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» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and monster details
» (6) Character details
» (6.8) Spells and prayers
» (7) Tactics & strategy
» (8) Miscellanous

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(6.7c) Useful low-level humanoid forms for weapon-using mimics
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(6.8a) Mimic powers
(6.8) Spells and prayers                                                        
------------------------
Istari (mages), rangers, rogues, priests, paladins, druids, shamans,
mindcrafters and even adventurers can cast magic spells, use telepathic powers
(which are the same as spells, technically) or speak prayers.
To do so, they need the according spell scrolls (which contain exactly one
specific spell) or books (such as Codices, Spell Books, Grimoires, Handbooks
or Tomes, that contain several different spells) in their inventory.

The failure rate when attempting to successfully cast a spell is usually shown
when browsing the according spell scroll/crystal, and is determined by your
intelligence or wisdom, and the spell's level. For details see (6.8d).

Some spells have an instant effect, other spells have a lasting effect over a
certain duration, most commonly storm-type or cloud-type spells which deal
damage over time. Such spells that have lasting effects on the map grids do not
stack! For example, casting Noxious Cloud and immediately afterwards Vapor will
cause the Noxious Cloud getting replaced by Vapor on all map grids where they
would overlap.

Spell scrolls and some books can be purchased in store '9' (the 'book store',
usually also sells 'Beginner Cantrips' and sometimes also Codices) or in
'7' (the 'black market' - very expensive but you often find tomes here!).
Book stores in higher-level towns on average also tend to sell higher-level
spells. You can also use the 'o' key in the book store to order specific
spells! Note that in the book store it is sufficient to just enter the spell
name when ordering, you don't need to type out the full item name of the
spell scroll/crystal.

Note that you must spend enough points into a particular magic school (or
into sorcery) for the spell turning from grey into green in your spell book,
in order to use that spell. A spell will turn green when its current level has
become at least 1.
A level 'x' spell will requires at least 'x' points in its school before you
can cast it and it turns green. You'll cast it at spell level 1 then. If you
spend more points into that school the spell will become more powerful as its
spell level increases.

Example:
Noxious Cloud is a level 3 spell of the Air school. That means if you spend at
least 3 points into Air school, the spell will become usable and be displayed
as "level 1" in your 'Spell Scroll of Noxious Cloud' you just bought from the
Book Store in Bree (symbol '9').
If you raise your Air school to 6 by spending 3 more points into it, the level
of your Noxious Cloud spell will increase by 3 and now be displayed as
"level 4" in your spell scroll. The spell now deals more damage and lasts
longer than it did on power level 1 when you just barely learned it.

Casting spells on other players:
Some spells have effect on fellow players too, this works regardless of whether
they are in the same party or not. In most cases the player needs to stand next
to the caster for it to work.
This area effect around the caster, in which a spell affects other players
standing next to him, is called spell "projection". The spells which project
onto other players are marked by an '(auto-project)' tag.
Some Mindcrafter spells require the target player to open his mind ('p' key) to
receive the spell effect.
Just for completeness: Rune magic that can affect other players does so
automatically too, same as school magic.

Shared school spells:
Some spells are shared between different schools, occuring possibly but not
necessarily in both of the schools. When a spell is shared between two schools
it means that training in one of those schools will increase the spell level
by only half that amount. So if you want to increase a shared spell by say 5
points, you either have to increase both of its schools by 5, or one of them
by 10.
However, you don't need to train all involved schools necessarily. As long as
you manage to increase the spell level to at least 1, you become able to use it
even if you only trained one of all involved schools.

Spell tiers:
Some spells have multiple tiers, usually two or three, denoted by roman numbers
after the spell name.
Higher tiers usually have greater effect but also cost more mana than lower
tiers. Sometimes a higher tier will have not just added effects but actually
different effects, in most cases a different type of damage dealt to enemies.
Especially non-elemental attack spells will often have a different area of
effect in higher tiers, such as bolt -> ball -> line of sight.

Magic, holy and occult schools give certain permanent boni and abilities to
the player, when trained to a certain extent. The boni are listed below each
school.


- Wizardry -
------------

- Mana

    Manathrust      Casts a powerful mana bolt.
                    Required skill level for first spell level: 1.

                    Tier II: Level 20.

                    Tier III: Level 40.

    Recharge        Recharges a magic staff or wand.
                    Required skill level for first spell level: 5.

                    Tier II: Level 25.
                    Can also recharge rods. At the skill level you learn this
                    tier, the 1st tier spell can actually recharge rods too.

                    Tier III: Level 40.

    Disperse Magic  Removes magical influences.
                    Required skill level for first spell level: 15.
                    Lv1: Blindness/Confusion.
                    Lv10: Confusion/Hallucination.
                    Lv15: Speed/Slowness/Stun.
                    This spell can be used even while confused or blind.

    Remove Curses   Removes non-heavy curses from carried/worn objects.
                    Required skill level for first spell level: 20.

                    Tier II: Level 40.
                    Removes all normal and heavy curses. Also see (5.14).

    Disruption Shield
                    Conjures a shield that protects you from taking damage.
                    Instead, the shield will consume your mana to absorb it.
                    Only Istari are able to really get the most out of it -
                    they get 1 mana point deducted for each absorbed point of
                    damage. Other classes will instead get 2 mana points
                    deducted for each damage point.
                    Required skill level for first spell level: 35.

    BONI:           Mana resistance at 40.


- Fire

    Globe of Light  Creates a globe of magical light.
                    Required skill level for first spell level: 2.
                    Lv10: Hurts monsters that are susceptible to light.
                    Radius and damage will further increase.

                    Tier II: Level 22.
                    Calls a more powerful kind of light. This light hurts all
                    types of monsters.

    Fire Bolt       Fires a fire bolt at a target.
                    Required skill level for first spell level: 10.

                    Tier II: Level 25.

                    Tier III: Level 40.

    Elemental Shield
                    Temporary resistance to heat and cold.     (auto-project)
                    Required skill level for first spell level: 15.
                    Shared spell (see above): Fire, Water.

                    Tier II: Level 20.                         (auto-project)
                    Temporary resistance to heat, cold, lightning and acid.
                    Shared spell (see above): Fire, Water, Earth, Air.

    Fiery Shield    Creates a shield of flames around you.
                    Required skill level for first spell level: 16.

                    Tier II: Level 36.

