TomeNET skill builder v2.0

Discussion about topics that don't fit elsewhere.
User avatar
the_sandman
Developer
Posts: 150
Joined: Sun Dec 13, 2009 6:52 pm

TomeNET skill builder v2.0

Post by the_sandman »

Hi there; as some of you may have known, I did an extremely simple calculator for you to quickly chart out your characters' skills distribution. Well, today I went ahead and actually replaced that with another that mimics the in game skill screen interface.

Without further ado, the link is available here: http://tomenet.eu/skill_builder.php
User avatar
tokariew
Posts: 351
Joined: Thu May 13, 2010 8:20 pm
Location: Poland

Re: TomeNET skill builder v2.0

Post by tokariew »

First what i see, is that the runemaster can't choose runecraft skills, they are lock, but adventure can
img {
max-width: 100%;
}
https://tokariew.xyz
User avatar
the_sandman
Developer
Posts: 150
Joined: Sun Dec 13, 2009 6:52 pm

Re: TomeNET skill builder v2.0

Post by the_sandman »

tokariew wrote:First what i see, is that the runemaster can't choose runecraft skills, they are lock, but adventure can
Sorry; I accidentally replaced RUNEMASTER's tree with MC's. Fixed.
User avatar
the_sandman
Developer
Posts: 150
Joined: Sun Dec 13, 2009 6:52 pm

Re: TomeNET skill builder v2.0

Post by the_sandman »

Massively updated. I think I'm done for the night with the changes :>
User avatar
PowerWyrm
Posts: 241
Joined: Sat Jan 09, 2010 4:28 pm

Re: TomeNET skill builder v2.0

Post by PowerWyrm »

Very nice. Two little glitches I've found:
- the Water school is missing
- missing x1.7 bonus to Divination for enlightened Maiar
User avatar
the_sandman
Developer
Posts: 150
Joined: Sun Dec 13, 2009 6:52 pm

Re: TomeNET skill builder v2.0

Post by the_sandman »

PowerWyrm wrote:Very nice. Two little glitches I've found:
- the Water school is missing
- missing x1.7 bonus to Divination for enlightened Maiar
Thanks! Fixed on both accounts.
Jarjar0x2a
Posts: 11
Joined: Wed May 19, 2010 1:35 am

Re: TomeNET skill builder v2.0

Post by Jarjar0x2a »

awesome, thanks for making this
i notice rogues are missing divination
User avatar
the_sandman
Developer
Posts: 150
Joined: Sun Dec 13, 2009 6:52 pm

Re: TomeNET skill builder v2.0

Post by the_sandman »

Jarjar0x2a wrote:awesome, thanks for making this
i notice rogues are missing divination
Thanks, fixed.
Sav
Posts: 6
Joined: Sun Dec 13, 2009 7:05 pm
Location: Netherlands

Re: TomeNET skill builder v2.0

Post by Sav »

Swimming / climbing should max out at 1.000, not at 50.000

Also...

A level 25 human warrior (for example) that held off skilling till level 25, could reach 50.000 combat by first boosting combat, then weaponmastery, then a weapon of choice. The skill builder says lvl 48 is requred, as SKILL_COMBAT is 50.000, even tho Max(<spent_skillpoints> * <skill_value_per_point>) -2 = 25.

Also...

Spending 1 skill point only makes the skill builder say "You have used 1 skill points".
User avatar
the_sandman
Developer
Posts: 150
Joined: Sun Dec 13, 2009 6:52 pm

Re: TomeNET skill builder v2.0

Post by the_sandman »

Sav wrote:Swimming / climbing should max out at 1.000, not at 50.000

Also...

A level 25 human warrior (for example) that held off skilling till level 25, could reach 50.000 combat by first boosting combat, then weaponmastery, then a weapon of choice. The skill builder says lvl 48 is requred, as SKILL_COMBAT is 50.000, even tho Max(<spent_skillpoints> * <skill_value_per_point>) -2 = 25.

Also...

Spending 1 skill point only makes the skill builder say "You have used 1 skill points".
Fixed

Fixed

Fixed; also fixed "You have X skill points left."
Post Reply