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» (0.2b) Slash commands
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

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(0.2a) Text editing keys
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(0.2c) IRC bot commands
(0.2b) Slash commands                                                           
---------------------
There are also some commands that can be entered with ':' like a chat line.
They all start with a slash '/' hence they're called slash commands:

/acolours
/acolors
/acol       Display a table of all animated colours.
            To see a table of the normal colours, use /col.

/adestroy   This toggles the client option 'auto_destroy'.
            The option controls destroying items (on the floor) if matching
            auto-destroy rules. See that option's explanation for more info.
            Also see slash command '/apickup' and '/daunmatched' which
            go with this one.
            Auto-destroying does not trigger inside houses.

/afk        toggle AFK (away from keyboard) mode if you have to take a
            quick break from playing.
            Note that your character won't need to consume food while afk _IF_
            you are not already 'hungry' or even 'starved' ('weak' in game
            versions <= 4.8.0) from a lack of food!
            All other timed effects will continue to be processed (like
            magical effects such as haste/slowness/hallucination, pseudo-ID or
            wearing off of temporary stat drain from traps) and eventually
            wear off.
            Also, other players cannot switch places with you by moving into
            you, use teleportation or Word of Recall on you, infect you with
            black breath by bumping into you, steal from you, form a blood bond
            with you or attempt to polymorph you while you are afk.
            An exception are grids in front of stores: If you block those,
            other players can switch places with you even when you're afk.

/afk <msg>  You can specify a reason that will be displayed to the other
            players, so they know why you are currently AFK or when you will
            be back.

/apickup    This toggles the client option 'auto_pickup' manually.
            This will toggle the characters behaviour when seeing
            an item under character: Whether it will automatically attempt to
            pick it up or not. See that option's explanation for more info.
            Also see slash command '/adestroy' which goes with this one.
            Auto-pickup does not trigger inside houses.

/autotag
/at         Apply auto-inscription settings to current inventory.

/autoret
/ar         Sets up auto-retaliation for melee.
              Enter            /ar help          for this info in-game.
              Usage:           /ar [t]+
            or to disable:   /ar -
            To enable any melee auto-retaliation in general, '+' has to be
            specified. This can be combined with 't' if desired:
            't': town-only? (optional)
            Example:         /ar t+
              This will enable auto-retaliation, but restrict it to town.
            For more info about auto-retaliation, see (4.1).

/autoretm
/arm        Sets up auto-retaliation with a mimic power.
              Enter            /arm help          for this information in-game.
              Usage:           /arm [q][t]<power>
            or to disable:   /arm -
            'q': fallback to melee if you cannot cast right now.
            't': town-only? (optional).
            Example:         /arm tg
              This will auto-retaliate with mimic power 'g)', but only while in
              town.
            For more info about mimic powers see (7.8a).

            (Note that you cannot auto-retaliate with
              'Polymorph Self into a specific form'
            power aka 'c)', instead it will be treated like power 'b)' aka
              'Polymorph Self into next form with fitting extremities'.
            Then again using this kind of power for auto-ret doesn't make much
            sense anyway..)

/autoretr
/arr        Sets up auto-retaliation with runecraft.
              Enter            /arr help          for this info in-game.
              Usage:           /arr [q][t]<a-f><a-f><a-h><a-f>
            or to disable:   /arr -
            'q': fallback to melee if you cannot cast right now.
            't': town-only? (optional).
            and then mandatory: rune, rune, mode, type
            Example:         /arr saabc
              Casts a lengthened ball of light, but only against a target that
              isn't sleeping.
            For more info see (7.8b), paragraph Auto-Retaliation.

/bbs <text>
            Add a line of text to the in-game bulletin board system. Players
            can look at the board by pressing the '!' key.
            (You can verify or compare the date with the /time command.)
            If <text> is omitted, the current BBS contents will be shown, same
            as using the '!' key.

/bed [*|<inscription>]
/naked      Opposite of /dress.
            If no parameter is given, the character takes off everything from
            body slot to feet slot.
            If '*' is given as parameter, the character will take off all
            equipped items.
            If another parameter is given, the character will take off all
            items that have this parameter occur in their inscription.

/bug        Report a bug to the admin(s).

/bye
/exit
/leave
/logout
/quit       Leaves the game, same as pressing CTRL+Q.
            If any parameter is added (eg just a dot '.') it will terminate the
            client, instead of throwing us just back to the account screen.

/characters
/chars      Lists all your existing characters, including their locations.

/chem       Same as client option 'autopickup_chemicals':
            Enable/disable automatic picking-up of freshly dropped chemicals
            for characters with 'Demolitionist' perk from 'Digging' skill,
            by simply walking over them with your character.

