ArtDrake wrote: ↑Thu Jun 08, 2017 5:55 am
modifying a particular JS file isn't particularly useful
Ideally, because that's an output file you're editing. The HTML/php edits were fine in theory, but the format were widely different and so diff was of no use. I added the two new classes to the drop down there, unsure if you had more additions. If you don't have env to run perl, just ignore all this give me the .js-- I shouldn't be so spoiled! What I do is update the generator until the .js files match.
Just wanna stop by and say: "THANKS!" Cause when I started to play istar, skill builder become very handy tool for character planning. Previously, when I played mainly warr-rogue chars - it wasn't so important, but now it's very useful!
Hrm. I've run into a slight issue when trying to work on this: the skill values in tables.c for Hellknight and Corrupted Priest are inconsistent with the skill modifiers they're assigned in xtra2.c. In particular, tables.c says Hellknights have 0.750 in axes, and corrupted maia get 1.3x bonus, but hellknights get 0.7 x 1.3 = 0.910 in axes according to xtra2.c; similarly, tables.c says Corrupted Priests get 0.800 in Hereticism, modifying a 0.700 x2.1 racial, yielding 1.176 (the current Shadow value), but xtra2.c treats them as getting 1.150 in Hereticism, bringing the total modifier up to 1.6905... which further differs from the actual in-game value of 1.543, which I really can't explain at the moment.
Then there's the part that isn't an actual inconsistency, and can be dealt with right away (before adding in Hereticism) -- Corrupted Priests need an extra x1.3 bonus to Swords that isn't reflected in tables.c (discussed in xtra2.c as being in parallel to the Enlightened x1.3 bonus to Blunt for non-corrupted Priests) -- since it seems like the intent is that it's a class-specific racial bonus, it might be best to add in a hack to deal with that feature. I could do that myself, but there're probably some matters of stylistic preference in how it's actually done.
Also, the Priest and C. Priest now have the Mimic stat line (modifiers), and the Mimic has the Archer stat line. The Runemaster's stat line is just out of date, I think, and Hellknight lacks one altogether, due to this mishap:
skill spent total
SKILL_SPELL 84 50.000
SKILL_DIVINATION 32 50.000
Available spells (spell level):
DIVINATION.Greater Identify (17)
DIVINATION.Identify I (44)
DIVINATION.Identify II (27)
DIVINATION.Identify III (17)
DIVINATION.Vision I (34)
DIVINATION.Vision II (12)
DIVINATION.Sense Hidden I (47)
DIVINATION.Sense Hidden II (32)
DIVINATION.Reveal Ways (43)
DIVINATION.Detect Monsters (49)
MANA.Manathrust I (1)
(Divination) You can identify objects easily
is Spellpower skill do not count as boost to Divination spells lvls?
I love it that you made the url update, so it's shareable and bookmarkable.
What i'd love even more, is if my bookmarks had meaningful titles. This can be achieved if you add