Server updates

Announcements about the forums, the website, the game or the server.
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

There was an issue with the server not properly compiling due to _GNU_SOURCE function strcasestr().
This has been corrected, if you were affected just download the 4.7.0a source again.
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Version 4.7.0b server-side changes:
  • Tree-growing spells had their failure rate reduced.
  • Missing occult spells have been added to tomes.
  • Some occult spells have been adjusted. INT vs WIS fail rate stat usage adjusted.
  • Some races gain intrinsic occult 'Shadow' school bonus.
  • 'Shadow Gate' is now level 26 and split between Shadow and Conveyance school.
  • 'Blindness II' has been changed to 'Darkness'.
  • 'Poisonous Fog' had its level increased somewhat.
  • Increased damage of most bolt spells players can cast.
  • Darkness bolts no longer have blind effect.
  • Spellbook autoretaliation accepts spells with letters past 'i)'.
  • Necromancy/Traumaturgy has been reenabled for most classes.
  • Some monsters had missing resistances, abilities or susceptibilities added.
  • Aura-toggling fixed.
  • Fixed a glitch happening to some clients when they log in with 'big_map' enabled that caused the client to switch back to small map.
  • Source compiles correctly when strcasestr() is missing (when _GNU_SOURCE isn't available).
  • Dungeon bosses spawn more reliably.
  • Resisting an element statically or temporarily correctly cancels any susceptibility.
  • 'Apply poison' accepts mushrooms of poison and of unhealth too.
  • Some artifact weapons had their (+hit,+dam) buffed.
  • '?' displays correct keys for rogue-like keyset users.
  • Fixed (allowed/prevented) remappability of certain monsters (for custom fonts).
  • Pebbles can now be crafted from shards of pottery.
  • Death Knight: Traumaturgy skill fixed.
  • Death Knights have intrinsic fear resistance.
  • Priests can now use blessed weapons as if they were 'blunt' type, getting their Blunt-Mastery skill applied to them.
  • Ego items have less insane level requirements.
  • 'Iron Team' type parties only allow trading with other members of the same party.
  • Improved event reward item generation.
  • New command /dis F[a|b], works same as /dis f but destroys a whole pile of loot at once.
  • New command /ic * to ignore even private messages, if they're not from a party member. Added alias /dnd for this.
  • New command /kifu <your email> that sends you all your new kifus (Go game records, in *.SGF file format) to the email specified, after you played Go in the casino. Note that this command is character-name-based, not account-based.
IDDC:
  • Partying can only be done before entering IDDC now. Cross-mode parties are possible at the entrance worldmap sector.
  • Trading is now only possible with party members.
  • Parties for IDDC must be 'Iron Team' type.
For a list of client-side changes see http://www.tomenet.net/phpBB3/viewtopic ... 3859#p3859
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Version 4.7.1 server-side changes:
  • Halls of Mandos: It's possible to use /xo command to receive an extermination order.
  • Halls of Mandos: There is now (like in the IDDC) no more experience penalty on too shallow floors in comparison to your character level.
  • Shamans gain access to Temporal school and lose access to Mana school.
  • 1-h weapons are limited to +1 LIFE, 1.5 and 2h weapons to +2, at most.
  • Deed-based event rewards have been improved.
  • All sorts of character titles are now correctly displayed to others on joining/leaving game.
  • Morgoth now correctly teleports out if a winner enters his floor.
  • Merchants Guild mail warns receipient about expiration.
  • Some 'Curing' prayer tiers are castable while blind/confused.
  • Wands/rods that fire bolts will now really fire bolts only, instead of sometimes 'critically' firing a beam, to ensure you don't accidentally wake up monsters you didn't intend to wake up.
  • Udun's 'Wraithform' spell no longer projects.
  • 'Cleansing Cloud' and 'Forest's Embrace' healing effects have been buffed.
  • 'Cause Wounds' spell is resisted much less often by monsters.
  • 'Shadow' + 'Holy Defense' cross school chaos resistance removed.
  • 'Ethereal Eye' level upped from 20 to 28.
  • Removed 'Poisonous Fog' spell from Occult Shadow school.
