» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and monster details
» (6) Character details
» (6.6) Sanity (or insanity)
» (7) Tactics & strategy
» (8) Miscellanous

(6.5b) Class titles
(6.7) Mimicry details
(6.6) Sanity (or insanity)                                                      
Your sanity can have the following values:
Sound, Sane, Weird, Insane, Mad, Vegetable.

If you spend 10 points on your 'Health' skill, the sanity display will turn
into a bar, displaying exacter values. At 20 points you'll get the percentage
displayed. At 40 the value will be shown.

At the beginning, your sanity is always 'Sound'. That means you are completely
sane. Monsters or traps can reduce your sanity. If your sanity drops below 0,
your mind will be qualified as an unthinking vegetable, this means your
character is permanently dead, so be extremely cautious! Fortunately there are
potions available that cure your sanity, although they are not very common and
cannot be bought in shops. Wisdom helps against insanity by inceasing your
'sanity capacity'. As you gain levels, your sanity capacity will also increase.
However, this means IF your sanity drops to dangerous regions, you will need
more potions to cure it.

If your sanity is lowered, there's an increasing chance that flashbacks will
storm your head, leaving you with mad visions for a while..
("A flashback storms your head!")

When your sanity suffers from an attack, you'll see a light red message in the
message window telling you so, instead of the usual white or yellow combat
messages, to make it easily visible.

Certain classes such as priests or mindcrafters may depending on their skills
be able to cure insanity.

There are no items granting any insanity resistance, but there are certain ways
to reduce incoming insanity damage, depending on the flags of a mimicked form
or your race, class or skills, in three tiers:
    Mind school skill: Level 40/50 = tier 1/2.
    Hereticism + Traumaturgy skills: Both level 15/30/45 = tier 1/2/3.
    Mindcrafter class: Level 10/20/40 = tier 1/2/3.
    Vampire race: Tier 2.
    Player ghosts: Tier 3.
Insanity reduction also helps resisting the adverse effects of encountering an
eldritch horror (see (6.3) under Saving Throw).
(6.5b) Class titles
(6.7) Mimicry details