    Firewall        Creates a fire wall to incinerate monsters that cross it.
                    Required skill level for first spell level: 20.

                    Tier II: Level 40.

    Fire Ball       Conjures a fire ball.
                    Required skill level for first spell level: 23.

                    Tier II: Level 40.

    Fireflash       Conjures a ball of holy fire.
                    Required skill level for first spell level: 30.

                    Tier II: Level 42.

    BONI:           Fire resistance at 30,
                    Fire immunity at 50.


- Water

    Vapor           Fills the air around you with toxic moisture
                    (which does pure water damage, not poison).
                    Required skill level for first spell level: 2.

                    Tier II: Level 20.

                    Tier III: Level 40.

    Ent's Potion    Fills your stomach.
                    Lv5: Removes fear.
                    Lv12: Makes you heroic.
                    Required skill level for first spell level: 6.

    Frost Bolt      Fires a frost bolt at a target.
                    Required skill level for first spell level: 8.

                    Tier II: Level 22.

                    Tier III: Level 40.

    Water Bolt      Fires a water bolt at a target.
                    Required skill level for first spell level: 14.

                    Tier II: Level 24.

                    Tier III: Level 40.

    Elemental Shield
                    Temporary resistance to heat and cold.     (auto-project)
                    Required skill level for first spell level: 15.
                    Shared spell (see above): Fire, Water.

                    Tier II: Level 20.                         (auto-project)
                    Temporary resistance to heat, cold, lightning and acid.
                    Shared spell (see above): Fire, Water, Earth, Air.

    Tidal Wave      Summons a monstrous tidal wave.
                    Required skill level for first spell level: 16.

                    Tier II: Level 36.

    Frost Barrier   Engulfs you in a storm of roaring cold.
                    Lv16: Turns into a storm of shards of ice.
                    Required skill level for first spell level: 22.

                    Tier II: Level 37.

    Frost Ball      Conjures a frost ball.
                    Required skill level for first spell level: 22.

                    Tier II: Level 40.

    BONI:           Passing water at 30,
                    water resistance at 40,
                    water immunity at 50.


- Air

    Noxious Cloud   Fires a poison cloud at a designated target.
                    Required skill level for first spell level: 3.

                    Tier II: Level 18.

                    Tier III: Level 33.
                    Unbreath cloud instead of normal poison, harder to resist
                    since it prevents living creatures from actually breathing.

    Lightning Bolt  Fires a lightning bolt at a target.
                    Required skill level for first spell level: 6.

                    Tier II: Level 21.

                    Tier III: Level 40.

    Elemental Shield
                    Temporary resistance to heat and cold.     (auto-project)
                    Required skill level for first spell level: 15.
                    Shared spell (see above): Fire, Water. (NOT Air!)

                    Tier II: Level 20.                         (auto-project)
                    Temporary resistance to heat, cold, lightning and acid.
                    Shared spell (see above): Fire, Water, Earth, Air.

    Thunderstorm    Throws thunder bolts at random monsters nearby.
                    (33% lightning, 33% sound, 33% light)
                    Required skill level for first spell level: 15.
                    Shared spell (see above): Air, Nature.

    Wings of Wind   Grants feather falling.
                    Lv16: Lets you levitate.
                    Required skill level for first spell level: 16.
                    Shared spell (see above): Air, Conveyance.

    Invisibility    Turns you invisible. (See (5.16) for details.)
                    Required skill level for first spell level: 30.

    BONI:           Feather falling at 30,
                    poison resistance at 40,
                    levitation at 50.


- Earth

    Dig             Turns walls into mud.
                    Required skill level for first spell level: 12.

    Acid Bolt       Fires an acid bolt at a target.
                    Required skill level for first spell level: 12.

                    Tier II: Level 24.

                    Tier III: Level 40.

    Elemental Shield
                    Temporary resistance to heat and cold.     (auto-project)
                    Required skill level for first spell level: 15.
                    Shared spell (see above): Fire, Water. (NOT Earth!)

                    Tier II: Level 20.                         (auto-project)
                    Temporary resistance to heat, cold, lightning and acid.
                    Shared spell (see above): Fire, Water, Earth, Air.

    Strike          Creates a force bolt that may stun enemies.
                    Required skill level for first spell level: 25.

                    Tier III: Level 37.
                    It's a small ball instead of a bolt.

    Stone Prison    Creates a prison of granite walls around you.
                    Required skill level for first spell level: 33.

    Shake           Creates a local earthquake.
                    Required skill level for first spell level: 37.

    BONI:           Shard resistance at 40,
                    Great damage reduction against earthquakes at 50.


- Nature

    Healing         Heals a percentage of your hit points.     (auto-project)
                    Required skill level for first spell level: 1.

                    Tier II: Level 20.

                    Tier III: Level 40.

    Vermin Control  Prevents vermin from breeding any further on
                    your current level.
                    Required skill level for first spell level: 10.

    Recovery        Neutralizes poison, heals cuts, cures confusion,
                    stun and blindness.                        (auto-project)
                    Required skill level for first spell level: 15.

                    Tier II: Level 35.
                    Also restores drained stats and lost experience.

    Thunderstorm    Throws thunder bolts at random monsters nearby.
                    (33% lightning, 33% sound, 33% light)
                    Required skill level for first spell level: 15.
                    Shared spell (see above): Air, Nature.

    Regeneration    Increases your hit point regeneration rate.
                    (Stacks with other regeneration effects and item flag.)
                    Required skill level for first spell level: 20.

    Grow Trees      Grows trees quickly around you.
                    Required skill level for first spell level: 30.

    Poison Blood    Gives temporary poison resistance
                    and brands melee weapons with venom.
                    Required skill level for first spell level: 30.

    BONI:           Regeneration (faster hit point regeneration, same as from
                    items that provide regeneration, so doesn't stack with
                    item flag regeneration) at 30,
                    pass trees and water easily at 30,
                    poison resistance at 40.


- Conveyance

    Phase Door      Teleports you on a small scale range.
                    Required skill level for first spell level: 2.

    Disarm          Destroys traps and reveals and unlocks doors around you.
                    Required skill level for first spell level: 5.

    Teleport        Teleports you within the level.
                    Required skill level for first spell level: 10.

    Wings of Wind   Grants feather falling.
                    Lv16: Lets you levitate.
                    Required skill level for first spell level: 16.
                    Shared spell (see above): Air, Conveyance.

    Teleport Away   Teleports a line of monsters away.
                    Required skill level for first spell level: 23.