  • Damage of 'Chaos Bolt' and 'Nether Bolt' in Occult Shadow school and 'Spear of Light' and especially 'Lightning' in Occult Spirit school have been buffed.
  • New spells 'Meditation' (restoration) and 'Purification Rites' (dispel undead) have been added to Spirit school.
  • Astral's corrupted 'Empowerment' gives at most +2 to LIFE instead of +3.
  • Monsters that reflect will take half damage from any light-based attack even if it was a beam-type attack (which isn't normally reflectable).
  • Brass Lanterns can be /empty'ed too.
  • Added new Maia subclass 'Hell Knight': Alias for Corrupted Paladin with a distinct skill set, a demonic fighter. Also added new skill set for Corrupted Priest, which is now similar to Hell Knights.
  • Added new magic school: Occult 'Hereticism', available to Hell Knights, Corrupted Priests and Adventurers (any race, but note that 'Blood Sacrifice' spell to turn yourself into a Bloodthirster will only be available to Hell Knights and Corrupted Priests). Use /sac command to check Blood Sacrifice availability. If you aren't sure what a Bloodthirster looks like, here you can see one (on the receiving end..) https://www.youtube.com/watch?v=aKHsj5y8UL8
  • Hell Knights: Heavily cursed items flip their boni from negative to positive while equipped, same as for Death Knights.
  • Throwing enough snowballs at a target dummy will cause it being snow-covered, same as if it was exposed to longer snowfall.
  • Their specific rings of power dropped by Nazgul never have NO_MAGIC flag (antimagic shell).
  • Monsters can no longer disarm you in the Arena Monster Challenge.
  • Dropping your weapon when getting disarmed will scatter it across the level randomly if there was no floor grid available where it would have dropped (eg you were fighting inside forests or on mountains).
  • Rods of Havoc effect changed: Initial blast + lingering cloud, both of new damage type 'Havoc' (see (5.6)).
  • Ordering a spell scroll from the bookstore without specifying a tier will assume tier I.
  • Monsters: NO_STUN flag no longer reduces sound damage, that is only done by RES_SOUND flag now, which has been added to monsters accordingly where it would be missing.
  • Some high demons which didn't spawn in escorts can now spawn in escorts again.
  • Mimicry: To make a monster kill count for form your mimicry skill must now be high enough to match (half the monster level).
  • Equipment that drains hit points no longer prevents Cloaking.
  • More races/classes get more spirit/shadow boni/mali.
  • Unmakers can now only spawn on level generation time, not as a random spawn later on.
  • Resurrecting a player will give a message to everything around him about it.
  • Temporary brands on weapons are now shown in item inspection screen.
  • Lesser Black Reaver and Black Reaver now cast 1_IN_2 (was 1_IN_3) and had one of their two UN_BONUS attacks changed to UN_POWER, thereby providing unpower-resistance as mimic form (also see (5.12a)).
  • Having an open mind will prevent the normal saving throw against psi or confusion attacks. (Being a mindcrafter oneself will still provide extra protection.)
  • Aura of Fear gives fear resistance at 20.000.
  • Defensive Stance now reduces combat-related stun effects.
  • Constitution stat now helps to recover from being stunned faster.
  • Fixed a glitch where 'preferred immunity' from monster forms would randomly change.
  • Priests now notice that an (unidentified) weapon is actually blessed when they wield it.
  • Vampire race characters: Having both Necromancy and Traumaturgy at at least 25.000 will increase intrinsic melee vampirism efficiency from 50% by +1% for each further skill point, up to 100% when both skills are at 50.000.
  • Vampires are not immune to cold, but just resistant. They are immune to poison though. All mimic forms and the actual 'Vampire' character race have been changed accordingly and exp% upped from 220% to 270%.
  • High-Elf exp% reduced from 250% to 230%.
  • Ents don't have blood so they cannot use Blood Magic.
  • The enchant shop service that enchants ranged weapons now also accepts boomerangs.
  • Manual targetting wit *p works again.
  • Quarterstaff of Olorin has been renamed/modified to Three Piece Rod 'Ruyi Bang'.
  • New artifacts added: Club 'Smasher', Sling 'Lamfada'.
