Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).
#1: The Scale
https://igroglaz.com/en/tangaria-blog/c ... -the-scale
If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time
[Article Series] Creating an MMO Roguelike
[Article Series] Creating an MMO Roguelike
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz