Server updates

Announcements about the forums, the website, the game or the server.
C. Blue
Developer
Posts: 388
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Antimagic fields have slightly less effect on prayers now, and quite less effect on mindcrafting.

Some minor visual improvements (wind-driven weather visuals; dungeon entrances less bland if dungeons don't belong to a town anyway).
C. Blue
Developer
Posts: 388
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Almost all Dragons and Wyrms are now able to wear gloves.
(Technical details: Gloves now require both, arms and fingers, on a form. Almost all dragon forms just got arms added now, and already possessed fingers so far.)

Update: Removed auto treasure detection from Digging again.
Also, you can find golem metal pieces and runes from digging now.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Unmagic has no effect anymore when a player is invulnerable (GoI). This prevents stair-GoI from being canceled by unmagic mushrooms etc.
C. Blue
Developer
Posts: 388
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

4.4.4d released:

This update brings Relsiet's new experimental Runemastery to the main server. Thanks to Kurzel for testing, too.
To use it properly, client 4.4.4d is required.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

A bug related to stealing has been fixed. Stealing was always possible if the item to be stolen could stack with another item without the {stolen} inscription. However, after the inscription was added, the item could become un-stackable, causing the player's pack to overflow if it's full.

Another bug in the inventory routines has also been fixed. The bug allowed an item to be placed in the weapon slot if the player's inventory was full and the overflow slot was occupied.

Thanks to Goobernut for helping to find these bugs.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Picking up items owned by other players can no longer cause a pack overflow. Pack overflows were possible because inscriptions are modified when picking up items from other players. An item may not fit in the player's inventory after the inscription has been modified, causing the player's pack to overflow. Thanks to sav for reporting this bug.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

The names of the sanity potions and a few other potions have been fixed to match their color. Thanks to sav for pointing out the relevant sections in the code.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Monsters revealed by the Detect Monsters spell now stay on the screen until the grids are redrawn otherwise. This is how the spell originally used to work.

Traps are always drawn on the screen even if they're under items. The traps will stay on the screen until the grids are redrawn. Traps will never be drawn on top of monsters.

The Sense Hidden spell now tells you whether you've detected new traps.

Traps under items are always displayed while in searching mode.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Trap detection has been changed so that traps are forcibly drawn on the screen only when they are under items.

Relsiet has added fire-till-kill support for rune spells.

C. Blue has added fire-till-kill support for targeted istari, priest and mindcrafter spells.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Detection spells now clear previously detected monsters or traps from the screen before displaying new monsters or traps.
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