/convertexclusive    Attempts to convert your current character into a
                     slot-exclusive character (either PvP mode or IDDC aka
                     Ironman Deep Dive Challenge / Halls of Mandos).
                     Warning: This process is NOT REVERSIBLE!
                     To attempt to convert your character, type:
                     /convertexclusive <your-character-name>
                     for example:
                     /convertexclusive Gandalf

                     If you still have a free exclusive character slot
                     available then your character is moved to that slot,
                     freeing up a generic character slot again.

                     This command can also be used on the Ironman server.

/coin
/flip       Flip a coin to get either heads or tails.
            The result is random and can be seen by other players who stand
            nearby.

/colours
/colors
/col        Display all available colours for testing purpose, for example when
            you are editing your Colormap_ entries in TomeNET.ini or colormap_
            entries in .tomenetrc respectively and want to test how it looks.
            There is also /acol to display all animated colours.

/cough      You cough noisily. Will disturb the sleep of monsters or at least
            make it less deep..

/ctime      Tells you your local time (this command is executed locally on your
            client, actually). Also see /stime and /time.

/cversion
/cver       Displays the client's version information in detail.

/destroy_all_unmatched
            Toggles the client option 'destroy_all_unmatched'.
            See that option's explanation for more information.
            Auto-destroying does not trigger inside houses.

/shuffle [32|52 <jokers>]
            Prepares a new deck of cards.
            If you specify no arguments it will shuffle a deck of 52 cards
            without any jokers as default setting.
            Valid arguments are either 32 or 52 to pick a deck size. When you
            specifiy a deck size you may optionally specify an amount of jokers
            to be added to the deck, which may range from 0 (default) to 12.
/deal [<name>]
            Deals a random card from the player's current deck. (Use /shuffle
            to actually prepare a deck first.)
            The card dealt can be seen by other players who stand nearby.
            If you specify a player name the message will tell the others to
            whom you dealt that card.
            If it's the final card of the deck, everyone around will be
            notified of that fact.

/dealer <name>
            Hand over your current deck of cards to someone else. If that
            player already shuffled a deck of his own, that one will be erased
            aka overwritten by the one he receives from you.

/roll       Same as /dice.
/dice       Roll some dice (same as /roll), you must at least specify a number
            of dice or a number of sides, each from 1 to 100.
            The result is random and can be seen by other players who stand
            nearby.
            Examples of possible usage variants:
              /dice 2     - rolls two 6-sided dice
              /dice d20   - rolls a 20-sided die
              /dice 3d6   - rolls three 6-sided dice
/die        Rolls one die, shortcut for "/dice 1" or "/dice 1d".
            Examples of possible usage variants:
              /die 20     - rolls a 20-sided die
              /die d12    - rolls a 12-sided die
/r          Same as /d.
/d          Rolls two 6-sided dice, shortcut for "/dice 2".
/dN         Shortcut to roll one N-sided die. Eg: "/d20".

/dispose
/dis        DESTROYS every item in your inventory that has one of these
            inscriptions: terrible, cursed, uncursed, broken, worthless,
            average, good. Works only on items that actually can be destroyed.
            Skips 'flavoured' items that are not known to you yet (example:
            'a blue potion {+,?}' or 'a malachite ring {+,?}').
            Skips items which inscription contains more than a pseudo-ID tag.
            Also see /tag and /untag. Note that artifacts cannot be destroyed
            this way.
            As a specialty, /dis (without parameters) will also destroy cheap
            (leather/metal) shield types that do not posses any special powers.
            As another specialty, /dis (without parameters) will skip dragon
            scale mails, leaving them intact.

            Tip: If you want to keep {good} items too, press '&' to open the
            auto-inscriptions menu and add a new auto-inscription there:
            Press 'f' to toggle force-inscribe: The index number at the
            beginning of the line should change from white colour to orange.
            For search string, enter: "good" (without quotes)
            and for inscription, enter:  "-good-" (without quotes)
            What this does is to look for any item that is inscribed {good} and
            immediately inscribe it {-good-} instead. Thanks to the slight
            modification (adding the two dashes around the 'good') the /dis
            command will no longer recognize it as {good} pseudo-inscription
            and therefore not attempt to destroy this item.
            The force-toggle was needed to force re-inscribing an already
            inscribed item, without it the inscription would only be applied
            to items that do not carry an inscription yet.

/dis a      DESTROYS items like '/dis', and additionally destroys all items
            that have no inscription at all or just a price discount tag
            (discount tags don't count as real inscriptions).
            Also see /tag and /untag.

/dis b      DESTROYS items like '/dis a' does, but skips identified ego items,
            provided they aren't cursed.
            It also skips (non-cursed) exploding ammo, although it isn't really
            an ego item.

/dis i <inscription>
            DESTROYS all items in your inventory inscribed exactly like the
            text specified as the <inscription>.

/dis f      DESTROYS the item on the floor you're standing on provided it is
            not inscribed in any way, and tells you about the next item below
            that.

/dis fa     DESTROYS an item like '/dis f', even if it has an inscription.

