[idea] reducing game speed at deep lvls

Ideas for cool stuff in the future.
Post Reply
User avatar
tangar
Posts: 1652
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

[idea] reducing game speed at deep lvls

Post by tangar »

Most of deaths at deep lvls come from too fast game speed, some players don't have time to think or even react (drink potion, notice that you low on potions & etc). Even if your char got +30 speed, game is too fast sometimes.

I suggest to add possibility to reduce speed on deep lvls (for 40+ lvl chars). There could be several variants how to put it in game:


1) It could be optional game setting (in options). EX:

a) player A came to lvl. He had speed 0.5 turned on. Everyone who came at this lvl play at this speed.
b) player B came to lvl. He had normal speed turned on. Everyone who came at this lvl - play at this speed. If you wanna play at lower speed - come to another lvl to setup speed there.

2) add possibility to change lvl speed 'on fly' (+ an - keys, why not). Again, 1st person, who entered lvl, could change it's speed for other players.

3) possibility to change speed at certain area (not whole lvl) around your character. Maybe make such magic for istar - slow time? So it wouldn't give you speed, but give you more time to make decision.

Actually I would like to play at 0.3 speed at Mt.Doom :P Or even 0.1 :D

p.s.
We all getting old. It's hard to react fast...

@ tavern
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
User avatar
PowerWyrm
Posts: 241
Joined: Sat Jan 09, 2010 4:28 pm

Re: [idea] reducing game speed at deep lvls

Post by PowerWyrm »

MAngband did a good job with bullet time. Otherwise, decreasing the game speed would be easy, there's a big table with level speeds that could be tweaked. Speed is still capping at 4250ft or so right?
User avatar
tangar
Posts: 1652
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [idea] reducing game speed at deep lvls

Post by tangar »

Bullet time? Please could you explain what is MAngband approach?
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
User avatar
PowerWyrm
Posts: 241
Joined: Sat Jan 09, 2010 4:28 pm

Re: [idea] reducing game speed at deep lvls

Post by PowerWyrm »

tangar wrote: Tue Aug 29, 2017 10:01 pm Bullet time? Please could you explain what is MAngband approach?
The option "low hitpoint warning" is changed so that when your hit points are under the threshold (usually 30% of max hps), time slows down drastically so you have time to press your next key. Resting, on the other hand, allows time to pass faster so you don't wait stupidly for your hps to regenerate while there are no monsters around. These circumstances put your character in a time bubble, which expands to all the players and monsters around.
User avatar
tangar
Posts: 1652
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [idea] reducing game speed at deep lvls

Post by tangar »

Interesting approach. But it would be hard to implement when several players at the same lvl
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Post Reply