Search found 1652 matches

by tangar
Thu Mar 03, 2016 11:32 am
Forum: Gameplay
Topic: Aggro at items
Replies: 2
Views: 11411

Re: Aggro at items

There could be some exeptions, for example Grond which you kindly demonstrated. It could be similar mechanic to several types of cursed items: lets there would be "common aggro", which is possible to turn off and "perma aggro" at certain powerful items which is impossible to turn...
by tangar
Wed Mar 02, 2016 11:56 pm
Forum: Gameplay
Topic: Aggro at items
Replies: 2
Views: 11411

Aggro at items

Its quite often to meet aggro suffix at good items. In TomeNet agro in most cases makes such item rubbish (not much tanks and parties around) cause it wakes up monsters and make you easy to die. May be add players possibility to turn off aggro, like it could be done with teleport or earthquake prope...
by tangar
Wed Mar 02, 2016 10:05 pm
Forum: Your creations
Topic: Tangar's 16x24 FONT for TomeNet
Replies: 4
Views: 22040

Tangar's 16x24 FONT for TomeNet

Feel free to download it at my TomeNet's page: http://tangar.info/tomenet/ Download last version of font: http://tangar.info/wp-content/uploads/2016/04/16X24T.FON Its version 1.0, soon I'll make more polish and updates would come :) I'll inform about them at this topic. Main idea of this font - to m...
by tangar
Wed Mar 02, 2016 6:12 pm
Forum: Ideas
Topic: Relief (terrain)
Replies: 0
Views: 7741

Relief (terrain)

Relief (terrain) in roguelike games I had a walk at the bank of river close to the forest and thought... It would be awesome to have land relief in TomeNet! We already got a lot of land types (from grass to lava), so we could make game even more interesting! How it could be designed: Each tile got ...
by tangar
Wed Mar 02, 2016 2:18 pm
Forum: Gameplay
Topic: Boots are too rare
Replies: 20
Views: 66916

Boots are too rare

I've already told about it at my streams ~6 months ago.. :) Still wanna clear this for myself. If you would check http://www.tomenet.eu/pstores.php you could see what I'm talking about. There are not much cheap boots (<100k), but loads of gloves, hats, cloacks, body armours.. It seems that boots doe...
by tangar
Wed Mar 02, 2016 2:02 pm
Forum: Bugs
Topic: [solved] Music pack -> mp3 speed problem
Replies: 2
Views: 11517

Re: Music pack -> mp3 speed problem

Its seems so :) Another track with 44 works. Then I'll need to convert all music to 44.

Thanks!
by tangar
Wed Mar 02, 2016 1:56 pm
Forum: Ideas
Topic: [LIST] TomeNET music suggestions
Replies: 12
Views: 31240

[LIST] TomeNET music suggestions

1) I'm using 3 soundtracks for my soundpack for Bree: Bree = "cities/rogue.mp3" "cities/Ultima_online_create1.mp3" "cities/d2town.mp3" But it plays one and the same musictrack again and again if i stay in town for long. Other tracks could be played only if I leave and t...
by tangar
Wed Mar 02, 2016 1:33 pm
Forum: Bugs
Topic: [solved] Music pack -> mp3 speed problem
Replies: 2
Views: 11517

[solved] Music pack -> mp3 speed problem

I wanna create my sound pack. I've changed files and it works: Bree = "cities/rogue.mp3" But in-game this soundtrack sound like 150% speed, not like it has to sound when I listen in in mediaplayer or in other game. In .cfg file: Supported music formats are WAVE, MOD (includes S3M, IT, XM),...
by tangar
Wed Mar 02, 2016 12:15 pm
Forum: Your creations
Topic: Experimental Graphical Font and Dedicated Map Window
Replies: 7
Views: 31834

Re: Experimental Graphical Font and Dedicated Map Window

This window 6 isn't really useful atm if you are trying to have there a new font. Its has blank black @ the left side what makes it uplayable. https://lh3.googleusercontent.com/-WCoGK19j7a8/VtbJwiGJulI/AAAAAAAAAWU/IFpIYjVOwFo/s426-Ic42/61ccsjB.jpg What do we need there is to make this window as a se...