[graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Additional files for the client such as sound, music or fonts.
Lightman
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by Lightman » Sat Dec 17, 2016 11:47 pm

Personally, I love the letters because you can quickly tell that particular monsters are dangerous by the way the letters are drawn. A dangerous D looks different to a simple D.

Of course, the unique monsters are all hand drawn. I like them too.

However, what you are suggesting is a great idea. I will do a RFE for a new game setting that will allow custom-font.prf to only change the terrain and nothing else.

Lightman
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by Lightman » Sat Dec 17, 2016 11:49 pm

Done. Will make a really nice feature.

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tokariew
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by tokariew » Sun Dec 18, 2016 12:53 am

i checked and i use smaller even smaller fonts on tomenet now.
so even if they will rescaled i will not see details to identify nasty D from normal one based on shape xD

Lightman
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by Lightman » Sun Dec 18, 2016 8:20 am

What size font do you need?

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tangar
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by tangar » Sun Dec 18, 2016 6:00 pm

I've just got an idea that the best option is to downscale 21x31 font via Virtual Box. You could make any font size that way without redrawing. First you need to setup big resolution to be able to put all game windows @ 21x31 font as you wish. Then just downscale it to your favorite size via 'view' -> 'scaled mode'. Didn't test it, but it has to work.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

ClawSt
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by ClawSt » Thu Jan 19, 2017 1:34 am

i hope such like this is useable in the future
https://www.reddit.com/r/roguelikes/com ... h=363163ce

i did this and will change some other tiles too if i make more progress in the gameplay so that i can see whats happend. I dont want to use wizard mode or cheats.

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tangar
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by tangar » Sun Mar 19, 2017 6:03 pm

ClawSt, tileset project is there: https://www.tomenet.eu/phpBB3/viewtopic.php?f=6&t=877 , but tiles broken for several years already :( Stuff which I'm creating - its actually graphical font, not pictures tileset.

--------------

NEWSIZE for 1920x1080 - 24x36 DONE :)

Download: http://mmoforum.org/viewtopic.php?f=23&t=180

Have fun :)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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darwin
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by darwin » Tue May 16, 2017 10:20 am

Shouldn't these and, if usable, Angband tilesets, become an official option? I finally convinced a friend to possibly play TomeNET in the future (after playing another ‘MMORPG’ with him) but he was reluctant, describing roguelikes ‘s*** house graphics’ (though I explained the advantage of using text rather than not being able to recognize some more dangerous monsters such as with NetHack & Angband tiles.)

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tangar
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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by tangar » Tue May 16, 2017 1:15 pm

it's not possible to use graphic tilesets, this part of source code was broken long time ago. But actually regular tilesets wouldn't be good idea to use cause TomeNET is real-time and you need to react at stuff fast... It's very different game in cormare to all other roguelikish stuff... So my tileset based at text glyphs is better in terms of 'reading game situation' imho :P
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Post by Lightman » Thu May 25, 2017 7:30 pm

Yes, Tangar's tiles are worth using just for the game-play advantage. Tomenet is a game where you shouldn't use full graphics but Tangar's tiles actually help identify monsters on the map and give the player improved situation awareness.

https://en.wikipedia.org/wiki/Situation_awareness

In my opinion they should be the default tiles for new starters.

:P

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