TomeNET skill builder v2.0

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the_sandman
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Joined: Sun Dec 13, 2009 6:52 pm

TomeNET skill builder v2.0

Post by the_sandman » Fri Jun 17, 2011 9:08 pm

Hi there; as some of you may have known, I did an extremely simple calculator for you to quickly chart out your characters' skills distribution. Well, today I went ahead and actually replaced that with another that mimics the in game skill screen interface.

Without further ado, the link is available here: http://tomenet.eu/skill_builder.php

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tokariew
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Location: Poland

Re: TomeNET skill builder v2.0

Post by tokariew » Fri Jun 17, 2011 9:22 pm

First what i see, is that the runemaster can't choose runecraft skills, they are lock, but adventure can

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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman » Fri Jun 17, 2011 9:27 pm

tokariew wrote:First what i see, is that the runemaster can't choose runecraft skills, they are lock, but adventure can
Sorry; I accidentally replaced RUNEMASTER's tree with MC's. Fixed.

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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman » Sat Jun 18, 2011 3:06 am

Massively updated. I think I'm done for the night with the changes :>

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PowerWyrm
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Re: TomeNET skill builder v2.0

Post by PowerWyrm » Sat Jun 18, 2011 5:50 pm

Very nice. Two little glitches I've found:
- the Water school is missing
- missing x1.7 bonus to Divination for enlightened Maiar

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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman » Sat Jun 18, 2011 11:43 pm

PowerWyrm wrote:Very nice. Two little glitches I've found:
- the Water school is missing
- missing x1.7 bonus to Divination for enlightened Maiar
Thanks! Fixed on both accounts.

Jarjar0x2a
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Joined: Wed May 19, 2010 1:35 am

Re: TomeNET skill builder v2.0

Post by Jarjar0x2a » Sun Jun 19, 2011 2:38 am

awesome, thanks for making this
i notice rogues are missing divination

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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman » Sun Jun 19, 2011 3:12 am

Jarjar0x2a wrote:awesome, thanks for making this
i notice rogues are missing divination
Thanks, fixed.

Sav
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Location: Netherlands

Re: TomeNET skill builder v2.0

Post by Sav » Thu Jun 30, 2011 6:41 am

Swimming / climbing should max out at 1.000, not at 50.000

Also...

A level 25 human warrior (for example) that held off skilling till level 25, could reach 50.000 combat by first boosting combat, then weaponmastery, then a weapon of choice. The skill builder says lvl 48 is requred, as SKILL_COMBAT is 50.000, even tho Max(<spent_skillpoints> * <skill_value_per_point>) -2 = 25.

Also...

Spending 1 skill point only makes the skill builder say "You have used 1 skill points".

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the_sandman
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Re: TomeNET skill builder v2.0

Post by the_sandman » Thu Jun 30, 2011 1:53 pm

Sav wrote:Swimming / climbing should max out at 1.000, not at 50.000

Also...

A level 25 human warrior (for example) that held off skilling till level 25, could reach 50.000 combat by first boosting combat, then weaponmastery, then a weapon of choice. The skill builder says lvl 48 is requred, as SKILL_COMBAT is 50.000, even tho Max(<spent_skillpoints> * <skill_value_per_point>) -2 = 25.

Also...

Spending 1 skill point only makes the skill builder say "You have used 1 skill points".
Fixed

Fixed

Fixed; also fixed "You have X skill points left."

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