Audio packs

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C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Fri Sep 27, 2013 5:18 pm

Added links to other audio packs in the opening post in this thread.

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Tue Oct 29, 2013 8:24 pm

The music pack got a special track added for Halloween. Facing the Great Pumpkin activates it.

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Sun Nov 10, 2013 12:54 pm

Ambient sound effects and thunderclaps have been added to the sound pack.

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Thu Jan 02, 2014 1:04 am

Fireworks sfx have been added to the sound pack.
The existing 4.5.6 downloads that contain the sound pack have been updated accordingly.

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Tue Feb 18, 2014 1:45 am

A dedicated music for The Cloud Planes dungeon was added. (So far it just used the generic ironman theme as a placeholder.)

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Wed Jul 30, 2014 1:27 pm

Sound pack updated with sound effects for insanity attacks.
These will also be used for FORGET (mind-blanking) attacks.

(Note that these sound effects aren't enabled on a normal 4.5.7 server, but they will be enabled on the official servers today.
If you run a private server, please wait for the next release or edit the function take_sanity_hit() manually.)

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Sun Mar 22, 2015 2:34 pm

Audio pack updated: Home-door-knock effects added (so far, the shield-block sfx was used for this).
Also added sound effects for coin flips, dice rolls and playing cards.

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Tue Apr 14, 2015 10:27 am

Audio pack updated:
Bell sound added, for ring_bell option (page 2).
Distinct staircase sound added for fruit bats (and other bats/birds/insects).

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Thu Apr 16, 2015 2:55 am

Audio pack updated:
'Missile' sfx added ("It fires a missile.."),
'Boulder' sfx added ("It hurls a boulder at you..").

Note: Sound effects have been rearranged/added/compacted internally too, that means that if you don't update your sound pack you might actually not be able to hear some of the old sounds anymore.

C. Blue
Developer
Posts: 329
Joined: Sun Dec 13, 2009 6:28 pm

Re: Audio packs

Post by C. Blue » Mon Dec 21, 2015 4:17 pm

For 4.6.1 release,

sound pack has been updated with new sfx:
-Antimagic disruption
-Flashbomb
-Summon
-Events: Start (gong), success (fanfare), failure (crash). Also used for quests in some cases.

music pack just had 3 songs swapped around in a cyclic manner:
paths of the dead, generic ironman dungeons, generic forcedown dungeons.
No new songs were added.

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