/dis fb     DESTROYS an item like '/dis fa', but skips identified ego items,
            provided they aren't cursed.
            It also skips (non-cursed) exploding ammo, although it isn't really
            an ego item.

/dis fi <inscription>
            DESTROYS the top-most item on the floor where you are standing,
            that has a specific inscription matched exactly.

/dis F[a|b] Same as '/dis f', also accepts optional parameters a or b, but this
            command destroys the whole ITEM PILE you're standing on.

/dis Fi <inscription>
            DESTROYS all items in a pile on the floor you are standing on that
            have an inscription exactly matching <inscription>.

/draw <name>
            Draws a random card from another player's deck. Basicall same as
            the /deal command, except for who actually picks the card (the
            dealer himself or one of the other participants).
            If it's the final card of the deck, everyone around will be
            notified of that fact.

/dress [tag]
/dr         Without tag it equips all items in your inventory that are: not
            cursed, not {worthless}, not {broken}, not {terrible}, and that are
            known to you. Also it will only equip an item if the fitting
            equipment slot is empty yet.
            With tag it just equips all items that contain that tag in their
            name or inscription somewhere (even if they are cursed). It will
            equip items even if the respective equipment slot is not empty.
            This can for example be used to equip an item into the wield-slot
            and another into the arm-slot with a single command, just inscribe
            them both with the same tag.
            Opposite of /bed.

/dun        Displays the name of the dungeon you're currently in.

/edmt       This toggles the client option 'easy_disarm_montraps' manually.
            (Note that this will not change the option in =8, if you enter that
            menu, the option state will be reset to what it is in there.)
            This will toggle the characters behaviour when walking into a
            monster trap: Whether it will automatically attempt to disarm it or
            not. Use it as a trapper for convenience to disarm all remaining
            traps on the field faster after a battle has ended, instead of
            having to press the disarm-key for every trap.

/empty <inventory slot>
            Empty a potion from your inventory, leaving an empty bottle.
            Example: /empty c   (if you have 'c) 3 potions of boldness', one
            will be emptied and 2 remain at 'c) 2 potions of boldness'.))
            You can also empty brass lanterns with this command.

/evinfo     Displays information about all ongoing events.

/evinfo <#>
            Displays information about the specific event number #.
            Note: If you log out, your sign-up is cancelled automatically.

/evsign <#>
            Signs you up for the event number #.
            Depending on the event, you might need to specify additional
            parameters after the number. If that is the case, you'll see
            a message telling you so and about which details what's missing.
            NOTE: If you log out, your sign-up is cancelled automatically,
                  so after logging back in you will have to sign up again.
/evunsign <#>
            Signs you off from that event number #.

/extra
/ex         Gives you detailed information about your character's status, such
            as how many actions you may perform per turn.

            A turn is a basic server timing unit, which for example is used to
            display the amount of fuel in your light source, or which will make
            you suffer poison damage each on each turn that passes if you're
            poisoned.
            Turns pass slower on deeper dungeon levels to make up for increased
            monster and player speed, keeping the game playable in real-time,
            see (4.14) for details.
            (Note that the server also has a type of internal turn counter,
            which counts a different sort of turns, one each frame. Usually,
            the server will run at 60 fps, so these turns pass much faster.
            It might be a bit confusing that both these units are just called
            'turns' although they don't correlate, but you won't really have to
            worry about internal turns at any point, only the 'character turns'
            are of any importance and noticable by your character, for example,
            as mentioned above, when you're poisoned, suffering from a cut,
            waiting for your blacklist to run out, or any other matters.)

            Additionally to your actions per turn, /ex will also display the
            following information:
            - how many resurrections you have left, if you are a normal-mode
              character;
            - which of your auras are currently active (if you have points in
              the corresponding aura skills);
            - extremities your current monster form possesses (if you're
              transformed into a monster form at the moment). This can be
              helpful to figure out what types of items you may equip while in
              this form.
            - forms you have learned if you're a druid, and their according
              polymorph codes so you don't have to look them up in (7.7c) if
              you forgot them;
            - pvp kills;
            - the in-game time and date, and whether it is day or night.
              (Note: If you want to know the server real-life time, use /time.)
            - An indicator if instant resurrection is enabled, and also tell
              you your fee for the current dungeon level (red if you don't have
              sufficient funds) or, if not in a dungeon, display the maximum
              dungeon level your funds would suffice for.
            - How many houses you own and how many more you may own.
            - Your chance of parrying and blocking.
            - how much more gold you may pick up before your character will
              automatically receive 1 experience point (to limit the amount
              of cash you can pick up before participating in certain events,
              such as Highlander Tournament or Ironman Deep Dive Challenge).
            - whether you still have an active item oder and in which store in
              which town.

            And for Maiar who aren't initiated yet it will display the current
            status of their initiation career, see 'Maia' in (7.4).