                    Tier II: Level 43.
                    Teleports away all monsters in sight.

    Recall          Works like Word of Recall.
                    Inscribe your spell scroll or book like you would inscribe
                    a scroll, in order to specify a destination.
                    Required skill level for first spell level: 30.
                    See "(0.3) Important inscriptions, Word of Recall" for more
                    info about Word of Recall!

    Telekinesis I   Inscribe your book @P<Playername>, cast it, select an
                    item that you wish to teleport to the player's inventory.
                    The target player needs to concentrate by opening her/his
                    mind, see (0.2). It's dangerous to have the mind opened,
                    since everyone can send you any items, so better close it
                    again as soon as the desired telekinesis transaction is
                    done. Example inscription: @PGandalf
                    Required skill level for first spell level: 35.
                    Shared spell (see above): Mind, Conveyance.

    Probability Travel
                    Renders you instable, allowing to pass walls and to
                    float upwards/downwards. Floating up/down will skip floors
                    that have other players on them, except if at least one of
                    them is in your party (or if it's the world surface level).
                    If all floors in the (up or down) direction of your attempt
                    to probtravel are occupied by players you get this message:
        "There is a magical discharge in the air as probability travel fails!"
                    Required skill level for first spell level: 35.

    Mass Warp       Locks monsters in stasis for a while.
                    Required skill level for first spell level: 45.
                    Shared spell (see above): Temporal, Conveyance.

    BONI:           Resistance to teleportation attacks at 40.


- Divination

    Detect Monsters Detects all non-invisible monsters nearby. (auto-project)
                    Required skill level for first spell level: 3.

    Sense Hidden    Detects traps.                             (auto-project)
                    Required skill level for first spell level: 5.

                    Tier II: Level 20.
                    Lets you see invisible for a while.        (auto-project)

    Identify        Identifies an item that you carry or have equipped.
                    Required skill level for first spell level: 8.

                    Tier II: Level 25.
                    Identifies all items that you carry or have equipped.

                    Tier III: Level 35.
                    Identifies all items that you carry or have equipped and
                    identifies all items on the floor around you.

    Reveal Ways     Detects doors/stairs/ways within a radius. (auto-project)
                    Required skill level for first spell level: 9.

    Vision          Detects the dungeon layout around you.
                    Required skill level for first spell level: 18.

                    Tier II: Level 40. (Also dubbed "Clairvoyance".)
                    Maps and lights the whole level.

    Greater Identify
                    *Identifies* an item.
                    Required skill level for first spell level: 35.

    BONI:           Automatic identification at 50.


- Temporal

    Magelock        Magically locks a door.
                    Required skill level for first spell level: 1.

                    Tier II: Level 41.
                    Creates a Glyph of Warding on the ground that stops
                    monsters from crossing the field or summoning on it.
                    Powerful monsters may be able to break glyphs.

    Slow Monster    Slows down a monster.
                    Required skill level for first spell level: 10.

                    Tier II: Level 30.
                    Affects a zone.

    Essence of Speed
                    Hastes you for a while.                    (auto-project)
                    While istari can gain up to +19 speed from it and even up
                    to +24 if they have maxed 'Spell-power', for all other
                    classes the effect will cap at +10.
                    Required skill level for first spell level: 15.

    Mass Warp       Locks monsters in stasis for a while.
                    Required skill level for first spell level: 45.
                    Shared spell (see above): Temporal, Conveyance.

    BONI:           Prolonged light source fuel at 20.
                    Time resistance at 50.


- Udun

    Hellfire        Conjures a ball of hellfire which is especially deadly to
                    GOOD opponents.
                    Required skill level for first spell level: 20.

                    Tier II: Level 40.

    Genocide        Genocides all monsters of a race on the level.
                    For details on the effect "genocide" of this spell,
                    please see (5.9) scroll of geno/oblit.
                    (This spell uses WISDOM to determine fail-rates!
                    Genocide-type spells do not yield experience or loot.)
                    Required skill level for first spell level: 30.

    Disenchantment Beam
                    Conjures a powerful and nearly irresistible beam.
                    Required skill level for first spell level: 40.

    Obliteration    Obliterates all monsters nearby.
                    For details on the effect "obliteration" of this spell,
                    please see (5.9) scroll of geno/oblit.
                    (This spell uses WISDOM to determine fail-rates!
                    Genocide-type spells do not yield experience or loot.)
                    Required skill level for first spell level: 40.

    Wraithform      Temporarily turns your form immaterial.
                    Required skill level for first spell level: 43.
    Stop Wraithform Turns you back to material form immediately.

    BONI:           Hold life at 40.


- Mind

    Confuse         Confuses a monsters.
                    Required skill level for first spell level: 5.

                    Tier II: Level 20.
                    Turns into a ball.

    Stun            Stuns a monster.
                    Required skill level for first spell level: 15.

                    Tier II: Level 40.
                    Turns into a ball.

    Sense Minds     Gives you temporary ESP.
                    Required skill level for first spell level: 30.

    Telekinesis I   Inscribe your book @P<Playername>, cast it, select an
                    item that you wish to teleport to the player's inventory.
                    The target player needs to concentrate by opening her/his
                    mind, see (0.2). It's dangerous to have the mind opened,
                    since everyone can send you any items, so better close it
                    again as soon as the desired telekinesis transaction is
                    done. Example inscription: @PGandalf
                    Required skill level for first spell level: 35.
                    Shared spell (see above): Mind, Conveyance.

    BONI:           Reduces confusion and hallucination at 30,
                    Reduce insanity influence at 40 and especially at 50.


- Prayers -
-----------
(In general, holy schools are somewhat less affected by anti-magic fields.)

- Holy Offense

    Curse           Randomly causes confusion damage or slowness or blindness.
                    Required skill level for first spell level: 1.

                    Tier II: Level 16.
                    Turns from bolt into beam, passing through the target and
                    also hitting those behind.

                    Tier III: Level 26.
                    Affects all monsters in line of sight.

    Holy Light      Creates a globe of pure light.
                    Required skill level for first spell level: 2.
                    Lv3:  Hurts monsters that are susceptible to light.
                    Shared spell (see above): H.Offense, H.Support.

                    Tier II: Level 20.
                    Calls a more powerful kind of light. This light hurts all
                    types of monsters.
                    Radius and damage will further increase.
                    Shared spell (see above): H.Offense, H.Support.

