Search found 27 matches

by Solanidae
Sun Nov 27, 2016 3:40 am
Forum: Strategies
Topic: Armored Runemaster
Replies: 2
Views: 21193

Armored Runemaster

http://www.tomenet.eu/guide.php?chapter=5.5 Runemasters can wear a decent amount of armor before they start getting penalized. With 20-30 points in combat you can easily fit a DSM into your setup. That combined with a +3 1.5h life weapon and a shield makes you rather tanky. Mage staff is unnecessar...
by Solanidae
Mon Oct 31, 2016 3:23 am
Forum: Ideas
Topic: Lost levels and item level requirements
Replies: 1
Views: 11963

Lost levels and item level requirements

I think you should be able to get ownership of an item if you were ever high enough level to use it, rather than your current level. Obviously I could just not die and it wouldn't be an issue, but hey that's why I play everlasting. I understand level requirements as an anti-twinking measure, but in ...
by Solanidae
Mon Oct 24, 2016 4:03 am
Forum: Strategies
Topic: Corrupted Mimic w/ Astral school
Replies: 1
Views: 14028

Corrupted Mimic w/ Astral school

With the change to mimicry where each point beyond 30 gives +5 mana, I've been experimenting with skilling astral on a martial artist Corrupted Maiar mimic. The nukes are pretty handy especially since in my experience making a regular mimic, a lot of the better forms have very costly spells later on...
by Solanidae
Tue Aug 30, 2016 2:54 pm
Forum: Gameplay
Topic: Boots are too rare
Replies: 20
Views: 66149

Re: Boots are too rare

Funny, that at 35+ lvl the most rare items become hats %) It seems players collecting only ESP hats at high-lvl. Quite hard to find one with blindness resistance+other resist. Auto ID hats are pretty cool too. Post-king there's also Morgoth's crown which has a lot of good things on it as well. As f...
by Solanidae
Tue Aug 30, 2016 2:49 pm
Forum: Gameplay
Topic: Spells
Replies: 5
Views: 26035

Re: Spells

Zil wrote:Also Elemental Shield no longer gives poison resist and is a mixed magic school spell.
Did it ever give poison resist? I know I dropped it after I got fire/acid/cold/elec immunities.
by Solanidae
Sun Aug 28, 2016 1:51 pm
Forum: Gameplay
Topic: Spells
Replies: 5
Views: 26035

Re: Spells

The main things I've noticed are: 1) Vision II now requires 40 points in divination rather than 35.2 with a bit of spell-power. 2) Manathrust III does a LOT of damage compared to what I remember the old manathrust doing, 50 mana 50 spell-power I'm doing like 1200 on average. I rarely used it in the ...
by Solanidae
Sun Aug 28, 2016 1:36 pm
Forum: Strategies
Topic: Istar 4 Dummies
Replies: 4
Views: 22474

Re: Istar 4 Dummies

Skill build is a bit outdated given the recent Istar spell changes. ATM I have 41.6 divination for a radius 2 Identify with 50 spell-power. 40 minimum for vision II.
by Solanidae
Wed Jul 06, 2016 6:07 am
Forum: Strategies
Topic: I'm heading to Angband ...
Replies: 4
Views: 22601

Re: I'm heading to Angband ...

The layout is pretty simple. There won't be any trees or mountains, just "." and "#". You can encounter most of the remaining uniques as early as -50, and you can grind -50ft until about level 48 or so. Great Wyrms are relatively common even at low depths so I recommend having a ...
by Solanidae
Sun Jun 05, 2016 11:47 am
Forum: Gameplay
Topic: Spells discussion
Replies: 2
Views: 17208

Re: Spells discussion

I haven't played a sorcerer or even skilled the nature school before so I'm not sure how good it is, but as you gain levels and your mana pool starts to improve the mana cost might not be so bad. That aside if you use project spells you can always heal party members with it
by Solanidae
Sat May 28, 2016 12:47 am
Forum: Ideas
Topic: Post your Builds
Replies: 4
Views: 14012

Re: Post your Builds

Here's a runemaster: http://tomenet.eu/skill_builder.php?b=15|11|10u-19-0o-21-1h-40-1i1a-1-1i I skill nexus/nether/mana cause they have the most useful signs. Health is good due to mediocre hit point pool, and a +3 life weapon makes it even more valuable. 20-40 points in Combat allow us to wear heav...