/exit
/bye
/leave
/logout
/quit       Leaves the game, same as pressing CTRL+Q.
            If any parameter is added (eg just a dot '.') it will terminate the
            client, instead of throwing us just back to the account screen.

/feeling
/fe         Repeat the level feeling. See (4.8) for more information.
            If you aren't eligible for receiving a floor feeling, you will
            instead get the message "You feel nothing special.".

/fill       Fill an 'Empty Bottle' in your inventory with the liquid from a
            fountain or water from the ground. You must stand on the fountain
            or the water map tile to do this.

/flip       Same as /coin.

/forms [min level]
            Mimicry-users only: Shows all monster forms you have learned.
            A minimum monster level can be specified optionally.
            (This is a convenient shortcut for pressing  ~ 2 @ ESC  .)

/ftkon      Enables, and respectively..
/ftkoff     Disables fire-till-kill mode (see (5.2a)).
            Alternatively, you can toggle it in 'm' menu.

/gbbs <text>    Same usage as /bbs, but only readable/writable for guild
                members. So it's a guild-internal BBS.
                To read its contents, type /gbbs without any <text>.

/gleave
/gquit      Leaves your guild. Same as pressing 'SHIFT+P' and then 'd'.

/gnote <text>
            Leave a note to the guild you own.
            If <text> is omitted, it will display the current note.
            If <text> is just an '*' char, it will erase the current note.

/gpage      Will toggle paging you when you're AFK and a guild member joins the
            server. (Also see /ppage.)

/gquit      Same as /gleave.

/guide      Displays short instructions where to find the TomeNET Guide (this
            document) and how to update it.

/guild_adder <name of another player>
            Allows that player permanently to add other players to the guild
            too. Use the command a second time to revoke his rights again.
            Instead of using this command, you can also go to the party menu
            (SHIFT+P) and there choose 'e', for a comfortable GUI.
/guild_adders
            Displays all currently set guild-adder characters of your guild.
            (See /guild_adder above for more details about guild-adding.)

/guild_cfg [<flag> [<value]]
            Shows you your current guild configuration and allows you to change
            it.
            Instead of using this command, you can also go to the party menu
            (SHIFT+P) and there choose 'e', for a comfortable GUI.

/guildmembers   Displays a list of all members of your guild.

/help [topic]
/he
/?
            Without 'topic' parameter, /help shows a list of all command keys
            (same as pressing '?' key) and additionally lists a few most
            commonly used slash commands.
            Without 'topic' parameter, /? invokes the guide.

            Optionally, a topic can be specified - in this case a guide search
            will be conducted on that topic. For example enter:   /? ac
            Press 'd' to jump to subsequent results (if any). If that still
            won't find what you're looking for, press 's' to switch from topic
            search mode to basic text search, and press ENTER to initiate it.

            To quickly access your guide bookmarks, just specify the bookmark's
            index character as topic, eg "/? a" for the first bookmark a).

            To access not a chapter, but a "header" of some subparagraph, try
            searching for all uppercase, eg "CONFUSION" instead of "confusion".
            Basically this searches for occurances specifically at the
            beginning of lines. Another example: "events" vs "EVENTS".

            If a search initiated by this command wraps around once, it will
            drop the search tier to basic text search, resulting in potentially
            many more hits.

/?c         Shortcut to your character's class description in the guide.
/?r         Shortcut to your character's race description in the guide.
/?t         Shortcut to your character's race trait in the guide.

/houses
/hou        Displays your houses, same as ~9, but offers two optional
            parameters to refine the search results:
            /hou o    will only show your own houses.
            /hou l    will only show houses in your current worldmap sector.
            /hou ol   both of the above.

/ignore <player name>
/ig         Ignores all chat messages from the specified player. (Toggle)
            Also silences all paging attempts from that player.
            To un-mute the target again, retype the command with its name.
            The blocked player will see a message about you ignoring him when
            he tries to send you any private message or page you.

/ic
/ignchat    Ignore all normal chat messages which are neither private messages
            nor party messages. ('Private mode' will be displayed after
            the player's name in the player overview screen which can be
            invoked by pressing '@', indicating that this player currently
            cannot read normal chat messages.)
            (This is similar to 'limit_chat' option, which however still allows
            all floor-chat occurring on the same dungeon floor and guild chat.)
/ic *
/dnd        Same as above, but also disables all private messages except from
            party members! (Will display '*Private* mode' after the player's
            name in the @ screen.)

/info <msg>
            Sets an informative message that is displayed to other players in
            '@' screen, similar to an afk-message, except this message is
            displayed when you're not afk.
            For example do:  /info Want to team up for Mordor!
            If you type /info without a message, it clears your info message.

/ing
/ingredients
            Disable (and reenable) any ingredient drops for demolitionist perk
            and for Rogues' "Apply Poison" fighting technique (poison potions).
            This setting is saved between logins. When you login on a character
            that has drops disabled you will see a message reminding you of it:
            "Ingredient drops [...] are currently suppressed."

