Questions thread

Share your strategies here.
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tokariew
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Re: Questions thread

Post by tokariew » Sat Jun 04, 2016 8:06 pm

1) it give the same as item, so don't stack
3)
a) yes you can kill yourself with geno if you don't have much hp, you are @-like, not p-like, you in other category of monsters :)
b) example: you have total of 320hp, you kill with geno 5 monster at 72lvl so for each monster you loose from 1 to 23hp avarege 12. So you will around 60hp, so you still have 260, if server is configured, you will get penalty for using genocide spell, and you will loose half or ramaining hp, so you will have 130hp at the end. but i don't know how if you get penalty on main server.
c) dunno

4) best option don't fight them. if you have some kind of detection just don't go near them. You don't need to kill everything :)
but if you really want, you can just blast them from far away with regular spell, or use some rod/staff which cause damage.
You can be lucky and be able to kill them when near, but i will not risk that.

5)
a) kill dragonriders, or wyrms
c) you can't control effect, picked at random

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tangar
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Re: Questions thread

Post by tangar » Thu Jun 09, 2016 7:00 pm

Thanks :) Lets continue...

1) Teleport Away spell
Teleport Away
Teleports a line of monsters away.
Lv10: Turns into a ball.
Lv20: Teleports away all monsters in sight.
Required skill level for first spell level: 23.
a) If I teleport monsters away, could they wake up more monsters on level?
b) Would they try get to me again after they teleported away?

2) how much firestones are safe to eat at the one time so you woudn't die from adrenaline?

3) dru spell "call of the forest". its said in description: chance (8-minlvl)%
what does it mean? minlvl of what?

4) I got a spectral club with inscription on it: @x1@A1!U!*

Is it possible to macro this consequence at one key:

a) wear club
b) activate club for wraith form
c) take off club

I'm tried in macro wizard -> custom action:
x1A1x1 with some differences and waits (\w1), but it doesn't work.
Also tried @w1@A1@t1!U!* inscription and \e)w1A1t1 - also doesn't work.

5) How much speed do I need to have for MA user? I heard that more than 30 speed isn't necessory.. But as I see from the guide - http://tomenet.eu/guide.php?chapter=8.7 - its good to have more than 30 speed in Angband. So who is right - rumours or guide? :)
Last edited by tangar on Mon Jun 20, 2016 8:35 pm, edited 4 times in total.
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tangar
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Re: Questions thread

Post by tangar » Mon Jun 13, 2016 9:18 pm

Guys, please help with this questions :)
Last edited by tangar on Thu Jun 16, 2016 10:00 pm, edited 1 time in total.
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tangar
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Re: Questions thread

Post by tangar » Thu Jun 16, 2016 10:00 pm

tangar wrote:1) Is there crafting in the game? I've read about golems creation.. Is there another features to craft something else?
I wanna add something to my own question, cause a lot of new players ask about crafting.

Right now the most closest thing to actully crafting is a digging skill:
http://tomenet.eu/guide.php?chapter=6.2 ... gging#r965

If you would raise it you would be able to mine loads of gold and items with it :) Up to 6 piles of gold from _one_ vein!
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Re: Questions thread

Post by tangar » Tue Aug 30, 2016 7:17 pm

Is Black Market in Khazad-dum better then in Bree? ;)
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Re: Questions thread

Post by tangar » Sat Sep 03, 2016 10:57 pm

For the guide:
The safest (and most boring and least rewarding) way to play is to avoid
vaults! Vaults can contain an enemy against whom you don't have the slightest
chance of winning. Vaults however can also contain great treasure!
About treasure.. I didn't meet any treasures in vaults. Its only monsters there. Am I unlucky? Is there any powerful items spawned inside sometimes?
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tokariew
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Re: Questions thread

Post by tokariew » Sat Sep 03, 2016 11:03 pm

Monster in Vaults are often out of lvl or powerfull, so big chance from great loot from them…

Zil
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Re: Questions thread

Post by Zil » Sun Sep 04, 2016 6:59 am

There are items lying on the floor in vaults that are often excellent.

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tangar
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Re: Questions thread

Post by tangar » Thu Nov 24, 2016 12:46 pm

http://www.tomenet.eu/guide.php?chapter ... andely#r58
DISARM 'Fighting' ability.
Weapons wielded 2-handely are harder to disarm (stacking).
Artifacts are also harder to disarm (stacking).
Heavily cursed items are quite hard to disarm (stacking).
Note that DISARM effects have a chance to be blocked or parried
if their attack type can be blocked or parried, which is
usually the case (they usually have HIT attack type).
1) Is it harder to disarm 1.5 handed weapon? I got in my two hards but not sure that its harder to disarm ( https://www.youtube.com/watch?v=t-7Md-u2nSk&t=3587s )
2) Would it be harder to disarm 'normal' cursed (not *heavy*) cursed weapon? Quite logical, but its written in the guide only about heavily cursed weapons
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tangar
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Re: Questions thread

Post by tangar » Thu Nov 24, 2016 11:17 pm

Is it possible to meet Sauron in the vault? :) Then it would be much easier to deal with him I suppose %) The same question about Morgoth :oops:
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