  • Mimicry: 'previous form' used is now saved/loaded, so macros changing back and forth will work across relogging.
  • Dual-wielding a NEVER_BLOW weapon ('of Nothingness') and a normal weapon will still allow attacking (with the normal weapon).
  • Blindness reduces hit chance for melee and greatly for ranged combat.
  • Some mimic powers that mainly apply adverse status effects no longer trigger fire-till-kill repetition.
  • Inscriptions added: '\\' will append to an existing inscription, '@@' will inscribe an item with all its special powers. '@@' must always stand at the beginning of an inscription, you can add further text after it if you like, which will then be appended.
  • Various serpents and nagas had water resistance added.
  • New command added: /applaud.
  • Running around in a form that has erratical movement will no longer place you into terrain that prevents running nor change the worldmap sector accidentally.
  • Switching targets in ranged combat will cost a tax of 1 shot per round, if the player actually has at least 3 shots per round, same as for melee target-switching when the player has 3 blows/round or more.
  • The One Ring is now easier to activate. But still hard if not proficient.
  • Exploding ammo can no longer be created with 'stun' explosion, instead it's just 'force' explosion, which is practically the same.
  • A glitch with !X inscription on magic devices has been fixed that could cause an interruption after just two attempts sometimes.
IDDC:
  • It's possible to pick up loot of deceased team mates.
  • It's no longer possible to steal from a variety of stores that sell equipment. It's much easier now to steal from the remaining stores (supplies, spells/runes).
  • Sauron can be generated on any level starting at depth 99.
  • The Halls of Mandos theme can no longer occur in the IDDC since it doesn't allow any unique monster at all!
  • Pseudo-identification works faster than usual. Scrolls of Identify/Identify Everything/*Identify* drop more often than usual.
For client-side changes see http://www.tomenet.eu/phpBB3/viewtopic. ... 3970#p3970
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Server-side changes in 4.7.2:
  • Devotion amulets had the BLESSED flag removed.
  • Demonic Strength and Extra Growth both include HP regeneration now.
  • Traumaturgy works vs Angels and extends Boundless Rage duration.
  • Boundless Rage II added for +2 EA.
  • Wielding a 2-handed weapon when only wielding one 1-h weapon or 1 shield with the other hand/arm being vacant will no longer overflow the inventory.
  • Anti-undead/demon HP-drain is now indicated when inspecting an item (if it's *identified*).
  • UN_POWER melee attacks from monsters no longer drain mana.
  • Hellfire is more effective vs GOOD IM_FIRE monsters.
  • Chance for Hellfire to destroy items that don't particularly 'hate' fire has been reduced.
  • Event reward creation improved.
  • Power-inscribing an item will also display the anti-magic field strength. Power-inscriptions improved.
  • BLESSED items will hamper all corrupted Maiar and cause icky_wield instead of suppressing HP regeneration.
  • Skills get correctly refunded on Maia initiation.
  • *Defender* weapons can no longer have 2 high resistances AND an immunity, but only two high res or one high res + one imm.
  • All Maiar gain time resistance at initiation. The Silence Force (enlightenend) now grants mana resistance instead of time resistance.
  • Various spell stats were tweaked a bit.
  • Fixed crashes related to Highlander/PvP-Arena Dungeon generation.
  • Hell Knights greatly resist the mind effects from encountering an Eldritch Horror.
  • Many hounds (Z) can now be slept.
  • Mindcrafter spell crystals are now susceptible to electricity.
  • Handling of spell scroll orders for spells that have the same name but are in different schools has been improved.
  • Behemoths flash fiery now.
  • !X inscription no longer auto-repeats until it succeeds.
  • A glitch that stops shooting when switching ranged target has been fixed.
  • Random artifacts emit the correct colour of light (white vs yellow) depending on their item type and chance.
  • Fixed ambient sound effects inside buildings and when entering/leaving buildings.
  • Quests may call lua functions (see q_info.txt).
  • Attacking Nazgul now correctly checks slay-undead/evil flags, for both weapons and martial arts.
  • Hell Knights can now dual-wield.
  • IDDC: WoR scrolls that drop as loot no longer get turned into ID scrolls at dungeon level 100+.
  • IDDC: Fixed partying and item-sharing.
