Search found 8 matches
- Sun Aug 29, 2010 11:41 am
- Forum: Bugs
- Topic: Window possitioniong (linux gnome)
- Replies: 1
- Views: 7973
Re: Window possitioniong (linux gnome)
devilspie
- Thu Aug 19, 2010 12:11 pm
- Forum: General Discussion
- Topic: TomeNET MIPS binary..
- Replies: 3
- Views: 11809
Re: TomeNET MIPS binary..
Nope. But you should have no trouble building it from source. Just disable the irrelevant stuff (like: probably X11) in the make file. I was running tomenet on one of these for a long time. On the other hand, if you're looking for a windows CE binary, that might be more difficult to get up and runni...
- Tue Jun 15, 2010 11:31 am
- Forum: Bugs
- Topic: Pernament wall
- Replies: 2
- Views: 10485
Re: Pernament wall
On entry to a new screen, I'm pretty sure you get placed on the nearest free square. I'd imagine there were lots of monsters against the wall around Gondo near where you entered.
- Sun Apr 04, 2010 5:42 am
- Forum: Ideas
- Topic: Lesser pot of restore mana
- Replies: 3
- Views: 11850
Re: Lesser pot of restore mana
Well, lesser mana potions aside, you can kind of avoid this issue by finding a mage staff, or amulet of mana regeneration, and/or skilling traumaturgy.
Either way, the low-level mage's style of play is supposed to be difficult. Trauma + Nox can help you pass through these levels very quickly, though.
Either way, the low-level mage's style of play is supposed to be difficult. Trauma + Nox can help you pass through these levels very quickly, though.
- Thu Jan 21, 2010 10:21 am
- Forum: Ideas
- Topic: chat color meanings
- Replies: 1
- Views: 8819
Re: chat color meanings
The only problem is bothering to remember them.
Re: Summoning
+1
Except the elder gods, anyway. But they should be able to summon one another. Cthulu should be able to summon Nyarlathotep, for example.
Except the elder gods, anyway. But they should be able to summon one another. Cthulu should be able to summon Nyarlathotep, for example.
- Thu Jan 07, 2010 7:07 pm
- Forum: Ideas
- Topic: Stealth, Infravision and Invisibility
- Replies: 0
- Views: 10783
Stealth, Infravision and Invisibility
Stealth should decrease with light radius, because announcing your presence to the entire room with a huge light radius isn't terribly stealthy. Consequently, rogues & vampires and etc. should be given an infravision boost, which should be tweaked so that it is more useful. If the idea is based ...
- Mon Dec 14, 2009 9:32 am
- Forum: General Discussion
- Topic: whazzup
- Replies: 9
- Views: 26132
Re: whazzup
Ah, I see. I wasn't logged in.