/kifu <email>   (japanese name)
/gibo <email>   (korean name)
            Use this command after you played Go in the casino in Minas Anor.
            It will send all your new Go game records as SGF files to the email
            specified. If you're using a Microsoft-related email address, eg
            outlook.com, note that Microsoft is notorious for blocking email
            from the email-provider used by TomeNET, so you might not get it.
            This command works per character name, not per account name, so you
            only get those kifus emailed that the character played on which you
            used the command. (SGF is the 'Smart Game Format'.)

/know       Client-side command that invokes the knowledge menu, same as if the
            user pressed '~' key.

/leave
/logout
/bye
/exit
/quit       Leaves the game, same as pressing CTRL+Q.
            If any parameter is added (eg just a dot '.') it will terminate the
            client, instead of throwing us just back to the account screen.

/lite a..w  Refills your light source with an item from your inventory.
            Usually it's easier to just press 'F' instead.

/martyr
/mar        Tells a holy-defense-user if he may use the prayer 'Martyrdom'.

/me         Write an emote. Example: /me hides.

/mix <tag numbers 'n' of chemicals inscribed '@Cn'> [<'*' to self-activate>]
            Mixes chemicals and/or self-activate a mixture, which must all be
            inscribed @C<n> where <n> is a numerical tag from 0 to 9.
            Examples:
            /mix 094    -> mix chemicals inscribed '@C0', '@C9' and '@C4'.
            /mix 094*   -> mix those chemicals and self-activate the mixture.
            /mix 3      -> Self-activates a mixture inscribed '@C3'.
 Alternative syntax, lower-case for alchemy satchel, upper-case for inventory:
  /mix <satchel-lower-case / inven-upper-case slot letters> [<'*' activates>]
            Example:  /mix accD*  -> mix chemicals from the satchel slot (a),
                                     two units from the satchel slot (c), one
                                     from normal inventory slot (d) and finally
                                     self-activate the resulting mixture.
 Optional 'x<0-9>' parameter, must be first in line, repeats the whole process!
            Example:  /mix x5 bc9E*   -> performs the crafting attempt 5 times.

/monsters
/mon [<monster character>] [<+minimum level>]
            Same as going to ~ menu and selecting 'Monsters':
            Will show your kill count of all matching monsters.
            Examples:
             /mon D      ->  shows your greater dragons kills.
             /mon D +60  ->  greater dragons of level 60 or higher you killed.
             /mon +20    ->  kills for all monsters of level 20 or higher.
             /mon @ +30  ->  shows all forms you learnt of level 30 or higher.

/motd
/snotes     Shows the current server notes that are displayed at login.

/new        Client-side command to set an item to 'newest', which will use it
            in various item prompts when they allow to select the 'newest item'
            via '+' key.

/news       Shows the login screen, same as ~h, but in monochrome.

/naked      Same as /bed.

/note <character/account name>:<text>
            Leave a note to another player. The message will actually go to the
            player's account even if you specified a character name, so no
            matter which of his characters he chooses to logon, he always gets
            the note.
            If you specify a character name and exactly that character (not
            just any character of the same account) is actually online right
            now, it will immediately see your note - in addition to it being
            stored normally too and shown again on next login - provided the
            target player is not ignoring you.
/note <character/account name>
            Delete all pending notes that were addressed to that player.
/notes      Display all pending notes that you wrote to other players.

/object
/obj        Displays all objects known to you, same as ~4.

/opty <option>
/optvy <option>
            Sets a client option to 'yes'. Eg: /opty font_map_solid_walls
            The /optvy command will display a feedback message (v = verbose).
/optn <option>
/optvn <option>
            Sets a client option to 'no'. Eg: /optn font_map_solid_walls
            The /optvn command will display a feedback message (v = verbose).
/optt <option>
/optvt <option>
            Toggles a client option between 'yes' or 'no'.
            Eg: /optt font_map_solid_walls
            The /optvt command will display a feedback message (v = verbose).

            Quality of life hack:
            You can actually refer 'big_map' via /opt commands even though it's
            not a real option (anymore)!

/page <player-name>     Sends beeps to that player to help you getting his
                        attention. (Using /ignore on a player will also
                        prevent getting paged by him.)
                        If you're on Linux and not hearing the page sounds,
                        see PROBLEM 20 in the troubleshooting section (9.8).

/paint      (Also available by pressing 'h' for house menu.)
            Use a potion in your inventory to paint your house entrance in a
            similar colour. The potion is used up in the process. A potion of
            water removes the paint again.
            Painting your house can be useful for example to mark it for others
            to see that you run a player store. Further, you could choose the
            colour to indicate the type of items you offer, for example red
            for magic items similar to the red '6' town store.
            Note that players of incompatible character mode (everlasting vs
            non-everlasting) won't see each other's house paint.
            (See (4.10a) for more information about player stores.)