    Redemption      *Dispels undead* in your field of view.
                    Required skill level for first spell level: 10.

                    Tier II: Level 25.

                    Tier III: Level 40.

    Exorcism        *Dispels demons* in your field of view.
                    Required skill level for first spell level: 20.

                    Tier II: Level 40.

    Orb of Draining Summons a holy orb, devouring monsters.
                    This spell deals double damage against evil monsters.
                    Required skill level for first spell level: 20.

                    Tier II: Level 40.

    Chaos Bolt      Channels the powers of chaos into a bolt attack.
                    Required skill level for first spell level: 30.
                    Shared spell (see above): O.Shadow, H.Offense.
                    This spell cannot be found in the Holy Offense tome.

    Doomed Grounds  Has an annihilation effect, much weaker, but affecting
                    a whole area, draining a small percentage of an enemy's
                    hit points. Unique monsters may resist.
                    Required skill level for first spell level: 40.
                    Shared spell (see above): H.Offense, O.Shadow.
                    This spell cannot be found in the Shadow tome.

    Earthquake      Creates a local earthquake.
                    Required skill level for first spell level: 42.

    BONI:           Adds slay undead at 30, slay demon at 40, slay evil at 50
                    to all (physical) melee and ranged attacks.


- Holy Defense

    Blessing        Same effect as scroll of Blessing.         (auto-project)
                    Required skill level for first spell level: 1.

                    Tier II: Level 15.
                    Same effect as scroll of Holy Chant.       (auto-project)

                    Tier III: Level 30.
                    Same effect as scroll of Holy Prayer.      (auto-project)

    Protection from evil
                    Evil creatures that try to attack you in melee might get
                    repelled, thereby preventing them from actually hitting
                    you.
                    Works very well, as long as the creature isn't of a higher
                    level than you (same as the scroll effect).
                    Required skill level for first spell level: 12.

    Dispel Magic    Removes magical influences.
                    Lv1: Blindness/Confusion.
                    Lv8: Confusion/Hallucination.
                    Lv13: Speed/Slowness/Stun.
                    Required skill level for first spell level: 18.
                    This spell can be used even while confused or blind.

    Holy Resistance Lets you resist heat and cold.             (auto-project)
                    Required skill level for first spell level: 20.

                    Tier II: Level 30.
                    Also resist lightning and acid.            (auto-project)

                    Tier III: Level 40.
                    Also resist poison.                        (auto-project)

    Glyph of Warding
                    Creates a rune on the ground that monsters cannot cross
                    nor summon on. Powerful monsters may break it.
                    Required skill level for first spell level: 35.

    Martyrdom       You burn in holy fire making you invincible for 15 seconds
                    if used by a priest, for 8 seconds if used by any other
                    class.
                    When your martyrium ends, you will be left close to death
                    with a fraction of your hit points, at least 30 HP though
                    (this amount should be sufficient to survive a hit from
                    terrain damage, such as lava or nether).
                    Note that you cannot be healed in any way during martyr.
                    Invincible here in detail means that you won't take..
                    -any hit point decreasing damage (except genocide strain),
                    -any sanity decreasing damage,
                    -any malicious effects such as poisoning, fear, blindness,
                     confusion, paralyzation, slowness, stun or cuts,
                    -nexus, polymorph and teleportation effects.
                    Martyrdom doesn't protect your inventory from harm though.
                    The heavens won't accept another martyrium until 1000
                    seconds have passed.
                    Note: To check whether you can use the spell again,
                    use the /martyr (or /mar) command.
                    During martyrdom any kind of line-of-sight (ie affecting
                    all monsters at once that are in your character's field of
                    view) spell damage you inflict will only deal half damage.
                    Required skill level for first spell level: 47.

    BONI:           Protects the player from undead at 30, from demons at 40
                    and from evil in general at 50. Works similar to the
                    'protection from evil' spell, but has better effect on
                    monsters of higher level.
                    (This effect does not stack with the spell/scroll, but
                    overrides them.)


- Holy Curing

    Curing          Slows down the effect of poison            (auto-project)
                    and cures being gorged.
                    Required skill level for first spell level: 1.

                    Tier II: Level 11.                         (auto-project)
                    Also neutralizes poison, cures blindness, cuts, confusion.

                    Tier III: Level 21.                        (auto-project)
                    Also cures stun and hallucinations.

    Cure Wounds     Heals a fixed amount of hit points of a friendly target,
                    which is capped at 14d8, the same amount a potion of cure
                    critical wounds actually heals.
                    Required skill level for first spell level: 3.
                    (Since this is a bolt spell, use the 'target friendly' key,
                    which is '('. See command reference section (0.2) for
                    details about this key.
                    To target yourself, use a macro that clears your current
                    target via '*q' and picks direction '5' which will then be
                    your current grid.)

                    Tier II: Level 23.

    Heal            Heals a percentage of hit points.          (auto-project)
                    Required skill level for first spell level: 3.

                    Tier II: Level 23.

                    Tier III: Level 40.

    Break Curses    Removes non-heavy curses from carried/worn objects.
                    Required skill level for first spell level: 10.

                    Tier II: Level 35.
                    Removes all normal and heavy curses. Also see (5.14).

    Cleansing Light Continuously heals every player who steps inside.
                    It also damages undead creatures.
                    Required skill level for first spell level: 18.

                    Tier II: Level 29.

                    Tier III: Level 40.

    Faithful Focus  Cure hallucinations and insanity.          (auto-project)
                    Required skill level for first spell level: 21.

    Soul Curing     Cures Black Breath (See (1.3a) for more information about
                    Black Breath).                             (auto-project)
                    Required skill level for first spell level: 25.

    Resurrection    Resurrect another player's ghost. The resurrected player
                    will lose less experience the higher the spell level is.
                    Exp loss is usually 35% if revived in the temple or via
                    life scroll.
                    Resurrection prayer exp loss goes down from 35% and caps
                    at 30%.
                    Required skill level for first spell level: 30.

    Restoration     Restores draind stats and experience.      (auto-project)
                    Required skill level for first spell level: 31.

    BONI:           Improves HP regeneration rate extraordinarily the further
                    it is trained above 30.
                    (Stacks with other regeneration effects and item flag.)
                    Reduces duration of various bad effects on the body at
                    30 (blindness, poison, disease) / 40 (stun, cuts) / 50
                    (hallucination).
                    Less frequent suffering from black breath,
                    adds slay undead to all (physical) melee attacks and
                    -5% experience loss on getting revived (by whatever means,
                    but never goes below 30% total exp loss) at 50.