  • IDDC: No more shop discounts, BM always 50% off, more/better egos in shops, shops buy at 2/3 value.
  • Fixed C-h-h screen glitches (eg intrinsic fear resistance of Death Knights not being indicated).
  • Fire-till-kill for use with runecraft has been fixed.
  • Monster traps now survive detonation/disintegration (experimental).
  • Some hybrid classes benefit a bit more from +MANA items now.
  • An extremely rare case of recalling into no-teleport area has been taken care of.
  • House door colours are no longer shaded at night.
  • Slowdown magic can reverse the speed increase of monsters that have been (self-)hasted.
  • Chaos damage does way less polymorphing of monsters now.
  • Added slash command toggles /hpbar, /mpbar and /stbar that displays these stats as a bar instead of numbers.
  • Vlad Dracula and Mephistopheles drop a random heavily cursed true artifact (if available), except for The One Ring.
  • The Merchants Guild's mail system has been improved, correctly handling player death.
  • Power-inscriptions (@@/@@@) can now be used anywhere in an inscription.
  • Shaman weapon skills improved from 0.400 to 0.450.
  • Correctly enforce +LIFE limit on randart weapons depending on 1h/others (+1/+2).
  • IDDC: Traps of Thirst consume way less potions now than outside of the IDDC.
  • IDDC: Chasms, Pits and Traps of Sinking deal way less inventory damage now.
  • LUCK blessings won't decay on the world surface anymore (and won't get applied there either).
  • Flicker indicators of magical shields or black breath have had their priorities improved so that you don't miss your Disruption Shield running out because you have Black Breath, etc.
  • Hell Knights and Corrupted Priests can now also access Udun school (experimental).
  • Monsters that emphasize ranged combat drop some more ammunition now.
  • A glitch with Essence of Speed has been fixed that could slow another player down by overriding his already better speed buff.
  • Custom spellbooks (self-made) will sell for more if they contain more expensive spells.
  • Wild towns will spawn inns with FEAT_PROTECTED instead of FEAT_FLOOR now, resulting in correct inn ambient sfx being played.
  • Seduce can no longer take off cursed items.
  • Metallic dragons gained a slight AC bonus.
  • Fixed a glitch that would nullify to-hit/to-dam/to-ac modifiers on special true artifact lights.
  • Blades of Chaos and Infernal Axes have a new flag 'EVIL' that causes them to never receive the BLESSED flag.
  • Trap kits had their base levels reduced.
  • Climbing skill ratios increased.
  • Trance spell works vs vortices now.
  • Magic missile damage of low-level sparkling breeders has been toned down.
  • All troll monsters regenerate strongly now.
  • Treasure Detection now combines old Treasure Detection (locating money) and Object Location (locating items). (Accordingly, Object Location no longer exists on its own.)
  • Super-unique kills are now logged automatically and can be viewed on the website under 'Official server info' -> 'Super-uniques slay list'.
  • Anti-paladins and fallen angels of any kind can no longer occur in 'Chapels' (specific monster nest type), as Chapels disallow 'EVIL' monsters now.
  • Storm Giants now have sound resistance instead of shard resistance.
  • Two trueart trap kits had their base types fixed (catapult and bolt trap).
  • Mindcrafter interception ratio buffed from 0.600 to 0.700.
For client-side changes see https://www.tomenet.eu/phpBB3/viewtopic ... 6100#p6100
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Server/site updates in 4.7.3:

*** Special annoucement: ***
Moltor's Arcade is back! Enjoy a game of 'Tron' lightcycle racing or 'Smash'em'. To play, just join the arcade server. The specific arcade macros will be loaded automatically by your client, press F1 for info. (The latest arcade macros can be downloaded separately on the downloads page too.)

Website: Server:
  • D&D dragon deity Bahamut added (www.tomenet.eu/downloads/Bahamut.jpg), only shows up in the higher regions of the Cloud Planes.
  • Physical Lore spell 'Extra Stats' grants HP regeneration while active.
  • Holy Curing at 30.000 reduces Disease duration.
  • Dodging, Calmness and Trapping increase Sneakiness more.
  • Missing bolt spells in mimicry powers added.
