Mimics

Bug reports and discussion about bugs.
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PowerWyrm
Posts: 241
Joined: Sat Jan 09, 2010 4:28 pm

Mimics

Post by PowerWyrm »

Looking at r_info.txt, it seems that a few changes were applied to these monster races, leading to the following problems:

- Ultimate mimic:

In my memory, these used to have the following flags:

S:1_IN_3
S:BLIND | CONF | SCARE | CURSE | FORGET
S:BA_POIS
S:BO_COLD | BO_FIRE | BO_ACID | BO_ELEC
S:S_MONSTER

Now only:

S:1_IN_5 |
S:BLIND | CONF | SCARE | CURSE | BA_POIS |
S:S_MONSTER

When you compare to the Greater mimic, the Ultimate mimic is now weaker. Probably not intended.

- Emperor Mimic:

Spell frequency was changed to 1_IN_1. If the monster attack code wasn't changed, this means that such monster cannot use physical attacks except under rare circumstances (spell AI code decides to discard all spells as harmless to the player). Note that this will be the case for all other monsters having 1_IN_1 (Nodens, Dor). But maybe in TomeNET, monsters can cast a spell and use a physical attack on the same turn now...
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