Server update to v4.4.7
Posted: Sun Jun 12, 2011 6:11 pm
TomeNET 4.4.7 released.
Main new feature: "Maia" race available at character creation, see Guide (6.4). Client 4.4.7 is required to play it.
With it comes a new magic school "Astral", that has a tome too called "Astral Grimoire". Astral spell book colour is orange.
Other important server-side changes:
Vampirism, vorpal cuts, auras, backstabbing and certain chaos effects now work correctly in pvp.
Invisibility in pvp has been toned down.
Super-high AC has reduced effect in pvp so player can still be hit at all.
Artifact list now gets sorted for primary item type.
Monsters of same name now count to quests even if they are a different internal version (ie pack vs solo variant of the same monster).
Tunnelling spider webs requires much less digging power.
The commands "/note", "/notec" and "/untag u" work properly now.
Map ('M' key) will now correctly display all staircases.
Enlightenment potion will also identify the complete inventory.
Defensive stance can be used with martial arts.
Characters in main-hand mode will no longer auto-retaliate with their secondary weapon if they lose their primary weapon.
Various classes/races miscellaneous abilities have been adjusted.
Entering a no-teleport vault will change music to 'terrifying feeling' theme, assumed it is not overridden by a stronger theme (for example Morgoth's music).
Artifact rarities have been adjusted depending on base item's rarity to make some artifacts a bit easier to find.
Changed some shop colours and ammunition colours.
Inscription !* now works like !dksv=
New chat feature: Messages starting with +: will reply to last private chat.
Temple buys piety handbook, instead of magic shop. Weapon store no longer buys digging tools.
Rings of power will drain less excessively if the character is a high-experience-penalty race/class combination.
Vampires no longer enter 'gorged' state when feeding, reducing message spam.
Dungeon stores now differ in most cases even if the same store number is spawned multiple times at the same time (for Ironman Deep Dive challenge mostly).
Characters will no longer auto-open a door when they just tried to disarm it (important for cloaked rogues).
Facing the thing that should not be will now correctly be draining from your sanity (ie Nyogtha's melee attacks now afflict insanity).
Ethereal ammo should now correctly work in traps.
'Winner' and 'Fallen Winner' house door flags can now be used in conjunction.
Cure light/serious wounds potions heal somewhat more HP now.
Pseudo-ID of ammunition should now correctly give 'excellent' for ego ammo, provided the character has the ability to strongly pseudo-ID ranged weapons.
General store will now buy boomerangs.
@R recall inscriptions on multiple items shouldn't interfere in strange ways anymore but just work the way you'd expect them to.
Disarm spell level has been increased from 3 to 5.
Elvenkind boots are slightly more common now.
Characters can no longer interfere/backstab while resting.
Some racial weapon boni have been toned down to not force that race to use a certain weapon-class exclusively.
Glyph of Warding is now easier for priestly classes to cast than for mages.
Certain runes can now be used in golem creation to provide the elemental resistances/immunities that golems may get.
Monsters' rocket sound fx are now audible to all players nearby instead of just the target player.
Characters no longer get their original attribute boni reduced when in monster form.
Angel forms now see invisible and resist confusion.
+Mana bonus for fast-casting forms has been improved.
DEX bonus has been added to certain monster forms: Cats, rogues, monk-like fighters, master warriors.
STR bonus is now correctly applied to bear forms.
STR bonus is given for shattering attacks of a form (earthquake hits).
Minotaur form has been buffed slightly.
LOSE_xxx flag on attacks of a monster form now gives the according sustenance.
For client-side changes see http://www.tomenet.eu/phpBB3/viewtopic. ... p=647#p647.
Main new feature: "Maia" race available at character creation, see Guide (6.4). Client 4.4.7 is required to play it.
With it comes a new magic school "Astral", that has a tome too called "Astral Grimoire". Astral spell book colour is orange.
Other important server-side changes:
Vampirism, vorpal cuts, auras, backstabbing and certain chaos effects now work correctly in pvp.
Invisibility in pvp has been toned down.
Super-high AC has reduced effect in pvp so player can still be hit at all.
Artifact list now gets sorted for primary item type.
Monsters of same name now count to quests even if they are a different internal version (ie pack vs solo variant of the same monster).
Tunnelling spider webs requires much less digging power.
The commands "/note", "/notec" and "/untag u" work properly now.
Map ('M' key) will now correctly display all staircases.
Enlightenment potion will also identify the complete inventory.
Defensive stance can be used with martial arts.
Characters in main-hand mode will no longer auto-retaliate with their secondary weapon if they lose their primary weapon.
Various classes/races miscellaneous abilities have been adjusted.
Entering a no-teleport vault will change music to 'terrifying feeling' theme, assumed it is not overridden by a stronger theme (for example Morgoth's music).
Artifact rarities have been adjusted depending on base item's rarity to make some artifacts a bit easier to find.
Changed some shop colours and ammunition colours.
Inscription !* now works like !dksv=
New chat feature: Messages starting with +: will reply to last private chat.
Temple buys piety handbook, instead of magic shop. Weapon store no longer buys digging tools.
Rings of power will drain less excessively if the character is a high-experience-penalty race/class combination.
Vampires no longer enter 'gorged' state when feeding, reducing message spam.
Dungeon stores now differ in most cases even if the same store number is spawned multiple times at the same time (for Ironman Deep Dive challenge mostly).
Characters will no longer auto-open a door when they just tried to disarm it (important for cloaked rogues).
Facing the thing that should not be will now correctly be draining from your sanity (ie Nyogtha's melee attacks now afflict insanity).
Ethereal ammo should now correctly work in traps.
'Winner' and 'Fallen Winner' house door flags can now be used in conjunction.
Cure light/serious wounds potions heal somewhat more HP now.
Pseudo-ID of ammunition should now correctly give 'excellent' for ego ammo, provided the character has the ability to strongly pseudo-ID ranged weapons.
General store will now buy boomerangs.
@R recall inscriptions on multiple items shouldn't interfere in strange ways anymore but just work the way you'd expect them to.
Disarm spell level has been increased from 3 to 5.
Elvenkind boots are slightly more common now.
Characters can no longer interfere/backstab while resting.
Some racial weapon boni have been toned down to not force that race to use a certain weapon-class exclusively.
Glyph of Warding is now easier for priestly classes to cast than for mages.
Certain runes can now be used in golem creation to provide the elemental resistances/immunities that golems may get.
Monsters' rocket sound fx are now audible to all players nearby instead of just the target player.
Characters no longer get their original attribute boni reduced when in monster form.
Angel forms now see invisible and resist confusion.
+Mana bonus for fast-casting forms has been improved.
DEX bonus has been added to certain monster forms: Cats, rogues, monk-like fighters, master warriors.
STR bonus is now correctly applied to bear forms.
STR bonus is given for shattering attacks of a form (earthquake hits).
Minotaur form has been buffed slightly.
LOSE_xxx flag on attacks of a monster form now gives the according sustenance.
For client-side changes see http://www.tomenet.eu/phpBB3/viewtopic. ... p=647#p647.