/partymembers   Displays a list of all members of your party.

/pbbs <text>    Same usage as /bbs, but only readable/writable for party
                members. So it's a party-internal BBS.
                To read its contents, type /pbbs without any <text>.

/png        Client-side command that invokes creation of a PNG screenshot from
            a previously taken xhtml screenshot, same as if the user pressed
            the '~' key while already inside the knowledge menu ('~' too), ie
            double-tapping the '~' key.

/pkill
/pk         Toggles the player's status regarding participation in 'PK' actions
            aka player-killing. PK rules must be enabled on the server in order
            to use this command. The PK status of each player will be displayed
            in the players-online-screen that you invoke by pressing @ key.
            Note: PK is disabled by default on our official main servers.

/play       Join/leave a mini-game (such as rugby on the field in Bree).
            Will at some point in the future be absorbed by /evsign and
            thereby become obsolete.

/pleave
/pquit      Leaves your party. Same as pressing 'SHIFT+P' and then '5'.

/pnote <text>
            Leave a note to the party you own.
            If <text> is omitted, it will display the current note.
            If <text> is just an '*' char, it will erase the current note.

/ppage      Will toggle paging you when you're AFK and a party member joins the
            server. (Also see /gpage.)

/pquit      Same as /pleave.

/pstore     (Also available by pressing 'h' for house menu.)
            Attempts to enter a player store next to you, even if it's your own
            house. So this command is good for 'testing' your own store.
            Usually you simply enter another player's store by trying to enter
            his house, which will display the player's store screen.
            (See (4.10a) for more information about player stores.)

/pvp        Carries you into/out of the PvP arena. Only usable by PvP mode
            chars. See (7.13) for details about PvP mode.

/quest
/que        Lists your currently pursued quests.
            Specify a quest number to drop a quest -- warning! You might not
            be able to acquire it again, depending on the quest and your quest
            progress.
            If you specify '*' instead of a number, you will drop ALL quests.

/quit
/bye
/exit
/leave
/logout     Leaves the game, same as pressing CTRL+Q.
            If any parameter is added (eg just a dot '.') it will terminate the
            client, instead of throwing us just back to the account screen.

/recall
/rec        Uses an item inscribed "@R" that provides 'Word of Recall' to
            teleport you over a long distance, either into a dungeon, out of a
            dungeon or across the worldmap.
            See "(0.3) Important Inscriptions, Word of Recall" for more info
            about Word of Recall. Examples:
 /rec -550  recalls you to -550ft, provided there is such a dungeon at your
            current worldmap location and you are not already inside.
            To specify depths in feet, the option depth_in_feet must be 'yes'.
 /rec -11   does the same, provided you have option depth_in_feet set to 'no'.
 /rec 32 32 recalls you to Bree (the town at (32,32) world map coordinates),
            provided you are on the world surface and not already in Bree.

/refresh
/ref        Redraw the screen (do this if it's messed up for some reason).
            or simply hit CTRL+R)

/reinit_guide
           (Undocumented developer command that reloads the guide from drive.)

/rest [turns]
            Rest for number of turns, or indefinitely if 'turns' is omitted
            (ie same behaviour as pressing the resting key in order to rest).
            Resting will always stop if resting conditions are no longer met,
            eg character is fully healed up, so specifying super-large amount
            of turns is pointless.

/retire
/ret        Gives a short message to use SHIFT+Q instead.

/rfe        Store a message/suggestion for the admin(s).
            (Request for enhancement)

/roll
/r          Same as /dice and /d respectively (roll some dice).

/sacrifice
/sac        Tells a hereticism-user if he may use the spell 'Blood Sacrifice'.

/say <text>
/s          Speaks <text> to players who are currently nearby your position,
            instead of sending your message to everyone on the server.
/sayme['] <text>
/sme        Write an emote to players who are currently nearby your position,
            instead of sending it to everyone on the server.
            The <'> apostrophe can be used to express genitivum.
            Example: /sme's supplies are running low!

/shout <text>
/sho        Shout <text> loudly, will wake up monsters. (Same as "/yell".)

/scream <text>
/scr        Same as /shout, but also aggravates monsters in your current
            line of sight. (Same effect as scroll of aggravate monsters,
            see (5.9)).

/seen <name>
            Tells you when the character or account of the <name> you
            specified logged in the last time.
            If the name matches both, account and character, it will report the
            account if it's been used more frequently than the character of the
            same name on that account.
            (Same as IRC command ?seen.)

/screenshot  or  /screenshot <filename>
/shot       Takes a screen shot to a html file. If <filename> is omitted, it
            writes to 'screenshot?????.xhtml' by default, where ????? are
            increasing numbers. You may also use CTRL+T.
            You can view those xhtml files in most webbrowsers.
            Also see /png command for how to convert screenshots to PNG format.