- Holy Support

    Remove Fear     Keeps your heart boldened for a while.     (auto-project)
                    Required skill level for first spell level: 1.

    Holy Light      Creates a globe of pure light.
                    Required skill level for first spell level: 2.
                    Lv3:  Hurts monsters that are susceptible to light.
                    Shared spell (see above): H.Offense, H.Support.

                    Tier II: Level 20.
                    Calls a more powerful kind of light. This light hurts all
                    types of monsters.
                    Radius and damage will further increase.
                    Shared spell (see above): H.Offense, H.Support.

    Detect Evil     Detects evil monsters.
                    Required skill level for first spell level: 3.

    Sanctuary       Puts nearby monsters asleep.
                    Required skill level for first spell level: 3.

                    Tier II: Level 23.
                    Lets all monsters in line of sight fall asleep.

    Satisfy Hunger  Satisfies your hunger.                     (auto-project)
                    Required skill level for first spell level: 10.

    Sense Surroundings
                    Maps the dungeon around you.
                    Required skill level for first spell level: 20.

                    Tier II: Level 40.
                    Gives clairvoyance (full, enlightened map).

    Zeal            Gives +1 extra attack per round for a while.
                    Friendly players around the caster that are affected by the
                    spell may receive up to +2 EA depending on spell tier.
                    Note: The EA effect won't be applied to barehanded players
                    if they don't have Martial Arts skill of at least 01.000.
                    Required skill level for first spell level: 27.

                    Tier II: Level 37.                         (auto-project)
                    Gives +2 EA to the caster.

                    Tier III: Level 47.                        (auto-project)
                    Gives +3 EA to the caster.

    Sense Monsters  Gives full temporary ESP.
                    Required skill level for first spell level: 33.

    BONI:           Completely Suppresses DG_CURSE and TY_CURSE at 40.
                    Keeps the hunger satisfied all the time at 50
                    (you also cannot become gorged anymore).


- Occultism -
-------------

- Shadow

    Cause Fear      Scares your target.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 1.

                    Tier II: Level 18.
                    Scares all nearby creatures.

    Blindness       Blinds your target.
                    Required skill level for first spell level: 3.

    Detect Invisible
                    Detects all invisible creatures nearby.
                    Required skill level for first spell level: 3.

    Veil of Night   Causes your target to fall asleep instantly.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 5.

                    Tier II: Level 20.
                    It expands around you.

    Shadow Bolt     Channels shadow into a bolt attack.
                    Required skill level for first spell level: 10.

                    Tier II: Level 25.

                    Tier III: Level 40.

    Aspect of Peril
                    Temporarily brands your melee weapons with poison.
                    Lv10: Grants temporary poison resistance.
                    Required skill level for first spell level: 14.

    Darkness        Causes a burst of darkness around you, possibly blinding
                    nearby creatures.
                    Required skill level for first spell level: 20.

    Shadow Gate     Teleports you to the nearest opponent in line of sight.
                    Required skill level for first spell level: 26.
                    Shared spell (see above): O.Shadow, Conveyance.
                    This spell cannot be found in the Conveyance tome.

    Shadow Shroud   Grants temporary invisibility. (See (5.16) for details.)
                    Required skill level for first spell level: 30.

    Chaos Bolt      Channels the powers of chaos into a bolt attack.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 30.
                    Shared spell (see above): O.Shadow, H.Offense.
                    This spell cannot be found in the Holy Offense tome.

    Drain Life      Drains life from a non-undead and non-nonliving creature
                    and returns a part of it to your hit points.
                    Unique monsters may resist, undead and nonliving monsters
                    are unaffected. Damage caps at 900.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 37.
                    Shared spell (see above): O.Shadow, Necromancy.
                    (Necromancy isn't actually a school, but a normal skill.)

    Doomed Grounds  Temporarily applies a weak annihilation effect to an area.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 40.
                    Shared spell (see above): H.Offense, O.Shadow.
                    This spell cannot be found in the Shadow tome.

    Darkness Storm  Conjures up a storm of darkness.
                    Required skill level for first spell level: 42.

    BONI:           At 30 grants darkness resistance.
                    At 35 and higher it will also grant a stealth bonus that
                    increases by +1 every five skill points, up to +4 at 50.


- Spirit

    Cause Wounds    Causes wounds to open on your target, dealing instant
                    damage.
                    Required skill level for first spell level: 1.

                    Tier II: Level 20.

                    Tier III: Level 40.

    Tame Fear       Keeps your heart boldened for a while.     (auto-project)
                    Required skill level for first spell level: 1.

    Starlight       Creates a globe of starlight around you.
                    Lv10: Damages monsters that are susceptible to light.
                    (This spell uses INTELLIGENCE to determine fail-rates!)
                    Required skill level for first spell level: 2.

                    Tier II: Level 22.
                    Calls a more powerful kind of light. This light damages all
                    types of monsters.
                    Radius and damage will further increase.

    Meditation      Cures confusion and blindness.
                    Level 18: Also restores drained stats.
                    Level 28: Also restores lost experience.
                    Required skill level for first spell level: 4.

    Trance          Causes all ghosts, spirits and elementals that see you
                    to fall into a deep, spiritual sleep instantly.
                    Required skill level for first spell level: 5.

    Lightning       Conjures up spiritual power into a great lightning bolt.
                    (This spell uses INTELLIGENCE to determine fail-rates!)
                    Required skill level for first spell level: 10.

                    Tier II: Level 25.

                    Tier III: Level 40.

    Spear of Light  Conjures up spiritual light into a powerful beam.
                    Required skill level for first spell level: 10.

                    Tier II: Level 25.

                    Tier III: Level 40.

    Lift Curses     Removes curses from carried/worn objects.
                    Required skill level for first spell level: 15.

                    Tier II: Level 35.
                    Removes all normal and heavy curses. Also see (5.14).

    Possess         Tries to manipulate the mind of a monster to make it ignore
                    you.
                    Lv9: Turns into a ball.
                    Lv17: Affects all monsters in sight.
                    Required skill level for first spell level: 23.

    Stop Possess    Stops active possession of monster minds.

    Ethereal Eye    Detects all nearby creatures.
                    Required skill level for first spell level: 28.

