Search found 12 matches
- Fri Dec 14, 2018 11:40 pm
- Forum: Ideas
- Topic: [suggestion] Boomerang Update
- Replies: 9
- Views: 23266
Re: [suggestion] Boomerang Update
Yeah, I suppose I'll do it soon (tm). Btw it's also very easy to lost boomerang - if you shoot it and recall out of dungeon shortly afterwards. I lost '..of Power' boomerang at my 'soloist' char yesterday, quite cruel ) And also in general boomerang are also quite easy to loose (they do not return ...
- Thu Dec 13, 2018 6:06 pm
- Forum: Ideas
- Topic: [suggestion] Boomerang Update
- Replies: 9
- Views: 23266
Re: [suggestion] Boomerang Update
I had a 40+ goblin Anti-magic warrior with boomerangs maxxed and it was a worthless spend in points. Using an (x)bow with xtra shots was a far better choice for picking off creatures with range. Of course, that character wasn't martial arts, so bows were actually an option. I suggest you go ahead an...
- Sat Dec 08, 2018 7:55 pm
- Forum: Ideas
- Topic: [suggestion] Boomerang Update
- Replies: 9
- Views: 23266
Re: [suggestion] Boomerang Update
I used a development server and created a collection of boomerangs and tested things out at various skill levels. I modified the code to have 2x and 3x extra might as the skill advanced. 3x seemed like overkill dealing over 600-700 damage a round before slays (4 throws), but with 2x the numbers were...
- Sat Dec 08, 2018 1:40 am
- Forum: Ideas
- Topic: [suggestion] Boomerang Update
- Replies: 9
- Views: 23266
[suggestion] Boomerang Update
For those that would skill Boomerang, they are pretty lackluster in their current state. Even with 4 or 5 throws a round, and the skill maxxed at 50, the damage is very limited, and far under what slings can output. Which is as it should be, but they should be a little more competitive. Perhaps for ...
- Mon Dec 03, 2018 6:07 pm
- Forum: General Discussion
- Topic: Petition: nerf events' rewards for 'Soloist' mode in TomeNET
- Replies: 11
- Views: 25359
Re: Petition: nerf events' rewards for 'Soloist' mode in TomeNET
It seems like the simplest solution is to not play events if you don't agree with the reward system, or redeem your deed for a luck bonus instead and then continue on your adventure. If you insist that walls must be built to remove temptation, I would argue that nerfing the rewards is not the soluti...
- Fri Nov 23, 2018 9:26 pm
- Forum: Bugs
- Topic: tomenet client 4.7.2 OSX build
- Replies: 0
- Views: 16052
tomenet client 4.7.2 OSX build
The 4.7.2 OSX build without sound and music packs can be found here:
https://www.chapelperilous.com/TomeNET- ... 64.tar.bz2
First time packaging this up on OSX so if I missed anything let me know.
https://www.chapelperilous.com/TomeNET- ... 64.tar.bz2
First time packaging this up on OSX so if I missed anything let me know.
- Wed Mar 09, 2016 6:23 pm
- Forum: YAST, Stories, Rumours
- Topic: Nightmare on Cursed street
- Replies: 5
- Views: 26104
Re: Nightmare on Cursed street
At least it didn't happen to you in IDDC! I got one of these ego rings 'A Cursed Gold Ring of Teleportation' stuck on me at 750 ft and managed to make it to 1000 and buy a scroll. I was playing a druid and nox made it pretty easy to clear out the level. One fun fact is that you can rest while telepo...
- Tue Feb 16, 2016 7:23 pm
- Forum: Bugs
- Topic: big_map in global.opt
- Replies: 1
- Views: 8616
big_map in global.opt
If big_map is specified in global.opt or global-x11.opt, the client will load in small map mode. The option will say big_map = yes, but it does not apply.
This happens on the Linux client, unsure about the others.
This happens on the Linux client, unsure about the others.
- Thu Jan 14, 2016 10:49 pm
- Forum: Strategies
- Topic: Istar 4 Dummies
- Replies: 4
- Views: 22873
Re: Istar 4 Dummies
Another tip, if you scribe your spells into multiple Codex/Spellbook/Grimore in the same order, they will be able to stack. With this, at least you can carry a couple to avoid a fragged book ruining your run.
a) 2 Codices of Fireflash/Reveal Ways/Vision {+,5} {!*U=}
a) 2 Codices of Fireflash/Reveal Ways/Vision {+,5} {!*U=}
- Fri Aug 14, 2015 7:48 pm
- Forum: Bugs
- Topic: Spell duration issue
- Replies: 1
- Views: 8656
Spell duration issue
I noticed something odd with duration on a couple of spells... At my current skill levels: Thunderstorm Air 8 43 53% dam 6d14 dur 14+d10 Ice Storm Water 11 36 5% dam 124 rad 1 dur 30 Now if I macro Ice Storm followed by Thunderstorm \e)m@11\r@Ice Storm\rm@11\r@Thunderstorm\r You successfully cast th...