  • Mimicry users receive correct resistances from BR_ flags.
  • Mimicry ability 'Preferred immunity' cannot be used while under the effect of anti-magic.
  • Nazgul rings are no longer usable for luck bonus from artifact sets.
  • Stealing skill greatly increases Sneakiness skill.
  • Trapping skill now grants pseudo-id for trap kits.
  • Trapping skill improves Searching.
  • Soloists may not receive buffs from other players.
  • Monster traps all produce sound effects now and they can be heard by everyone nearby.
  • Anchor of Space-time now must be activated to create a temporary anti-teleportation field of radius 12. Added Nexus resistance.
  • General Store and Alchemist now buy firestones.
  • Disintegration/Detonations/Rockets now clear monster-traps on the floor.
  • Trap kits with different (+hit,+dam) enchantments can now be force-stacked (Shift+K), averaging it like for ammunition.
  • 2nd Chauve-Souris potion will return the player to his previous form instead of always to @ form.
  • Critical-Strike and Backstabbing now allow the use of (light) polearms too. As usual max weight is 10.0 lbs.
  • 'Backstabbing' now has a chance to stun monsters.
  • Warriors and Archers can now access 'Trapping' skill. Adventurers can now access 'Backstabbing'.
  • Extra Growth/Demonic Strength/Blood Sacrifice now apply +stats and hp-regeneration correctly.
  • All Unlife spells are wisdom-based now.
  • Ring changes: 'Shard Resistance' becomes 'Stone Skin' and gives additional AC bonus.
  • Ring changes: +Stat and +Sustain rings have been combined, and new combinations were added.
  • Ring of Invisibility now also gives +Stealth.
  • Amulet of Charisma now also sustains charisma.
  • The BBS now automatically colours a player's name to indicate his mode.
  • 'Immune to XP drain' trait moved from Necromancy to having both Necromancy and Unlife at 50.000.
  • Necromancy gives +1% chance to resist XP drain per point (stacks with Hold Life).
  • Unlife grants HP regeneration for true vampires and Hold Life for others.
  • Armour weight limit for Martial Arts and rogueish skills increased from 26.0 to 27.0 lbs.
  • Trap kit generation improved for reward item creation (Dungeon Keeper winning deed).
  • Sparkling ego monsters deal correctly toned down damage on low levels now.
  • RES_TELE added to Stability boots, Anchor of space-time and The Boots of Anchoring.
  • Touch of Hunger and Wraithstep should work correctly now.
  • Vampires can now wear the Highlands amulet without penalties.
  • Slash command /colours or /col added, just displays the colour palette.
  • If a non-vampire character gets instant-resurrected while wielding Morgul weapons, the weapons will get destroyed.
  • Fist of Chaos can be activated now (Hellfire brand).
  • In /evinfo an asterisk '*' will indicate when you've signed up for an event.
  • Daggers, spears, tridents and axes will now be thrown especially effectively (fly further, deal more damage). STR increases damage.
  • Treasure veins that are encased inside non-floor terrain and hence hard to find yield more money now.
  • Climbing/Swimming skill ratios increased.
  • 'Demolitionist' perk added for characters that skill Digging to at least 5.000: Able to find chemicals and craft blast charges. Purchase 'Grinding Tool' from alchemist. Use !Fxx inscription to set fuse length. Recipes are sometimes found in Scrolls of Rumour. You may not set charges in town areas.
  • Digging skill spills a bit more into Health skill.
  • PvP-mode characters are not protected from real death in the Arena Monster Challenge.
  • New commands /ppage and /gpage, will alert you if a party/guild member logs in while you are AFK.
  • Slash commands are now case-insensitive. (The command itself, not necessarily the parameters.)
  • Prayer 'Holy Light' renamed to 'Call Light'.
  • Amulets of Reflection and REFLECTING flags now also give resistance to light.
  • Mindcrafters' /snbar behaviour fixed.
  • Arena Monster Challenge: Unresisted elemental attacks no longer drain your stats.
  • Boomerangs cannot be deflected by monsters' REFLECTING flag, throwing weapons are harder to deflect depending on weight.
  • The correct anti-quake inscription is !Q, not !E.
