Server updates

Announcements about the forums, the website, the game or the server.
mikaelh
Developer
Posts: 207
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Adding spells to a codice when a stack of codices has more than 1 spell should no longer break codices.
mikaelh
Developer
Posts: 207
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Night time is now properly initialized when the server starts up. Vampires shouldn't burn anymore after server updates if it's supposed to be night.
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

-(older:) Battys will start with items they can actually wear (cap and cloak instead of armour and weapon mostly).

-(older:) Added a blows-per-round table for certain STR/DEX values to the guide, (6.5a), to reduce the need for suiciding+rerolling when creating a new character.

-PvP: Char's can't use +speed magic/potions; Monsters in /pvp arena are now released every 90s instead of 45s.

-Temporary resistance messages are now partially coloured to be more noticable. (Thanks Guppy and Ding)

-Temple priest gives much more gold on resurrection.

-Using /rec command when wielding/wearing artifacts that have a WoR-activation should work now, as long as they are inscribed @R as usual. (Thanks for reporting, Livarax)
mikaelh
Developer
Posts: 207
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Fixed not being able to move for a while after many consecutive /recall commands.
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Bug fixed: Archers' "Barrage" skill wouldn't do anything. (Livarax)
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Client:
Made arrow keys work in auto-inscription menu and in stat distribution menu (character creation).
Added '!' prefix to auto-inscriptions (forces inscribing, overwriting an old inscription; compare guide updates to come).

Server:
Fixed bug preventing Artifact Creation scrolls from showing up in Expensive Black Market in Minas Anor; thanks to Caine for reporting :)
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Client updated to 4.4.4 and server version too, accordingly.
We haven't switched to the new runemastery yet, but it's expected to happen very very soon.

For information about client update, see the "Client updates" thread analogously to this one.

Other changes to the server:
-Highlander features a time limit to the death match phase so that you can't just run forever (older change).
-HP gains on levelup will fluctuate less wildly, allowing for a narrower random range at level 50 and top level 99, making chars of same class/race more even.
-Mathom house now sorts items by the time they were donated, ie just adds them at the bottom of the list.
-Temples will now also cure some maladies and HP.
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Fixed uncloaking, should properly refresh visible monsters according to light radius change. (Thanks, Scyve)
mikaelh
Developer
Posts: 207
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Fixed @Ox not working on bows or ammo. The @Ox was behaving like @O on bows and other items instead of disabling auto-retaliation.
C. Blue
Developer
Posts: 331
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Priests' "Remove Curses" has been renamed to "Break Curses" to remove confusion when using cast-spell-by-name feature.

Highly randomly moving monsters that sort of "don't really pay much attention to players" will continue moving, albeit 100% randomly and NOT casting any spells, while a cloaked player is on the level. It's kind of like they indeed don't notice him at all, but since they're behaving so randomly in general there isn't any reason for them to stop doing so.

A glitch with trap-laying monsters has been fixed: Mimics wont start moving crazily randomly when they shapeshift into such a form.
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