From in-game chat with Mikaelh we know that:
Database with graphics codes could be found at source code (client+server): lib/user/graf-win.prf- the old graphics code allows you to specify a unique tile for every terrain feature, item or monster
- problem: we've added so many items and monsters that it would require a massive effort to update the old code (1000+ items and 1000+ monsters currently).
- also some code changes would probably be required in addition to updating database cause the client is not currently compiled with graphics support and it would probably be completely broken if it was enabled
1) First of all we need to compile client with graphics enabled. Right now its unknown - would old code work or not. Who could try to do it?
2) After we are sure that graphics engine is ok, we need to fill database with new items&monsters. Anyone knows how to do it? EX:
What is what there?# Unknown Amulet
U:40:0x83/0x9E
Please help! TomeNET needs YOU!