            On X11 clients you can directly screenshot PNG files if you have
            the package imagemagick installed, see SHIFT+CTRL+T hotkey.

/shuffle    See further up, above /deal command.

/sip        Drink from a fountain. You must stand on the fountain to do this.
            Fountains can have good/bad/no effects. There is no fountain of
            death, neither one of detonations, so you won't get instakilled.
            (It's easier to press '_' instead of using the /sip command.
            Also see '_' key above, for additional information.)

/snbar      Cycles through available types of sanity bars to display.
            Which types are available depends on the 'Health' skill, or - only
            if your class is mindcrafter though - on your character level too,
            in which case whatever of the two is higher counts.
            New views are unlocked at skill/level 10, 20 and 40.

/snotes     Same as /motd.

/split <a..w> [<amount>]
            Splits up an item stack in your inventory, creating a second pile
            of the size <amount> or just 1 item, if <amount> is omitted.
            The split-off item (pile) is auto-inscribed !G to prevent instant
            automatic reabsorbtion into the original pile.
            The command will fail if there is no free slot in your inventory.

/stime      Tells you the current date and time (of the server, not of your
            local timezone). Also see /ctime and /time.

/stow [<a..w>]
            This command will try to stow all items in your inventory into
            eligible container items you carry.
            If a slot is specified (optional) it will only try to stow items
            which fit into the container item that is in that slot.
            Also see /unstow.

/suicide
/sui        Gives a short message to use SHIFT+Q instead.

/tag [a..w|* [inscription]]
/t          Tags one specific or all uninscribed items in your backpack by
            adding a '!k' or a custom inscription. Helpful for looting in
            conjunction with /dis command.

            If a slot (a..w) is specified, it only tags the item in that
            particular inventory slot (if not yet inscribed already).

            If you specify '*' for all slots, it will skip all items that
            already have an inscription except for trivial pseudo- or 'on sale'
            or 'stolen' or 'handmade' inscriptions.

            If you want to specify a custom inscription instead of using '!k'
            you have to either specify an inventory slot (a-w) or write a '*'
            for all inventory slots.

            Examples:
            /t        inscribes all uninscribed inventory items '!k'
            /t c      inscribes uninscribed inventory item in slot c) '!k'
            /t * !*   inscribes all uninscribed inventory items '!*'
            /t c !*   inscribes uninscribed inventory item in slot c) '!*'

            The /tag command Will not affect equipped items.
            Inscriptions can also be undone again with the /ut command.

            A specialty is specifying '@@' or '@@@' in the inscription. This
            will attempt to 'power inscribe' eligible item(s). If used on a
            specific slot this will overwrite any existing inscription instead
            of adding a tag to it.
            For more information on power inscriptions see '@@' in (0.3).

/target <x> <y>
/tar        Allows you to target a specific grid specified by X,Y as offset
            to your current character position.

/testyourmight <show|rs>
/tym <show|rs[w|x]>
            '/tym show' will display your damage/healing output so far and
            '/tym rs'  will reset the damage/healing counters.
            '/tym rsw' will reset the damage/healing counters but wait with
                       counting until you perform your first attack.
            '/tym rsx' will reset the damage/healing counters but wait with
                       counting until you perform your first attack.
                       If you don't attack for 5 seconds afterwards, it will
                       automatically stop recording and evaluate the result.
                       This is the recommended way for stress-free testing.
                       (The 5 idle seconds will be ignored in the calculation.)

            Displays damage dealt, healing, regeneration, life-drain
            (vampirism) and damage taken stats for your character.
            Displays totals and averages over number of attacks and over time
            (# of seconds passed).

            Note: 'Numer of attacks' only counts successful attacks, ie not
            attacks that missed, were blocked/parried/dodged or nullified by
            invulnerability, etc. It however counts ALL attacks, for example
            aura hits too.

            WARNING: For characters moving at high speed and having a high
            number of blows per round, you might need to remove items giving
            +SPEED or +Extra Attacks for the test to be accurate, this is due
            to frame rate limits of the real-time engine, compare (9.7).
            Then use the /ex command before and after taking off speed items to
            see how often you can move per turn to calculate your real dps.

            In general, if you want to compare different equipment sets,
            taking off all extra (ie existing in both sets) items that give
            +EA or +Speed is the best way to get accurate results!

/time       Tells you the current in-game time, same as /ex does.
            Also see /ctime and /stime.

/tip <player>
            Tips a player who must be standing next to you:
            You give him (yourlevel * yourlevel) gold pieces. Eg if you are
            level 10, you'll give him 10*10 = 100 Au. If you are level 50, you
            would give him 2500 Au.
            If you carry less gold than that in your purse, then you only tip
            as much gold as you actually carry.

/trait      Allows outdated Draconian characters to acquire a lineage trait.
            This cannot be reversed, so the player should pick carefully.
            See (7.4) for a list of traits and what they do.

