Search found 11 matches

by hootless
Fri Sep 01, 2017 5:15 pm
Forum: Ideas
Topic: [impression] Magic tier system (bound to spell scrolls)
Replies: 14
Views: 37795

Re: [impression] Magic tier system (bound to spell scrolls)

I like the idea of spell scrolls being needed for spellcasting, but I do wish that you could cast lower level spells from a high-level scroll. IE, you only have Manathrust III but you can still cast Manathrust I or Manathrust II.
by hootless
Wed Aug 30, 2017 1:24 am
Forum: General Discussion
Topic: Disabled items?
Replies: 1
Views: 8520

Disabled items?

I was looking through some of the /lib/game files (especially the object-kind file, k-info), and there's a ton of items that seem to be disabled. For example a few non-equipment artifacts (at the least a wand, a staff, and an artifact food), a portable hole, some scrolls. Do these actually work if I...
by hootless
Mon Aug 28, 2017 4:44 pm
Forum: Your creations
Topic: Windows Server
Replies: 54
Views: 242952

Re: Windows Server

While messing around with the code to try and fix it myself I did find a workaround for that particular problem, but I redownloaded the source and tried your fix instead. Both ways ended up leading to this error:

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by hootless
Sun Aug 27, 2017 9:39 pm
Forum: Your creations
Topic: Windows Server
Replies: 54
Views: 242952

Re: Windows Server

I'm trying to compile the source (4.7.1a) on windows using CygWin and I'm getting this error, anyone got any idea how I can fix this? I'd really prefer to not set up a linux environment to tinker with the code.

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by hootless
Sat Aug 26, 2017 8:20 am
Forum: Ideas
Topic: [Idea] New Class: Alchemist
Replies: 1
Views: 8479

[Idea] New Class: Alchemist

Basically a class that specializes in making potions from various ingredients (maybe mushrooms?) and throwing them at allies or enemies. I think it'd be different enough from the current classes to be pretty interesting, especially because it would be a sort of non-magical buff support.
by hootless
Wed Aug 23, 2017 9:03 pm
Forum: Ideas
Topic: [impression] Magic tier system (bound to spell scrolls)
Replies: 14
Views: 37795

Re: [impression] Magic tier system (bound to spell scrolls)

I think you're really making it out to be harder than it is. I pretty much exclusively play Istar, and managing spell scrolls isn't hard at all. It's only very slightly a pain to remake codices if I lose one when I die, but I spend a pretty decent amount of money making sure I have backups of every ...
by hootless
Wed Aug 23, 2017 5:24 pm
Forum: Ideas
Topic: [impression] Magic tier system (bound to spell scrolls)
Replies: 14
Views: 37795

Re: [impression] Magic tier system (bound to spell scrolls)

Not knowing what level spells are at each tier is somewhat fixed as of 4.7.1a. Levels required for every tier of every spell are now listed in the guide.
by hootless
Wed Aug 23, 2017 5:07 pm
Forum: Gameplay
Topic: Bree town monsters are too strong.
Replies: 5
Views: 23735

Re: Bree town monsters are too strong.

If you're hosting your own server (I am, playing on the official servers is way too laggy for me), you can edit the monster data files to lower the damage. Go into your server folder, then go to /lib/game and open up r_info.txt (if the text is just a jumble of info with no lines separated, try openi...
by hootless
Wed Aug 23, 2017 5:01 pm
Forum: General Discussion
Topic: Dungeon Stores?
Replies: 3
Views: 12660

Re: Dungeon Stores?

Awesome, thanks! I guess I've just never gotten far enough to see them, having trouble getting past level 30 haha
by hootless
Tue Aug 22, 2017 2:21 am
Forum: General Discussion
Topic: Dungeon Stores?
Replies: 3
Views: 12660

Dungeon Stores?

Are there any stores that can show up in standard dungeons besides "5" (the mushroom store)? The server config seems to imply that there are, but I've never seen one.