To provide some more support, this dungeon will have additional, generic town levels at -1000 ft and -3000 ft. Monsters cannot spawn in any kind of dungeon town.
Those towns remain static for only 5 minutes after dying
Erm.. It's kinda error, cause how you could die @ generic town levels at -1000 ft and -3000 ft if there is no monster spawning..
TELE_TO isn't the case cause there are loads of mobs who could do it and it's very different mechanics... It's something like TELE_WITH... Undocumented thing I suppose.
Are you sure? Too much monsters could TPORT, but it's 1st time when someone followed me like this. And also 3 times in a row... Kinda looks like hardcoded thing for Nodens only.
ok, i was wrong...
Tport is only long distance teleport
tele_to is teleporting to player
tele_away is teleporting player away
tele_level change depth of player
blink short distance teleport
so monster need tele_to and tport to succesfully teleport after player which use teleport spell, so you end up with 32 monsters including joke, without them 27, or i think that is case
it seems that tele_to is allowing "summoning player to monster" too...
"You can use the mkey * display to see a list of spell"
mkey * .. if I understand correct - it's about pushing 'm' key to see there list of spells. But what does then mean '*'.. I push * in any of 'm' menu, but it just hide everything.