[balance] Druid impressions and ideas

Ideas for cool stuff in the future.
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tangar
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[balance] Druid impressions and ideas

Post by tangar »

Druid is very powerful class. Although I felt a bit disappointing when I realized that a lot of druid forms is just passing to more powerful onces and after you get to certain lvl you could just delete them from macroses. For example:

I got lvl 15 and get Sasquatch. Now I dont need all previous forms - Cave bear, panther, Grizzly bear, Yeti... :?

Suggestion:
Add to each form some features which makes them unique. For example:
- panther could have additional stealth and at certain lvl (30 lvl character for example) get full invisibility
- bears could have certain ESP which become better with lvls. For example: 10 lvl - sence animals, 20 lvl - sence orcs, trolls & etc, 30 lvl - sence dragons also, 40 lvl - sence evil..

So even high lvl character would sometimes use this forms. If all druid forms would be useful in certain situations - it would make playing this class even more fun :mrgreen:

Please discuss and post your suggestions about druid class in this topic
Last edited by tangar on Fri Jul 22, 2016 6:56 pm, edited 2 times in total.
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tangar
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Re: Druid forms - make each of them zesty

Post by tangar »

Hm.. Current druid class feels like too powerful already, even without forms which I suggested. So I have another idea - give druids specialization, like lineages of drakonians or alignment of Maias.
1) shapeshifter - to make ALL druid forms useful abilities (bears, panthers & etc). So gameplay would be around shapeshifting. Also limit possibility to learn magic (0.5 per skillpoint?)
2) magician - restrict certain forms, but give bonus to learning druids and elemental (earth, water..) magic.
3) druid - class as its now.

Right now druids is OK and very interesting to play, so nothing to complain at all. Its just an idea, may be one day it could be interesting :mrgreen:
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PowerWyrm
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Re: Druid forms - make each of them zesty

Post by PowerWyrm »

Druid is powerful for the first part of the game. The forms you get are great, except maybe a couple holes (level 10, 20) and the spells you get are good also: good AoE ranged attack, speed, identify, buffs, antisummon. You miss detection/support spells, but that's covered with potions (resistance), scrolls (teleportation), or devices (detection, illumination...).

However, druids will have a harder time in the endgame, since they lack:
- full equipment slots: this will make harder to get all stats and resists you want, although you really need roughly 18/150 in your stats since you can cast Extra Growth to get a substantial boost for a quite long duration
- forms with high AC: this is probably their biggest drawback, since you cannot equip heavy armour and have to rely a lot on melee; and some high level monsters hit like a truck
- forms with high HP: it's easier to survive the high levels with a warrior, a mimic that has those high HP forms... or simply a character equipped with a +3 life weapon (archer, shaman...); unless your druid is an Ent, your best form will probably have the HPs of a semi-spellcaster
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tangar
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Re: [idea] Druid forms - make each of them zesty

Post by tangar »

Plasma hound form need somekind of buff atm.. Cause Elder aranea got fire imm too and could cast nice spells, so there is no point to use Plasma hound form.

May be add plasma hound some more speed?
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tangar
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Re: [idea] Druid forms - make each of them zesty

Post by tangar »

Another feedback about druid forms...

I think for the sake of interesting gameplay druid has to be... may be more complex class to play. Now its powerful and quite good, but too passive. Point to be druid is to move from one form to another, depending on game situtation. At the beginning I used loads of forms, till ~35 lvl. Afterwards I shapeshift VERY rare. And its bad.

For example, right now (lvls 40-45) - I'm using only 11-headed hydra. It has great ranged magic support (fireballs) and very good in melee. Its not right. I suppose every lvl pool (every 5 lvls) druid has to have at least two form, which has to differ greatly from each other:

1) One form has to be strictly melee, without any spell support. It has to be speedy and tough. May be even add malus to mana pool to reduce possibility to use toxic moisture a bit (cause players like "speedy" forms too much).
2) Second one - form with heavy magic potential, but not so good in melee at first form. Less speed, but great spells.

Right now forms differ mainly by imm. and resistances, but with double resists from potion you rarely need to shapeshift from fire imm. form (most dangerous one). Interesting way to play druid imho - is to change appearence from melee one to ranged one.
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