[idea] chance.. or even hope - for a treasure

Ideas for cool stuff in the future.
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] chance.. or even hope - for a treasure

Post by Lightman »

Poisoned biscuits. Blessed buscuits.
Poisoned/blessed <food>
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] chance.. or even hope - for a treasure

Post by Lightman »

These are going to be more contraversial thoughts:

Drugged potions. Did you even realise that stat potion would also make you hallucinate?

Disguised scrolls. Scrolls that look like a different spell from what you expected.
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] chance.. or even hope - for a treasure

Post by Lightman »

Golden ear of corn :)
User avatar
tangar
Posts: 1652
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [idea] chance.. or even hope - for a treasure

Post by tangar »

Nice items, I like it! The only problem that some of them could ruin current drop balance and economy. Devs have to be careful with adding something new to the game.. TomeNET is very good balanced game atm, so any new item its not fast thing to implement. But ideas always great to have, for future!
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] chance.. or even hope - for a treasure

Post by Lightman »

If I enter the data, will you test them?
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] chance.. or even hope - for a treasure

Post by Lightman »

If anyone is still interested, I uploaded e_info.txt into a spreadsheet:

https://drive.google.com/open?id=0Bxlp3 ... lNRVVVxSGM

The data tab is the interesting bit.

I can only see a way to change an item's price, description and curses at the moment. Other adjustments I considered may need a code change (perhaps someone can confirm this?)

Do let me know if there is still any interest out there.
User avatar
tangar
Posts: 1652
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [idea] chance.. or even hope - for a treasure

Post by tangar »

good job. I can't help much in this project cause I have no idea in tomenet database structure :) Maybe one day I'll make an effort to get into it, who knows :)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
User avatar
tokariew
Posts: 373
Joined: Thu May 13, 2010 8:20 pm
Location: Poland

Re: [idea] chance.. or even hope - for a treasure

Post by tokariew »

for this who would like to test on server, little guide how to use wish command

Code: Select all

Usage: /wish (tval) (sval) (pval) [discount] [name] or /wish (o_idx)")
This look ominous at first, but we will crack this :D
tval and sval are connected with type of item
Swords have tval equal to 23, where staves have this value equal to 55
then sval is specific item in this set of items. So item with tval = 23 and sval = 3 will be dark sword
pval is this nice bonus what you get with some egos. For example Staff of Mana have pval not more than 4. In most basic items it will be 0, unless item grant bonuses to stats.
discount is percentage, and how much we will lost. So discount equal to 0, mean that we will sell item at full price, when 30 mean we will sell it 30% lower. Items with 100 and more are unsellable.
to name we will get in moment
so, what is this nice o_idx? I don't know. :twisted: It's not Index in k_info.txt Maybe some time ago it was hardcoded, but now it give random items.
in k_info.txt we have all basic items, each item have His I line value
so we look at this I value for dagger, we have 23:4:0

Code: Select all

/wish 23 4 0
will create basic dagger with 100% discount to decrease discount we use fourth number so:

Code: Select all

/wish 23 4 0 10
will create dagger with 10% discount
Ok next to egos little more complicated, egos are in e_info.txt we will be interested in N line for example N:98:(*Defender*) we like 98. So for egos we want to provide this number at fifth position, but we set '-' before

Code: Select all

/wish 23 4 0 0 -117
will create elemental dagger

Code: Select all

/wish 23 4 0 0 -98
this get us somewhat broken *defender* dagger. Why broken because it will don't give stat bonus.
to get stat bonus we must provide pval for wish, it this third number in row so

Code: Select all

/wish 23 4 3 0 -98 
this will give as *defender* with 3 stat bonus sweet
But tomenet can create up to two egos on single item, so we simple add sixth number, with '-' before

Code: Select all

/wish 23 4 2 0 -67 -68
and we get nice Blessed dagger of life +2

so next to artifacts. Again little complicated. We go to a_info.txt And we look for N and I lines

Code: Select all

N:24:of Arvedui
I:37:4:2
and to wish for Chain Mail of Arvedui we go like this

Code: Select all

/wish 37 4 2 0 24
this time without minus. Fun little fact, you can actually wish for some weird things, when using wish command
for example rapier of marda, which will give exact bonuses like dragonrider coat of mardra. It's quite likely, that server will crash or will stop responing after weird combo so don't use non-standard arts or arts with ego
img {
max-width: 100%;
}
https://tokariew.xyz
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] chance.. or even hope - for a treasure

Post by Lightman »

Very comprehensive.