/undoskills
/undos      A skill reset function ("respec"), allowing you to undo the last
            couple of skill points you assigned in 'G' menu. Use this to
            correct points you accidentally put into a wrong skill.
            NOTE:
            1) You can only use undoskills once per level.
            2) You can only undo the points that you have spent since your
               last level-up.
            3) If you enter a dungeon or tower you will forfeit the possibility
               to use /undoskills at your current character level. You will be
               able to use it again after reaching the next character level.

            There is also an experimental alternative possiblity:
            You may reset a whole skill once per character, at The Mirror
            located in Lothlorien, when you are exactly level 35 - not earlier
            and not later! See (4.5a) for details about The Mirror.

/uniques
/uni        Displays your list of unique monsters, same as ~3. Offers similar
            optional parameters to refine the search results:
            /uni a    will only show uniques that are still alive for you.
            /hou b    will only show bosses.

/unstow <a..w>
            This command will unstow all items from a container and put them
            into your normal inventory instead. If it overflows, surplus items
            will drop to the floor. Also see /stow.

/untag [<inscription>]
/ut         If <inscription is omitted, it removes all inscriptions from items
            in your backpack which are exactly '!k' (as done by /tag command).
            Ohterwise it removes inscriptions of all items which are exactly
            inscribed as specified by <inscription>.
            Will not affect equipped items (except for '/untag *').
            Note that some <inscription> parameters are special and therefore
            reserved, those are:

/untag *    Will remove all inscriptions from all items in your inventory.

/untag p    Will remove all pseudo-ID tags from your inventory items.
            Note: This will work on equipped items too!

/untag u    Will remove all unique-loot tags from your inventory items.

/uptime     Displays time passed since the TomeNET server started up (running).

/version [x]
/ver       Displays the server version.
           If used with any parameter it will display the server settings too,
           same as pressing ~i (knowledge menu -> server settings).

/whisper <text>
/wh         Whispers <text> to players currently standing right next to you.
            Others won't be able to hear it.

/who <character name>
            Returns the account name that character belongs to, and basic info
            on race, class and level.

/xorder
/xo         Gives you an extermination order! It needs to be carried out before
            a certain period of time passes (continues to expire even while not
            logged on). Completing it yields a random item for reward. It will
            appear in your inventory and carry an inscription indicating
            it's the reward. (See (4.13) for more info.)
            This command is only available in the Ironman Deep Dive Challenge
            dungeon and in the Halls of Mandos. Otherwise you have to visit the
            mayor's office in Bree to receive an extermination order.

/yell <text>
            Shout <text> loudly, will wake up monsters. (Same as "/shout".)

Extra slash commands for role-playing that have no further effect:
/applaud    Applaud someone next to you (sfx).
/hug        Hug someone next to you.
/knock      Knock on a house door next to you (sfx).
/pat        Pat someone next to you.
/poke       Poke someone next to you.
/slap       Slap someone next to you (sfx).

Aside from slash commands there are also item-paste shortcuts, which can be
incorporated into any text you type in chat:
\\x         Will paste the item from your inventory slot x).
\\X         Will paste the item from your equipment slot x).
\\\Xx       Will paste the item from your bag X) (in lower-case), slot x).
\\\x        Will paste the item from slot x) of the store you're currently in.
            If the item in question has any random magic powers, those will be
            displayed as additional item inscription. (Fixed powers won't be
            shown, in order to keep the whole message as short as possible.)
\\_         Will paste the item that is 'under your feet', which is the item on
            the floor where you are standing right now. (You can press '_' key
            to enforce checking what's under your feet.)


Elevated commands / privileged accounts
---------------------------------------
Some slash commands can only be used by player accounts that have been set to
'privileged' or 'extra-privileged'. Currently there is no difference between
these two tiers, so only the first one is used.
In general, there is no difference between a standard account and a privileged
account, except for being able to use these additional commands.
In theory, certain quests that are still in testing stage could be set so they
are only accessible by privileged accounts, but there are no such quests at the
time of writing this.
To check the status of your account, press = A (requires v4.7.3 or higher).

/inval      Invalidates another player's TomeNET account.
            This sets an account from normal back to 'trial'.
            (This will not delete anything or inflict any harm on existing
            characters, it will just reimpose 'trial' account restrictions.)

            Basically the only use for this command is if you accidentally
            used /val on a new account that wasn't meant to be validated for
            some reason (eg another player just quickly created it to test
            something and you were too quick and actually validated it).

/val        Validates another player's TomeNET account.
            When a new player creates a TomeNET account, that account will at
            first be in 'trial' mode, aka 'invalid'. It means he can play but
            certain things won't be possible, such as levelling beyond 25,
            private chatting or dropping items.
            This command will remove the 'trial' restrictions and turn it into
            a normal account.
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