TomeNET skill builder v2.0

Discussion about topics that don't fit elsewhere.
Goobernut
Posts: 7
Joined: Sat Jul 09, 2011 12:27 am

Re: TomeNET skill builder v2.0

Post by Goobernut »

Dwarf Warriors don't get 1 skillpoint in axe from the start, it starts as 00.000
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the_sandman
Developer
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Joined: Sun Dec 13, 2009 6:52 pm

Re: TomeNET skill builder v2.0

Post by the_sandman »

Goobernut wrote:Dwarf Warriors don't get 1 skillpoint in axe from the start, it starts as 00.000
Thanks; fixed.
blackice
Posts: 17
Joined: Mon Nov 29, 2010 8:39 pm

Re: TomeNET skill builder v2.0

Post by blackice »

Please make it so you can input a number for the amount of pts you want to spend in a skill. It takes forever to use the + button to get 30 level in a skill .250 a click. :shock:
namor
Posts: 2
Joined: Thu Feb 17, 2011 8:24 pm

Re: TomeNET skill builder v2.0

Post by namor »

This tool looks useful. I found a (possible) bug, though:

- Aura of Death 0.000 18.900

18.9 points per skill point? Looks pretty buggy.
The combination causing this is: Maia (Corrupted) / Mindcrafter
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

namor wrote:This tool looks useful. I found a (possible) bug, though:

- Aura of Death 0.000 18.900

18.9 points per skill point? Looks pretty buggy.
The combination causing this is: Maia (Corrupted) / Mindcrafter
Thanks, that problem is fixed.
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

blackice wrote:Please make it so you can input a number for the amount of pts you want to spend in a skill. It takes forever to use the + button to get 30 level in a skill .250 a click. :shock:
I added a pair of +-10 to each row. Thanks for making it look awfully fat now. Not sure if I'm going to keep it. I guess most people nowadays have wide(r) monitors anyway.


I'm going to add a css-floating table on the side that summarizes your tree.


EDIT: Added the summary table. LET ME KNOW if the whole thing is too wide. The +-10 buttons will get axed =p
pepe
Posts: 6
Joined: Mon Mar 22, 2010 3:08 am

Re: TomeNET skill builder v2.0

Post by pepe »

the summary table is awesome!

I saw a bug and I'm trying to remember what it is. was completely unimportant. Oh, right. If a skill modifier is more than 1.0 then it's possible for a skill to be 3 points beyond current level, so the "level requirement" listed might be too high by one. :)
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

pepe wrote:the summary table is awesome!

I saw a bug and I'm trying to remember what it is. was completely unimportant. Oh, right. If a skill modifier is more than 1.0 then it's possible for a skill to be 3 points beyond current level, so the "level requirement" listed might be too high by one. :)
Fixed
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tokariew
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Joined: Thu May 13, 2010 8:20 pm
Location: Poland

Re: TomeNET skill builder v2.0

Post by tokariew »

gnome runemaster have difrent runemaster skill:
acid and water star with 1 [0.63]
electricity and earth [0.6]
fire and chaos [0.62]
cold and nether [0.61]
posion and nexus [0.61]
force and time [0.63]
img {
max-width: 100%;
}
https://tokariew.xyz
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

tokariew wrote:gnome runemaster have difrent runemaster skill:
acid and water star with 1 [0.63]
electricity and earth [0.6]
fire and chaos [0.62]
cold and nether [0.61]
posion and nexus [0.61]
force and time [0.63]
Hi tokariew: Runemastery is getting a big patch coming in a few weeks. I know two schools are already eliminated from even the main server, but I'm tempted to just leave this section alone until the latest version is out. Thanks!
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