Thanks for taking the time.
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] chance.. or even hope - for a treasure

Post by Lightman »

Hi,

I entered some data to give you hope and chance for finding treasure in unexpected places. There are also a few not-treasures thrown in. Here it is. Please take whatever you like, do whatever with it and put it in the game or not. This data goes at the end of e_info.txt

#Holy flasks of oil. People pay a good price for it, but they can still use it to fill up lamps if they want to.
N:229:Holy
T:77:0:0
X:B:34:10
W:0:1:1:2000
C:0:0:0:15000
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_WATER | BLESSED

#Unholy oil. Perfect for ritual sacrifice but uncurse them first if you want to cash them in. Can fill with them if you like.
N:230:for Dark Rituals
T:77:0:0
X:A:34:0
W:0:1:1:3000
C:0:0:0:15000
R:100
F:CURSED

#Elven spell books are worth that bit extra. They resist all the elements.
N:231:Elven
T:111:0:0
T:111:2:8
T:111:10:18
T:111:22:50
T:111:52:54
T:111:57:255
X:B:34:20
W:0:1:1:30000
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_WATER

#Orcish spell books carry a no-drop curse but can be sold for good money when uncursed.
N:232:Orcish
T:111:0:0
T:111:2:8
T:111:10:18
T:111:22:50m
T:111:52:54
T:111:57:255
X:B:34:0
W:0:1:1:30000
R:100
F:CURSED
F:CURSE_NO_DROP
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_WATER

#Atmospherics only. Cursed pottery.
N:233:from Ancient Mordor
T:11:3:3
X:A:34:10
W:0:1:1:100
R:100
F:CURSED
F:AUTO_CURSE

#Rare species of mushroom are worth more, but only if they were valuable to begin with.
N:234:(rare species)
T:80:0:16
X:A:34:0
W:0:1:1:8000
R:100

#More expensive food.
N:235:Expensive
T:80:32:37
X:B:34:2
W:0:1:1:50
R:100
F:BLESSED

#Ancient scrolls are both fire proof and water proof.
N:236:Ancient
T:70:8:47
T:70:49:51
T:70:53:255
X:B:34:20
W:30:1:1:5000
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_WATER

#Black magic potions have a heavy drop curse. Fortunately, you can drink them to get rid of them (at least if you dare to, depending on type!)
N:237:Black Magic
T:71:0:61
X:B:34:0
W:50:1:1:10
R:100
F:CURSED
F:CURSE_NO_DROP
F:HEAVY_CURSE

#Ornamental firestones are worth selling, can use them if you like.
N:238:Ornamental
T:3:3:3
T:3:6:6
X:B:34:10
W:5:1:1:9000
R:100

#Cursed corpses for a bit of atmosphere. Can drop.
N:239:Cursed
T:1:5:13
X:B:34:0
W:0:1:1:1
R:100
F:CURSED

#Ancient runes sell better than normal ones and are easier to use.
N:240:Ancient
T:107:0:20
X:B:34:10
W:20:1:1:9000
R:100
F:EASY_USE

#Prize vegetables. Price buff.
N:241:Prize
T:80:20:25
X:B:34:2
W:0:1:1:50
R:100

#Mummy wrapping belonging to the Underworld. Sense undead and demons.
N:242:of the Underworld
T:12:7:7
X:A:34:20
W:15:1:1:5000
C:0:0:0:0
R:100
F:SEE_INVIS | ESP_DEMON | ESP_UNDEAD

#Resilient chests that survive area spell attacks
N:243:Resilient
T:7:1:7
X:B:34:0
W:0:1:1:1
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_WATER


Have fun.

Lightman
Post Reply