Have the global map be known to every character since the beginning, and have dungeon coordinates be available in ~.
This would encourage playing different dungeons than just the town ones.
Search found 53 matches
- Sat Sep 16, 2023 1:08 pm
- Forum: Ideas
- Topic: Dungeons map
- Replies: 3
- Views: 9374
- Sat Sep 09, 2023 7:00 am
- Forum: Ideas
- Topic: [idea] Temple
- Replies: 0
- Views: 10668
[idea] Temple
1) Make temple in town cure disease
2) Allow everyone to enter the safe temple area in towns.
2) Allow everyone to enter the safe temple area in towns.
- Fri Sep 08, 2023 7:50 am
- Forum: Ideas
- Topic: [idea] a bunch of changes - spell power first
- Replies: 1
- Views: 2889
[idea] a bunch of changes - spell power first
I'll propose some changes/additions to the game here and in later posts because why not. First idea is a small rework of spell power. Currently spell power is very limited to just one skill, and because of that most mage items are boring. Rework spellpower to be a statistic for everyone - and it wor...
- Mon Jun 17, 2019 4:55 pm
- Forum: Gameplay
- Topic: Whats the point of unmakers?
- Replies: 7
- Views: 30685
Re: Whats the point of unmakers?
I'd take un-ESPable unmakers over what we have now every day of the week. Just make them a little bit slower (maybe 20%) and appear much less often. Then they would have a purpose other than being annoying. And add some kind of drop to them, would make fighting them viable.
- Sun Jun 16, 2019 7:44 am
- Forum: Gameplay
- Topic: Whats the point of unmakers?
- Replies: 7
- Views: 30685
Re: Whats the point of unmakers?
Well, i'd say the only thing needed to never die from unmakers is ESP, which everyone has by the time unmakers start to appear. But whatever.
- Sat Jun 15, 2019 6:43 am
- Forum: Gameplay
- Topic: Whats the point of unmakers?
- Replies: 7
- Views: 30685
Re: Whats the point of unmakers?
Sorry but i disagree completely. Look at for example Qs. I fear them. You fear them. You cant see them, they are very dangerous and often kill people. And i dont demand removing them, they are part of what makes this game hard. Now, unmakers. When did the last person died from them? Its so easy to r...
- Thu Jun 13, 2019 11:41 am
- Forum: Gameplay
- Topic: Whats the point of unmakers?
- Replies: 7
- Views: 30685
Whats the point of unmakers?
Literally all they do is destroying whole levels. There is absolutely no counterplay to that, except for spawning right next to one and kill it before it breeds. But usually they sit in vaults so that its impossible. No one ever dies to them, so they arent even dangerous. Killing them is also pointl...
- Sat Feb 02, 2019 10:59 am
- Forum: General Discussion
- Topic: Dungeons
- Replies: 1
- Views: 8048
Re: Dungeons
Agree. A few days ago went to Land of Rhun because its boss drops a good sword. Travelling there took AGES, dungeon itself was OK (very similar to Mordor), and boss dropped... a (+6,+6) dagger without any ego and 43 arrows. Going there wasnt worth it at all.
- Mon Jan 28, 2019 9:29 am
- Forum: General Discussion
- Topic: In Game Character Limit (admin pls reply)
- Replies: 4
- Views: 13033
Re: In Game Character Limit (admin pls reply)
Well game has a ton of different races/classes/builds and i'd love to try more of them too. As far as houses are concerned, i think only 3 or so of my characters so far own houses, so adding 1 more character wouldnt break it...
- Wed Aug 23, 2017 6:47 pm
- Forum: Gameplay
- Topic: Bree town monsters are too strong.
- Replies: 5
- Views: 24629
Re: Bree town monsters are too strong.
Well, my server does not have problems with new players