    Guardian Spirit
                    Invokes your guardian spirit, guiding and protecting you.
                    Your saving throw is maximised and you are protected from
                    evil (same as scroll effect).
                    Required skill level for first spell level: 25.

                    Tier II: Level 45.
                    All physical attacks have a chance to miss you, at the cost
                    of your mana.

    Purification Rites
                    *Dispels undead* in your field of view.
                    Required skill level for first spell level: 30.

                    Tier II: Level 45.

    BONI:           At 30 grants a firm hold on your life force.
                    Adds slay undead to all your physical attacks at 40.
                    -5% experience loss on getting revived (by whatever means,
                    but never goes below 30% total exp loss) at 50.


- Hereticism

    Terror          Casts fear and confusion into the hearts of others.
                    Required skill level for first spell level: 3.

                    Tier II: Level 18.
                    Affects all opponents surrounding you.

    Ignore Fear     Temporarily removes the ignorant weakness known as fear.
                    Required skill level for first spell level: 7.

    Fire Bolt       Conjures up fire into a powerful bolt.
                    (This spell uses INTELLIGENCE to determine fail-rates!)
                    Required skill level for first spell level: 10.

                    Tier II: Level 25.

                    Tier III: Level 40.

    Wrathflame      It temporarily brands your melee weapons with fire.
                    Lv7: Grants temporary fire resistance.
                    Lv17: The brand is now hellfire instead of normal fire.
                    Required skill level for first spell level: 12.

    Flame Wave      Eradicates critters beneath your notice that dare trifle
                    with you, by emitting a flamewave that expands into all
                    directions.
                    (This spell uses INTELLIGENCE to determine fail-rates!)
                    Required skill level for first spell level: 20.

                    Tier II: Level 35.

    Demonic Strength
                    Temporarily increases and sustains strength and
                    constitution. Also grants HP regeneration (same as for
                    example an amulet of regeneration, so it doesn't stack).
                    Required skill level for first spell level: 23.

    Boundless Rage  Your melee strikes are furious, granting you one
                    extra attack per round.
                    This spell has a special synergy with 'Traumaturgy' skill:
                    If you keep hitting opponents in melee that are affected by
                    Traumaturgy while under the effect of Boundless Rage, their
                    pain will continue to fuel your rage and keep prolonging
                    the spell's duration, the better the higher Traumaturgy has
                    been trained.
                    Required skill level for first spell level: 29.

                    Tier II: Level 41.
                    Gives +2 EA to the caster.

    Chaos Bolt      Channels the powers of chaos into a bolt.
                    Required skill level for first spell level: 32.

    Wicked Oath     Restores drained stats and lost experience.
                    Required skill level for first spell level: 35.

    Levitation      Grants the power of levitation.
                    (This spell uses INTELLIGENCE to determine fail-rates!)
                    Required skill level for first spell level: 39.

    Robes of Havoc  Envelops you in hellfire, burning your opponents to ashes.
                    (This spell uses INTELLIGENCE to determine fail-rates!)
                    Required skill level for first spell level: 44.

    Blood Sacrifice
                    Inflict a mortal wound on yourself, causing the warped
                    powers of chaos to temporarily change your form into a
                    terrifying Bloodthirster.
                    It includes the effects of the 'Demonic Strength' spell.
                    The hells won't accept another blood sacrifice until 1000
                    seconds have passed.
                    The Bloodthirster's power is enough to tear even heavily
                    cursed items from its body or toss them away.
                    Note: To check whether you can use the spell again,
                    use the /sacrifice (or /sac) command.
                    --- This spell is only usable by Corrupted
                        Maia Priests and Hell Knights! ---
                    Required skill level for first spell level: 47.

                    (Its powers according to (6.7), with the exceptions that
                     this greater demon form will actually grant TWO immunities
                     at the same time and it never has less armour class than
                     in player form:
                      Speedy and tough; levitates; has intrinsic hit point
                      regeneration; immune to fire and poison; resists fear,
                      paralysis, confusion, cold, acid, nexus, nether and
                      teleportation effects.)

    BONI:           At 30 grants resistance to fire.
                    At 45 grants resistance to chaos.
                    If both Hereticism and Traumaturgy are at least 15.000,
                    insanity-inducing effects become slightly less effective.
                    If both Hereticism and Traumaturgy are at least 30.000,
                    insanity-inducing effects become somewhat less effective.
                    If both Hereticism and Traumaturgy are at least 45.000,
                    insanity-inducing effects become less effective.

- Unlife

    Fatigue         Slows your target down, draining power from its muscles.
                    Required skill level for first spell level: 5.

                    Tier II: Level 20.
                    Affects all monsters in LoS.

    Detect Lifeforce
                    Detect all living creatures nearby.
                    Required skill level for first spell level: 12.

    Tainted Grounds Prevents any vermin from multiplying any further,
                    effective on the whole dungeon level.
                    Required skill level for first spell level: 17.

    Nether Sap      Draws from nether undercurrents to continuously replenish
                    your health at the cost of draining your mana.
                    The duration and conversion ratio of the spell depend on
                    the current spell level.
                    Required skill level for first spell level: 22.
                    --- This spell is only usable by true vampires! ---

    Subjugation     Attempt to place all undead of lesser level than you under
                    your control. If successful, the undead creatures will
                    enter stasis for a while. The stasis is broken immediately
                    if they take damage.
                    Required skill level for first spell level: 26.
                    Shared spell (see above): O.Unlife, Necromancy.

    Nether Bolt     Channels lingering nether into a bolt attack.
                    Required skill level for first spell level: 30.

    Permeation      Let a stream of nether force cleanse your body and mind,
                    restoring drained stats and experience.
                    Required skill level for first spell level: 35.
                    --- This spell is only usable by true vampires! ---

    Touch of Hunger Temporarily imbue your melee weapon with vampiric power,
                    making it drain life force from your opponents which
                    replenishes your own. (100% vampirism.)
                    Required skill level for first spell level: 42.

    Wraithstep      Renders you temporarily immaterial, allowing you to step
                    into and pass solid walls. However, the effect will cease
                    immediately as soon as you step from walls back into open
                    space again.
                    Required skill level for first spell level: 46.
                    Shared spell (see above): O.Unlife, O.Shadow.
                    This spell cannot be found in the Shadow tome.

