TomeNET skill builder v2.0

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Goobernut
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Joined: Sat Jul 09, 2011 12:27 am

Re: TomeNET skill builder v2.0

Post by Goobernut »

the_sandman wrote:
blackice wrote:Please make it so you can input a number for the amount of pts you want to spend in a skill. It takes forever to use the + button to get 30 level in a skill .250 a click. :shock:
I added a pair of +-10 to each row. Thanks for making it look awfully fat now. Not sure if I'm going to keep it. I guess most people nowadays have wide(r) monitors anyway.


I'm going to add a css-floating table on the side that summarizes your tree.


EDIT: Added the summary table. LET ME KNOW if the whole thing is too wide. The +-10 buttons will get axed =p
I did some hacking with the JS last night and I set up a way that you can do what blackice requested. I don't know if there is a better way to do this since I'm not used to front end stuff, but how can I submit something for you to potentially add?


EDIT: Here is a pastebin http://pastebin.com/1f2WsWPZ for an unpolished js file
I also added a few lines to the style.css which are in this pastebin http://pastebin.com/DGEg6eg5
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

I implemented the functionality, thanks. You can click on the value field to enter your own. If you don't see the prompt, you might need to refresh your browser. Let me know if you run into some infinite loop and such.

For future contributors, please submit diffs instead. They're much easier to read.
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PowerWyrm
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Re: TomeNET skill builder v2.0

Post by PowerWyrm »

There is a problem when you click on a number with 0.000 modifier (for example, archery for a warrior): the popup appears, but when you click on ok, it crashes the page (endless loop?)
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

PowerWyrm wrote:There is a problem when you click on a number with 0.000 modifier (for example, archery for a warrior): the popup appears, but when you click on ok, it crashes the page (endless loop?)
THanks, should be fixed.
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tokariew
Posts: 373
Joined: Thu May 13, 2010 8:20 pm
Location: Poland

Re: TomeNET skill builder v2.0

Post by tokariew »

have problem with lvl requirement: http://i.imgur.com/PrxUVMa.png
img {
max-width: 100%;
}
https://tokariew.xyz
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

tokariew wrote:have problem with lvl requirement: http://i.imgur.com/PrxUVMa.png
Technically speaking, you can have 50.0 in dodging at lvl 38 if you max dodging first before putting any points in MA.

I'm not sure how to catch this case because it displays the most optimal level requirement possible in that header. Undoing that will actually break some other stuff (like how it was with the early version of this tool). I could also remove the level requirement line altogether (and maybe just show how many skill points are used in the build and base the level requirement from there). Hm.
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

Added race and class description. Thanks Lightman for the update :D
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tokariew
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Location: Poland

Re: TomeNET skill builder v2.0

Post by tokariew »

there is a typo in runemaster description,
they can't train martial arts
img {
max-width: 100%;
}
https://tokariew.xyz
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

tokariew wrote:there is a typo in runemaster description,
they can't train martial arts
Fixed, thanks.

Available spells (sans rune spells) are now also listed along with their trained level; thanks again Lightman for the patch.
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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman »

Lightman added some mimicry forms to the builder (thanks!). That summary box will need another summary box of its own soon.
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