It's fixed now in the git repo. Thanks for pointing it out.
https://github.com/TomenetGame/tomenet/ ... d6d2df0894
Search found 203 matches
- Mon Dec 19, 2022 11:50 am
- Forum: Bugs
- Topic: "format not a string literal and no format arguments"
- Replies: 1
- Views: 375
- Mon Jul 11, 2022 10:11 pm
- Forum: General Discussion
- Topic: [HOWTO] Build and run tomenet windows client on manjaro linux
- Replies: 4
- Views: 2778
Re: [HOWTO] Build and run tomenet windows client on manjaro linux
Congratulations, you figured out how me and C. Blue do most of the development work for the Windows client. :D Btw, you should install SDL2 now. Looks like C. Blue decided to migrate to SDL2 just two days after you posted your instructions. I have some old instructions on how to manually cross-compi...
- Sat Jun 19, 2021 9:01 pm
- Forum: General Discussion
- Topic: #tomenet IRC channel has moved to Libera Chat
- Replies: 0
- Views: 2716
#tomenet IRC channel has moved to Libera Chat
The #tomenet IRC channel has moved over to Libera Chat because Freenode has launched a new network without migrating over user and channel registrations.
- Sat Jan 02, 2021 4:38 pm
- Forum: Bugs
- Topic: Elven Cloak of Protection without luck [SOLVED]
- Replies: 2
- Views: 9795
Re: Elven Cloak of Protection without luck
It's just a bug in the character sheet. Should be fixed now with this commit:
https://github.com/TomenetGame/tomenet/ ... 84272053b7
https://github.com/TomenetGame/tomenet/ ... 84272053b7
- Sun Nov 15, 2020 11:51 am
- Forum: General Discussion
- Topic: [SOLVED] Self compiled server isn't working
- Replies: 2
- Views: 6352
Re: Self compiled server isn't working
You should probably compile the server without SDL. SDL is only needed to build the client with sound support and it seems to break the server somehow.
- Sat Nov 07, 2020 8:31 pm
- Forum: General Discussion
- Topic: [SOLVED] client/w_play.c: No such file or directory
- Replies: 6
- Views: 8479
Re: [SOLVED] client/w_play.c: No such file or directory
Yeah, I think 4.7.2 doesn't compile with newer versions of glibc. The issue was that player.pkg is generated by passing it through the C preprocessor (cpp). The preprocessor injects a file from glibc at the beginning. That file had a comment block with a URL that tolua chokes on. We had a hack in ou...
- Tue Jun 23, 2020 9:43 pm
- Forum: Ideas
- Topic: [idea] Graphics
- Replies: 4
- Views: 10618
Re: [idea] Graphics
Interesting work. I'll need to test it when I have more time. Windows client runs just fine under Wine so you don't actually needs Windows for anything. That's what me and C. Blue do most of the time anyway. Just install the MinGW-w64 cross compiler. There's a separate makefile.mingw for cross compi...
- Sun Apr 05, 2020 4:31 pm
- Forum: Bugs
- Topic: Client flickering after window occlusions [Linux client 4.7.2]
- Replies: 4
- Views: 13484
Re: Client flickering after window occlusions [Linux client 4.7.2]
Yeah, it should be fine without the +1.
I see you also removed the struct copy. I didn't complain about the struct copy because it gets optimized away by the compiler. So the main benefit is that the code is more compact.
I merged the pull request.
I see you also removed the struct copy. I didn't complain about the struct copy because it gets optimized away by the compiler. So the main benefit is that the code is more compact.
I merged the pull request.
- Sun Apr 05, 2020 12:35 pm
- Forum: General Discussion
- Topic: TomeNET on Github
- Replies: 2
- Views: 7742
TomeNET on Github
Our git repository is now available on Github:
https://github.com/TomenetGame/tomenet
The early history was imported from CVS so it shows up a bit differently.
https://github.com/TomenetGame/tomenet
The early history was imported from CVS so it shows up a bit differently.
- Sun Apr 05, 2020 10:39 am
- Forum: Bugs
- Topic: Client flickering after window occlusions [Linux client 4.7.2]
- Replies: 4
- Views: 13484
Re: Client flickering after window occlusions [Linux client 4.7.2]
Nice work. I cherry-picked it into our git repository now. Your fix is quite similar to the latest Angband code: https://github.com/angband/angband/blob/master/src/main-x11.c#L1834 I think the " + 1" isn't necessary for x2 and y2. The Angband code is rounding down all the results. Angband ...