    BONI:           At 30 it grants HP regeneration to true vampires (same as
                    from item flag) and strong hold of your life force for
                    other races.
                    At if both Unlife and Necromancy are at 50.000, it grants
                    ultimate hold on one's own life force, rendering oneself
                    immune to experience drain.


- Druidism -
------------

- Arcane Lore

    Toxic Moisture  Creates a cloud of toxic moisture at a designated target,
                    consisting of poisonous gas.
                    Required skill level for first spell level: 3.

                    Tier II: Level 20.
                    It combines the surrounding air into the attack, turning it
                    into a water/poison mixture.

                    Tier III: Level 33.
                    It condenses the water and turns into poisonous ice shards.

    Nature's Call   Quickly grows trees around you.
                    Required skill level for first spell level: 10.

    Ancient Lore    Identifies all items in your inventory.
                    Required skill level for first spell level: 20.

    Garden of the Gods
                    Transforms solid walls into green trees!
                    Required skill level for first spell level: 35.

    Call of the Forest
                    Dispels all animals from your line of sight.
                    Animals have a chance to resist, depending on their level.
                    (You do not get experience as they do not count as kills,
                    because this spell internally works like genocide and not
                    like actual dispel-class spells - which deal damage.)
                    Required skill level for first spell level: 40.


- Physical Lore

    Focus           Increases your accuracy, adding a bonus to your
                    melee-to-hit and ranged-to-hit.
                    Required skill level for first spell level: 1.

    Herbal Tea      Satisfies your hunger.                     (auto-project)
                    Lv20: Restores your experience.            (auto-project)
                    Lv25: Restores your attributes.            (auto-project)
                    Lv35: Cures black breath!                  (auto-project)
                    Required skill level for first spell level: 3.

    Quickfeet       Temporarily boosts your speed.             (auto-project)
                    Required skill level for first spell level: 13.

    Forest's Embrace
                    Creates a cloud around you which heals everyone including
                    yourself over time.                        (auto-project)
                    Required skill level for first spell level: 18.

                    Tier II: Level 29.

                    Tier III: Level 40.

    Extra Growth    Increases your attributes temporarily and also grants HP
                    regeneration (same as for example an amulet of regeneration
                    so the effect doesn't stack).
                    Lv1: Increases strength.
                    Lv5: Also increases dexterity.
                    Required skill level for first spell level: 15.

                    Tier II: Level 25.
                    Also increases constitution.
                    Lv11: Also increases intelligence.


- Mindcraft -
-------------
(In general, mindcraft schools are less affected by anti-magic fields.)

- Psycho-power

    Psychic Hammer  Telekinetic power focussed to bash an enemy,
                    damaging and stunning him.
                    Required skill level for first spell level: 1.

    Psychokinesis   Destroys traps and locks by psychokinetic manipulation,
                    also revealing secret doors in the process.
                    Required skill level for first spell level: 3.

    Autokinesis I   Teleports you within a small range.
                    Required skill level for first spell level: 5.

    Autokinesis II  Teleports you over a long range.
                    Required skill level for first spell level: 16.

    Autokinesis III Teleports you towards a party member with opened mind.
                    Required skill level for first spell level: 24.

    Feedback        Uses telekinetic effects to slow your fall, granting
                    feather falling.
                    Lv15: It becomes sufficient for levitation.
                    Required skill level for first spell level: 18.

    Pyrokinesis     Causes a severe inflammation to burn your opponent.
                    Required skill level for first spell level: 20.

                    Tier II: Level 37.

    Cryokinesis     Causes a dramatic temperature drop on your opponent.
                    Required skill level for first spell level: 24.

                    Tier II: Level 39.

    Psychic Warp    Attempts to teleport away your opponent.
                    Required skill level for first spell level: 30.

    Telekinesis II  Inscribe your book @P<Playername>, cast it, select an
                    item that you wish to teleport to the player's inventory.
                    The target player needs to concentrate by opening her/his
                    mind, see (0.2). It's dangerous to have the mind opened,
                    since everyone can send you any items, so better close it
                    again as soon as the desired telekinesis transaction is
                    done. Example inscription: @PGandalf
                    Required skill level for first spell level: 35.
                    Shared spell (see above): Psycho-power / Attunement.

    Kinetic Shield  Uses telekinetic force to set up a shield around you that
                    has a good chance to repel physical attacks or projectiles,
                    draining your mana each time.
                    For repelling physical attacks the mana cost depends on the
                    attacker's level and the damage the attack would inflict.
                    Required skill level for first spell level: 40.


- Attunement

    Clear Mind      Removes fear, confusion and hallucination. (auto-project)
                    Required skill level for first spell level: 3.
                    This spell can be used even while confused or blind.

    Willpower       Boosts your willpower to unleash hidden potential,
                    improving both your performance and resilience.
                    Gives fear resistance, increases your saving throw and
                    gives especially increased chance to resist paralyzation,
                    confusion and slowness. Also gives heroism-like +hit bonus.
                    (See (6.3) for details on Saving Throw.)
                    At level 25 gives +1 extra attack.         (auto-project)
                    Required skill level for first spell level: 3.
                    This spell can be used even while confused or blind.

    Self-Reflection Find out more about yourself.
                    Required skill level for first spell level: 15.
                    This spell can be used even while blind.

    Accelerate Nerves
                    Speeds you up.
                    Required skill level for first spell level: 20.
                    This spell can be used even while blind.

    Telepathy       Senses the minds of creatures.
                    Required skill level for first spell level: 20.
                    This spell can be used even while blind.

    Recognition     Identifies an item.
                    Required skill level for first spell level: 20.
                    Shared spell (see above): Attunement / Mental Intrusion.

    Stabilize Thoughts
                    Cures some insanity and removes effects:   (auto-project)
                    -Fear and confusion at level 5,
                    -Hallucinations at level 10.
                    Required skill level for first spell level: 25.
                    This spell can be used even while confused or blind.

    Telekinesis II  Inscribe your book @P<Playername>, cast it, select an
                    item that you wish to teleport to the player's inventory.
                    The target player needs to concentrate by opening her/his
                    mind, see (0.2). It's dangerous to have the mind opened,
                    since everyone can send you any items, so better close it
                    again as soon as the desired telekinesis transaction is
                    done. Example inscription: @PGandalf
                    Required skill level for first spell level: 35.
                    Shared spell (see above): Psycho-power / Attunement.