  • It's now possible (except in towns) to hit the floor below you (direction '5') to try and cause an earthquake with a weapon or digger that causes quakes.
  • Morgoth Grond and Crown now have level 40 instead of 45, as 40 is the minimum level where you can get credit for killing him.
  • Flasks now have a smash effect like potions when being thrown.
  • Martyr protects from Black Breath infection.
  • Lower level of Ignore Fear and Terror II.
  • Town elder can give a few more tips now.
  • Boomerang pseudo-id depends on Combat skill, not on Archery skill.
  • Spell scrolls of holy scrolls are now named Prayer scrolls instead.
  • Blood Bond will fail if target has us on ignore list. Successful Blood Bond will cause 2 paging beeps.
  • The 'slay dragon' brand will also work on dragonriders now.
  • Hellfire brand will override cold brand.
  • 'Charm' and 'Possess' spells fixed.
  • Removed HOLD spell from newbie killer 'Spectral' ego monster.
  • Dark Swords can no longer be Spectral, as they cannot be activated anyway.
  • 'Recognition' level reduced from 20 to 15.
  • Some spells should no longer wrongly wake up monsters.
  • Rune repositories removed, runes can only be found now or (rarely) purchased from the black markets. The Magic Shop now buys runes.
  • Double-ego armour should no longer turn out 100% redundant in powers.
  • Auras of contradicting element (cold vs fire) will now alternate, same as for brands.
  • Randarts that grant invisbility will not grant auras.
  • Spiders can correctly pass web grids.
  • Wall Creation now removes traps, runes and monster traps on floor grids.
  • Auto-retaliation: The '/ar' command is now split into '/arr' for runecraft and '/arm' for mimicry.
  • Inspecting a light-providing item will tell if it's white light.
  • Istari gloves now also give +MANA.
  • Dungeon bosses that do not drop a final artifact (either don't have one or if the artifact is already in existance) will drop a random stat potion instead.
  • Monster traps that have XTRA_SHOTS: Even in case of magic arrows they might require multiple of them to match the amount of shots.
  • taciturn_messages now also covers tunneling and most server join/leave messages.
  • When playing cards a message will now indicate when there is only one card remaining.
  • 'Detect Invisible' spell level increased from 3 to 8.
  • Store item orders can now be cancelled (type 'cancel' when asked what to order).
  • Probability Travel now allows running into a wall too, instead of just walking into it.
  • Crystal DSM: Added cold resistance.
  • Mirkwood: Final boss added (Saenathra).
  • UN_POWER attacks will no longer drain an infused mimic form while we aren't actively using the form.
  • Filling a bottle will now correctly apply remembered pseudo-id state and also trigger !X inscription.
  • General Store now buys empty chests and bottles, the Alchemist buys bottles.
  • Restoration in the Valarin temple now also restores XP.
  • Food items can be pseudo-id'ed by both Combat and Magic, instead of just by Magic.
  • Magic Device skill buffed, it's now possible to reach 100% activation chance.
  • Hell Knights can now dual-wield.
  • Yeti/Sasquatch form gains +1 STR bonus.
  • Since GF_PSI attacks (Psionic Blast) deal damage, they no longer cause sleep effects.
  • 'Dispel Magic' spell level lowered from 18 to 10.
  • New inscription '!B', will beep when failed to activate a magic device (roll failed, out of charges, still recharging).
  • Monsters can no longer 'jump' thin wave-effect spells.
  • Heavy-curse boni flipping now allows stats to often flip +1 higher than before.
  • Chance to '/undoskills' is forfeit on entering a dungeon/tower.
  • 'Trapping' skill will also improve your Searching ability.
  • Added '!D' inscription for magic devices: It automatically discharges a magic device first when attempting to recharge it.
  • Money Belts and Devices of Theft Prevention now have a 100% chance to prevent theft.
  • Raal's Tomes of Destruction have a slim chance again to drop a spellbook. It will be randomly picked from 1) Udun, 2) Elementalist, 3) Destroyer.
  • Half-Troll player race is now affected by troll-slaying flags in PvP.
  • Unlife school has a new spell 'Siphon Life', which is the same as 'Drain Life' but with lower MP cost.
