» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (2.5) Client options
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

Search
Previous
(2.4) Starting TomeNET and getting to play on an internet server
Next
(2.5a) Client options configuration files
(2.5) Client options                                                            
--------------------
By pressing the '=' key in game, you can access the options menu where you
cantweak your client in various ways. Some of these options that aren't
self-explaining or that are especially important are listed in detail here:

 (1, 2, 3, 4) User Interface Options:
    Rogue-like commands (rogue_like_commands)
        Toggles between normal keyset and traditional rogue-like keyset.

    Alert on taking damage while you are AFK (alert_afk_dam) and
    alert on taking damage while looking around the map via 'locate' command
    (alert_offpanel_dam). (The locate command is invoked with SHIFT+L on normal
    keyset and CTRL+W on rogue-like keyset.)

    A bunch of options for special visual effects and lighting.
        These options change how lighting is applied to lamp light and walls,
        lamp light colour and how walls are displayed depending on the font:

        font_map_solid_walls (depending on font displays walls as solid blocks.
                              This option can break visuals of custom fonts
                              and graphical tilesets as it interferes with
                              the mapping.)
        view_animated_lite (fire-based light sources flicker yellow-orange)

        wall_lighting (generally enables lighting/shading fx for walls:)
        view_lamp_walls (your light source lights up certain wall grids)
        view_shade_walls (darkens wall grids out of sight)

        floor_lighting (generally enables lighting/shading fx for floors:)
        view_lamp_floor (your light source lights up certain floor grids)
        view_shade_floor (darkens floor grids out of sight)

        view_lite_extra (lights up a few additional wall/floor types)

    Display overview resistance/boni page at startup (overview_startup)
        Makes your character sheet start out showing the resistances/boni table
        instead of the your basic stats and abilities.
        (Press C and then tap h to cycle through it, as usual.)

    Hide unusable skills (hide_unusable_skills)
        Skills that your character cannot use will not be displayed in the
        skill menu invoked by 'G' key.

    Don't display 'flavours' in item names (short_item_names)
        A 'Black Potion of Speed' will just be shown as a 'Potion of Speed'.

    Suppress server messages as far as possible (taciturn_messages)
        Will prevent some of the not-so-important server messages to be
        shown, for example 'You have <item>' when picking up an item.

    Show experience bar instead of a number (exp_bar)
        In the main window at the 'XP' label your experience is displayed as a
        progress bar instead of showing the numerical value, much like in
        common MMORPGs where each bar segment is often referred to as 'bubble'.

        This bar has a resolution of 5% steps and displays..
          a dark blue '#' to indicate 5%,
          a light blue '#' to indicate 10%,
          a full bar of dark blue '#' to indicate 95%+.

        This is especially recommended for high-level characters who require
        several dungeon dives to gain a level-up. This way, you can keep track
        of your progress during the current dive, eg "I want to make at least
        30% experience progress (aka '3 bubbles') before I recall out of this
        dungeon".

        Examples for the bar (dark blue '#' are written as '+' here just for
        illustration purpose):
        ---------   You have made less than 5% XP since your last level-up.
        ###------   You already made 30% (or a bit more) XP this level.
        ####+----   You made 45% (or a bit more) XP towards next level already.
        +++++++++   You have 95% (or up to 99%) XP and are therefore very close
                    to level-up! Might just as well keep diving till ding! :-p

    Flash own character icon after far relocation (flash_player)
        Whenever your character teleports, recalls, takes a void jump gate or
        phases in such a way that your current view panel changes, your
        character icon will flash quickly and brightly for a moment, to help
        your eyes ascertain your position.
        Useful for example if there are many monsters around and you're a
        mimic in monster form, or just in general when you're in big_map mode.

    Use consistent symbols and colours for players (consistent_players)
        Will always display party members as dark grey @ (flickering to slate
        if they have black breath) and will always display yourself as a white
        @, yellow while a shielding spell is active, orange when the spell is
        about to run out.
        So it will ignore any class-based colouring for party members and both
        symbols and colours of monster forms for party members and the player
        himself.