- Mental Intrusion
 (Note that psi attacks don't have any effect on angels, nonliving creatures,
 or empty-minded creatures, and that undead, stupid creatures and common
 animals as well as weird-minded creatures may resist it. At the same time,
 smart creatures might be hit especially hard.
 Targets that might resist psi attacks, but which are already confused when
 they get hit, get their chance to resist nullified by the confusion.
 As a side effect, psi attacks themselves have a chance to cause confusion to
 the target, thereby increasing their effect when the target is hit by another
 psi attack afterwards.
 if a monster does not resist a psi attack, it may suffer from additional
 effects besides confusion, such as fear, stun or sleep.)

    Psionic Blast   Blasts the target's mind with psionic energy.
                    Possibly causing various additional effects.
                    Required skill level for first spell level: 1.

                    Tier II: Level 20.

                    Tier III: Level 40.

    Scare           Infuses your target's mind with fear.
                    Required skill level for first spell level: 1.

                    Tier II: Level 15.
                    Affects all monsters in LoS (line of sight).

    Confuse         Infuses your target's mind with confusion.
                    Required skill level for first spell level: 3.

                    Tier II: Level 18.
                    Affects all monsters in LoS.

    Hypnosis        Puts your target's mind to sleep.
                    Required skill level for first spell level: 5.

                    Tier II: Level 20.
                    Affects all monsters in LoS.

    Apathy          Slows your target down, draining power from its muscles.
                    Required skill level for first spell level: 7.

                    Tier II: Level 22.
                    Affects all monsters in LoS.

    Psychic Suppression
                    Drains the target's psychic energy, impacting its ability
                    to cast spells temporarily, effectively silencing it for a
                    short period of time.
                    Chance to be successful depends on school skill vs monster
                    level. Also, monsters that can't cast any spells as well as
                    unique monsters of level 98 or above are unaffected.
                    Monsters that are unique or powerful have an increased
                    chance to resist.
                    The target cannot be silenced again for a short while,
                    until the effect runs out. Note that the target also
                    becomes immune to the effect for the same short amount of
                    time if the attempt was actually unsuccessful.
                    Required skill level for first spell level: 10.

    Psi Storm       Psionic storm that damages and disturbs all minds within an
                    area for a while, causing the usual random Psi side effects
                    on all targets similar to Psionic Blast.
                    Required skill level for first spell level: 18.

                    Tier II: Level 38.

    Remote Vision   Tries to forcibly enter all sentient creatures' minds
                    (including invisible monsters, but never empty-minded ones)
                    on the level, in order to use their vision to make the
                    dungeon structure known to yourself.
                    Required skill level for first spell level: 20.
                    If your proficiency in 'Attunement' school is at least 20,
                    you will automatically infuse the knowledge gained from the
                    vision to all open-minded (see (0.2)) allied players who
                    happen to be the same floor.

    Recognition     Identifies an item.
                    Required skill level for first spell level: 20.
                    Shared spell (see above): Attunement / Mental Intrusion.

    Charm           Makes monsters in sight believe that you aren't an enemy,
                    preventing them most of the time from attacking you.
                    Monsters may resist or be immune to the initial cast.
                    While active, the spell drains your mana. The more monsters
                    you try to keep under control, the faster your mana is
                    depleted. If your distance to the monsters becomes too big
                    or your mana is depleted then the spell will break.
                    Sleeping monsters won't be affected or woken up by charm.
                    Monsters which have already been hurt cannot be charmed.
                    Psi-immune, unique, undead, empty-minded or non-living
                    monsters cannot be charmed either.
                    Monsters may have a chance to resist the attack, the higher
                    the more of the following abilities they possess:
                    Being smart, resisting confusion, being powerful.
                    (This spell uses CHARISMA to determine fail-rates!)
                    Required skill level for first spell level: 33.
    Stop Charm      Cease currently active charming effects.


- Astral Knowledge -
--------------------
The exclusive astral school for Maiar.
Instead of normal spell level, the spells of this school use an 'astral level'
to determine damage or effect. This astral level consists to equal parts of
your character level and your Astral Knowledge school level. This means that
a level 49 character with 1.000 in Astral Knowledge will still cast spells that
deal damage and have effects as if the spell was actually at level 25 (the
average value of 1 and 49). (Spell success chance uses the normal spell level
though, as all other magic schools do, not the astral level.)

    Power Bolt      Casts a bolt of electricity/mana/dispelling depending on
                    your alignment:
                    Still neutral -> electricity,
                    enlightened -> mana,
                    corrupted -> dispel.
                    Required skill level for first spell level: 1.

                    Tier II: Level 20.

                    Tier III: Level 40.

    Power Ray       Casts a beam of electricity/light/darkness depending on
                    your alignment (see Power Bolt spell above).
                    Required skill level for first spell level: 5.

                    Tier II: Level 20.

                    Tier III: Level 40.

    Power Blast     Casts a ball of electricity/mana/dispelling depending on
                    your alignment (see Power Bolt spell above).
                    Required skill level for first spell level: 10.

                    Tier II: Level 25.

                    Tier III: Level 45.

    Relocation      Same as Word of Recall.
                    You may inscribe book '@R' etc. for the usual results.
                    Required skill level for first spell level: 22.

    Vengeance       Enlightened: Summons all party members on the same floor
                                 to you (as well as all monsters in line of
                                 sight) who have their mind opened.
                                 Might summon additional monsters for each
                                 player who got teleported.
                    Corrupted: Damages all monsters in line of sight.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 30.

    Empowerment     Enlightened: Incite self-fury.
                    Corrupted: Increases own hit points temporarily.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 40.
                    This spell can be used even while blind.

    The Silent Force
                    Enlightened: Slows down monsters within sight
                                 and grants temporary mana resistance.
                                 Note: This resistance does not stack
                                       with permanent resistance.
                    Corrupted: Increases your chance to hit critically
                               (affects all melee and ranged physical
                               attacks).
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 45.

    Sphere of Destruction
                    Enlightened: Conjures up a mana storm.
                    Corrupted: Conjures up raging inferno, which deals the
                               same damage type as rockets do.
                    Required skill level for first spell level: 50.

    Gateway         Enlightened: Nigh-instantaneous Word of Recall for all
                                 party members on your dungeon level.
                    Corrupted: Creates a pair of connected void jump gates.
                    (This spell uses WISDOM to determine fail-rates!)
                    Required skill level for first spell level: 50.
                    This spell requires a character level of at least 62.
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(6.8a) Mimic powers