  • Spell Scrolls drop more often.
  • The Warp Spear now activates for Tele-to.
  • Potions/flasks that get destroyed by terrain effects (eg dropped into lava) no longer cause smash effects, to prevent nasty surprises from deto/death potions.
  • High-Elves get a bonus to Light and Mana runecraft, Draconians to Nexus runecraft.
  • Sky/Solar/Star Blades no longer kill items they walk over.
  • Winners of level 80+ will always share XP among each other without any level limits imposed.
  • Added Handbook of Manipulation (Mindcraft), Handbook of Alleviation (curing/dispelling/healing).
  • Aura of Fear gives melee fear brand at 20.000.
  • Monsters can no longer summon onto themselves when out of maximum range (18) yet still having line-of-sight.
  • Anti-magic fields no longer hinder party members, at all.
  • Fireworks get launched if the fireworks scroll gets burned.
  • Mimicry: Monsters of +3 speed will give +1 speed now (Kamikaze Yeek, Gold Ant).
  • Books acquired from 'Rare Books' trap are no longer level 0.
  • Mephisto and Dracula drop a randomly picked, available, heavily cursed true artifact.
  • Killing Morgoth with at least two partied players will result in an extra randart drop.
  • Killing Morgoth with at least three partied unworldly players will result in one extra Artifact Creation scroll per extra player above two (3 -> 1, 4 -> 2..).
  • Level 100 artifacts won't get their remaining duration halved when their owner defeats Morgoth.
  • Amulet of Grom and Soul Reaver buffed somewhat.
  • Shadow school: 'Shadow Walk' perk added, active while on dark grids.
  • 'Shadow Shroud': Added extra melee defense while on dark grids (and without light source).
  • Mimicry: Monster versions of the same name are now shown correctly unified in ~2.
  • Mimic powers: Breaths' damage increased.
  • '/tag' now overwrites 'on sale' inscriptions and allows '@@'/'@@@' power-inscriptions (which will always overwrite the existing tag, never add to it).
  • Monsters can no longer disarm the secondary weapon while the character is in main-hand mode.
  • Druids' level 50 form 'Spectral Tyrannosaur' has been replaced by 'Gorm' to stay consistent with druids not using undead forms. The forms are pretty similar.
  • Magic schools in general: All elemental bolt spells including spirit 'Lightning' and 'Disenchantment Ray' have been increased in damage.
  • Randarts cannot gain the 'reduced weight' mod (around -10% weight) more than three times (around -30% weight reduction). If you had randarts that got reduced even more (very unlikely) their powers may have changed now.
  • It's no longer possible to fill up the inventory completely with unremovable (cursed no-drop) items to prevent ruining a character.
  • Repairing armour at the Armoury in town now gives more leeway for very light armour, crowns can be repaired too now.
  • Nightwalker/Nightwing/Nightcrawler have been adjusted to D&D 5e lore: Removed fire+electricity immunities, but since it's considered to be 'resistant to magic' these two are kept as resistances.
  • If 'Probability Travel' fails with a discharge, the player will no longer lose view.
IDDC:
  • Fixed IDDC item trading glitch that made items untradable.
  • IDDC black markets now also sell Amulets of Weaponmastery/Rage/Speed.
  • IDDC party/trading system improved and fixed. Prevents cheezing lots of loot to a single character, but should be as lenient as possible.
  • IDDC: On level-up, one drained stat is randomly restored.
  • IDDC discounts in Bree are now correctly displayed in stores.
  • Hidden Library (IDDC) now has no discounts but in general sells cheaper and has greatly increased stock size.
  • Players in IDDC can always see depths of everyone else in @ screen.
  • Inside the IDDC, chances for magic devices to break on recharge reduced to 1/3 of the usual chances.
  • IDDC store '9' offers an Identify-All service again.
  • Staircases inside the IDDC will be coloured white to indicate that there is already someone on the subsequent floor.
  • '/xo' reset conditions fixed. See '/xo' command in the guide.
  • IDDC-exclusive mode characters now receive a stacking +25% bonus on their high score.
For client changes see https://www.tomenet.eu/phpBB3/viewtopic ... 6566#p6566
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