Search found 1652 matches

by tangar
Wed Feb 24, 2016 9:39 pm
Forum: Ideas
Topic: [suggestions] player store search (market, auction, ah)
Replies: 10
Views: 37852

[suggestions] player store search (market, auction, ah)

1) add "show all option" 2) add page navigation at bottom of list (when you navigate to the bottom and needed to go to the next page, you have to go back to first line every time) Illustration: http://oi66.tinypic.com/2z3q3ya.jpg 3) may be add "weigh" colunm as in shops? useful f...
by tangar
Tue Feb 23, 2016 11:21 pm
Forum: Trading
Topic: [NE] Tangar's [East Bree shops] - finest shops in the land!
Replies: 15
Views: 56300

Re: Tangar's [East Bree shop] // NE

Shops updated again :) I lowered all prices ;) Now I got amulet shop, ring shop and amunition shop. Soon I'll open another shop with magic staff (books, scrolls & etc), amunition & etc - it would be in closest building to the N-E from my main shops.
by tangar
Tue Feb 23, 2016 11:18 pm
Forum: Ideas
Topic: New concept of crafting system
Replies: 8
Views: 25509

Re: New concept of crafting system

Thanks :)

Blacksmithing could be tricky, true. And specialized non-combat characters isn't really fun. I'll try to think about further crafting evolution.

As for the time - roguelike players always ready to wait :) Would be awesome to got quest system!
by tangar
Sun Feb 21, 2016 10:39 pm
Forum: Ideas
Topic: New concept of crafting system
Replies: 8
Views: 25509

New concept of crafting system

SIMPLE crafting system for roguelike (TomeNET) Why crafting is important to online game? It gives people more things to do. Sometime you get too bored of just killing staff again and again and its great to have some other things to do. Some players like to gather resources, hunting for items, tradi...
by tangar
Fri Feb 19, 2016 11:51 pm
Forum: Ideas
Topic: player store appraisal value -> value of selling item
Replies: 4
Views: 13530

Re: player store appraisal value -> value of selling item

I see. This advice helps, thanks :)
by tangar
Thu Feb 18, 2016 4:42 pm
Forum: Ideas
Topic: player store appraisal value -> value of selling item
Replies: 4
Views: 13530

Re: player store appraisal value -> value of selling item

I see now, thanks. But still it would be useful for player-shopkeeper if price would not be "tied to the item's base value", but would be tied to item's value which player would get if he try to sell item in NPC shop (I dont know formula, CHA influence it, but may be fixed mediocre paramet...
by tangar
Wed Feb 17, 2016 11:12 pm
Forum: Ideas
Topic: player store appraisal value -> value of selling item
Replies: 4
Views: 13530

player store appraisal value -> value of selling item

In last patch we got new feature: "Inspecting an item while inside one's house will display the player store appraisal value." It doesn't useful right now because it shows how much item would cost you would buy it from vendor. Better to have information how much it would cost if I'll sell ...
by tangar
Wed Feb 17, 2016 3:12 pm
Forum: Miscellaneous
Topic: Your first roguelike game
Replies: 3
Views: 13631

Re: Your first roguelike game

Brevity is the soul of wit :) But it would be awesome to read a full story ;)
by tangar
Wed Feb 17, 2016 3:03 pm
Forum: Strategies
Topic: Trade/price guide and inscription format
Replies: 4
Views: 18976

Trade/price guide and inscription format

Guys and gals :) Due of new awesome market search system ( http://www.tomenet.eu/pstores.php ) I'm kindly asking for a people who trade a lot and know prices and economy of the game. 1) Lets try to collect information about items prices, develop a general idea how much staff has to be cost. How to p...