hand allows for
pretty relaxed scumming by checking about every 5 1/2 minutes.
Or anywhere between 33 seconds and 5 1/2 minutes, as you personally prefer.

See (5.7) for more information about ID, *ID* and shops!
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(4.5) Towns, shops, the dungeons and dungeon bosses
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(4.5a2) The casino