 (5, 6) Audio Options
    (See (2.2) for more information about sound and music.)

    A bunch of stuff here, mostly you might want to look at attack-sound effect
    frequency. Some people don't like to have those be played on each single
    attack, so you can tweak them here.

    positional_audio is an especially interesting option, enabled by default.

 (7, 8, 9) Gameplay Options
    Use old target by default (use_old_target)
        If this is on, a ranged attack via *t5 or *t- will not pick a new
        (ie closer) target if the previously acquired target is still okay.

    Set 'AFK mode' automatically (auto_afk)

    Prevent floating for a short while after death (safe_float)
        For a few turns after your character dies you cannot float up or down
        with the '<' or '>' key. This prevents accidentally leaving the floor
        in case you were just trying to take a staircase right the moment you
        died, which would result in losing your items since the dungeon level
        would probably regenerate if you left it.

    Abort macro execution if an action fails (safe_macros)
        If any sub-action in a macro you execute fails then the whole macro/key
        queue will be discarded and cleared.
        This is useful if you for example have a spellcasting macro that would
        just do something weird in case you lost the according spell book and
        then tried to cast it anyway, accidentally.
        This only affects magic spells and monster traps.

    Automatically open doors (easy_open)
        Your character attempts to open a door just by you moving into it.

    Clear @-inscriptions on taking item ownership (clear_inscr)
        When you pick up items that belonged to another player, any '@...'
        inscriptions will be rendered effectless by replacing the @ by a space.
        This is a security feature that is intended to prevent the inscriptions
        from interfering with the inscriptions on your own items.
        For example, your potions of healing might be inscribed @q1. If you now
        pick up a potion of heroism that someone else also inscribed @q1, it
        will be used the next time you press your 'q1' macro, because heroism
        potions are sorted in in the inventory before healing potions, which
        might cost your life if unlucky.
        Alternatively if you have this option turned off, you can just use the
        '}' key to uninscribe the items you get from someone else.

    Also use predefined server-side auto-inscriptions (auto_insc_server)
        Will provide a predefined (on server-side) set of item-inscriptions
        that will be applied automatically to some selected items, which are
        Word of Recall items, various scrolls and a few potions.
        (These inscriptions are applied independantly of the custom auto
        inscription feature you can access with '&' key.)
        The server-side auto-inscriptions are currently:
            Scrolls of Phase Door:      @r1
            Scrolls of Teleportation:   @r2
            Scrolls of Word of Recall:  @r3@R
            Rods of Recall:             @z3@R
            Scrolls of Identify:        @r5!X
            Scrolls of Trap Detection:  @r8
            Scrolls of Magic Mapping:   @r9
            Scrolls of Satisfy Hunger:  @r0
            Potions of Healing:         @q1
            Potions of Speed:           @q2
            Potions of Resistance:      @q3
            Potions of Restore L.Lev.:  @q4
        Note: Already inscribed items are not touched.

    Thin down screen flush signals to avoid freezing (thin_down_flush)
        Enabled by default, this discards all 9 of every 10 flush signals, so
        it reduces the animation delays to 10%.
        See below for an explanation of flush signals.

    Disable delays from flush signals (disable_flush)
        Completely disables the delay flush signals cause. Flush signals are
        signals sent by the server to make the client wait for 1 ms, which is
        used mainly to draw animations when casting spells or shooting,
        like the arrow flying or the balls of explosions.
        If you have a slow network or are lagging a lot, you may try to disable
        this. Certain animations might visually suffer from doing so.

    Scroll the screen more frequently (wide_scroll_margin)
        Should always be enabled! Will reduce probability for off-screen kills,
        since the screen scrolls much earlier when you come close to a border!

