Search found 392 matches
Re: Golems
In theory, as golem parts belong to "Junk" treasure class, you would want to kill monsters that drop a lot of junk class items. Out of my head I'm not sure whether such monsters exist :D. See guide chapter (6.3) for treasure classes of items. You can search for monsters in-game too via ~lr...
- Thu Apr 11, 2024 12:13 pm
- Forum: Gameplay
- Topic: digging (and hello after years)
- Replies: 1
- Views: 10290
Re: digging (and hello after years)
Yes, +hit,+dam enchantments help its digging power. Quite significantly actually! Also, the more the digging tool weighs the better it can dig (but may be too heavy to wield if the character's STR is too low, which will give a warning message when equipping it).
- Thu Apr 11, 2024 12:08 pm
- Forum: Gameplay
- Topic: Rod of Detection
- Replies: 2
- Views: 837
Re: Rod of Detection
Ah sorry. Their level got adjusted, yes. But the mechanism of magic devices is that the fail rate can seem rather drastic when it's above certain break points, after which it can suddenly fall dramatically actually. As detection includes a lot of minor detection mechanisms it was moved from being a ...
- Thu Apr 11, 2024 11:07 am
- Forum: Gameplay
- Topic: Lesser known mechanics and easter eggs
- Replies: 0
- Views: 301
Lesser known mechanics and easter eggs
Some game mechanics are hardly known, yet people tend to find out about them earlier or later, well, at least sometimes :-p The intention of this thread is to keep track who finds out about the more obscure things and inform others about it, as it would be sad if once discovered things were actually...
- Sun Dec 17, 2023 10:50 pm
- Forum: Monster pictures and lore
- Topic: The Stormbringer
- Replies: 0
- Views: 9935
- Sun Dec 17, 2023 12:36 am
- Forum: Monster pictures and lore
- Topic: general fantasy, wizard & quasit (demon) familiar
- Replies: 1
- Views: 12396
Re: general fantasy, wizard & quasit (demon) familiar
Oh, nice Quasit!
- Sat Oct 28, 2023 3:15 pm
- Forum: Announcements
- Topic: Client updates
- Replies: 81
- Views: 637845
Re: Client updates
Client-side changes in 4.9.1: Improved guide-searching (via '/?' slash command mostly). Jukebox: SHIFT+ENTER plays music and sfx at maximum boosted volume. 3-way prompts (y/n/ESC) now handle ESC correctly. Skills screen: 's' can now find collapsed skills too. In the options menu (=) it's possible to...
- Sat Oct 28, 2023 3:14 pm
- Forum: Announcements
- Topic: Server updates
- Replies: 112
- Views: 688390
Re: Server updates
4.9.1 server-side changes: IDDC main towns now have target dummies. IDDC has a small, open 'refuge vault' patch every 500 ft on non-town floors, that offers a bit of respite, allowing you to sell loot at 50% price. IDDC: Money found in chests can now be picked up by any party member, not just the op...
- Thu Jul 06, 2023 9:13 am
- Forum: Bugs
- Topic: [FIX] Linux/OSX client - windows invisible on 1st start-up
- Replies: 0
- Views: 16237
[FIX] Linux/OSX client - windows invisible on 1st start-up
If this bug happens to you, download this empty template .tomenetrc file and put it in your home folder. It contains fixed window positions which should make all windows start up in normal state: http://www.tomenet.eu/downloads/.tomenetrc (Thanks to BinMonkey for reporting this. It should be fixed i...
- Mon Feb 13, 2023 1:29 pm
- Forum: Announcements
- Topic: Server updates
- Replies: 112
- Views: 688390
Re: Server updates
Server-side changes in 4.9.0c maintenance release: Player store search on the website now displays correct stock and SOLD OUT tag for @SB items. House list shows coordinates in x,y format same as worldmap sector format, instead of y,x. Fixed a glitch with beam projections that hit the final grid twi...