    Get kicked out automatically by the game when starving and idle for 30
        seconds. (idle_starve_kick)

    Automatically pickup items (auto_pickup)
        Enables auto-pickup. Auto-pickup uses the auto-inscriptions rules list
        and the same matching algorithm.
        To choose items for auto-pickup press '&' to enter auto-inscriptions
        screen and toggle auto-pickup/auto-destroy with 'a' key per item.
        A green 'a' means the item will be automatically picked up.
        A special match with just '#' can be created to pick up ALL items.
        This option causes a loop on item piles that ends if item matches
        no more rules or there are no more items under the character.
        Option could be toggled through slash command '/apickup', this allows
        creating macros for fast toggling as you usually don't want to
        always pick up items (if you are in a fight or in your house).
        Auto-pickup does not trigger inside houses.

    Destroy item if it matches auto-destroy rules (auto_destroy)
        Enables auto-destroy. Auto-destroy uses the auto-inscriptions rules
        list and the same matching algorithm.
        To choose items for auto-pickup press '&' to enter auto-inscriptions
        screen and toggle auto-pickup/auto-destroy with 'a' key per item.
        A red 'A' means the item will be automatically destroyed!
        A special match with just '#' can be created to destroy up ALL items,
        the same effect can alternatively be invoked by enabling the option
        'destroy_all_unmatched' (see below).
        This option causes a loop on item piles that ends if item matches
        no more rules or cannot be destroyed, or there are no more items under
        the character.
        Option could be toggled through slash command '/adestroy', this allows
        creating macros for fast toggling as you usually don't want to
        always destroy up items (if you are in a fight or in your house).
        Note that the item is destroyed on the floor and not picked up first,
        so this is feasible to use against curse-no-drop items too.
        Auto-destroying does not trigger inside houses.

    Destroy all items that didn't match any rule (destroy_all_unmatched)
        This requires 'auto_destroy' option to be enabled and will do the same
        thing as '#' wildcard in & list set to auto-destroy:
        It will destroy all items on the floor that do not match any rule in
        the auto-inscriptions list.
        This optioncauses a loop on item piles that ends if item cannot be
        destroyed, or there are no more items under the character.
        Option could be toggled through slash command '/daunmatched', this
        allows creating macros for fast toggling.
        Auto-destroying does not trigger inside houses.

 (w) Window flags
    Here you can configure each of the program windows in detail.
    It is recommended that you have one dedicated window for 'Display chat',
    so you don't miss important messages during combat.

 (b) Toggle big_map (double screen height)
    Double height of map shown in the main window, dubbed 'big_map' setting.
    Definitely enable this to see if you prefer it: It doubles the size of
    the gameplay area displayed in the main TomeNET window.
    To save this setting, make sure to quit the game via CTRL+Q and not by
    terminating the game window via mouseclicking the window title bar's
    'x' button.
    Quality of life hack:
    You can actually refer 'big_map' via /opt commands even though it's not a
    real option (anymore)!

    big_map will not just increase the map size, but due to the increased game
    window size you gain access to additional features for which there is not
    enough room in non-big_map mode:
    - Indicators for temporary elemental resistances (base, poison, mana).
      Those will be displayed below the (xx,yy) world map coordinates:
      Red "F" or fire, white "C" for cold, slate "A" for acid, blue "E"
      for electricity, green "P" for posion, violet "M" for mana.
    - Indicator for temporary ESP: "ESP" (in white colour).
      This will be displayed below the temp elemental resistance indicators.
    - hp/mp/sn/_huge_bar options (in = 3).
      These huge bars for easy tracking are displayed over almost half the big
      main window size, in the otherwise unused bottom part, below the temp ESP
      indicator.
    - The minimap (~0) will display a legend of all symbols on the bottom left.

 (A) Account options
    Here you can see if your account is valid. Invalid accounts are also
    indicated by a yellow 'I' in the players list you get with '@' key.
    Also, you can change your password here!
Previous
(2.4) Starting TomeNET and getting to play on an internet server
Next
(2.5a) Client options configuration files