Search found 15 matches

by Faraday
Sun Sep 01, 2024 9:03 pm
Forum: Your creations
Topic: [graphics] Svechnik's graphics tileset for TomeNET
Replies: 2
Views: 18347

Re: [graphics] Svechnik's graphics tileset for TomeNET

Need all help to resize for most used sizes. There are more then 100 tiles in tileset and making different size version take a lot of hours. I need help for speeding this process. Information and tracking in the google sheet(link below). Just leave a comment if you taking a size and another comment...
by Faraday
Tue Jul 30, 2024 1:25 pm
Forum: Your creations
Topic: [graphics] Svechnik's graphics tileset for TomeNET
Replies: 2
Views: 18347

Re: [graphics] Svechnik's graphics tileset for TomeNET

Screenshots From https://github.com/EvgenijK/TomeNET-Tileset#more-screenshots Bree https://github.com/EvgenijK/TomeNET-Tileset/blob/screenshots/screenshots/Bree.png?raw=true Player Stores https://github.com/EvgenijK/TomeNET-Tileset/blob/screenshots/screenshots/Player_stores_3.png?raw=true Barrow Do...
by Faraday
Tue Jul 30, 2024 1:21 pm
Forum: Your creations
Topic: [graphics] Svechnik's graphics tileset for TomeNET
Replies: 2
Views: 18347

[graphics] Svechnik's graphics tileset for TomeNET

We made a first graphical tileset for TomeNET (16x22) Purpose of the tileset - bringing more graphics in the game, maintaining clear, easy understandable look. This tileset is highly inspired by Tangar's 1-bit graphics font (https://tomenet.eu/phpBB3/viewtopic.php?t=1149 / https://igroglaz.com/en/t/...
by Faraday
Sun Nov 15, 2020 7:53 pm
Forum: General Discussion
Topic: [SOLVED] Self compiled server isn't working
Replies: 2
Views: 23396

Re: Self compiled server isn't working

Thanks. that worked!
by Faraday
Wed Nov 11, 2020 4:03 pm
Forum: General Discussion
Topic: [SOLVED] Self compiled server isn't working
Replies: 2
Views: 23396

[SOLVED] Self compiled server isn't working

I cross-compiled tomenet.server.exe from WSL [Ubuntu 18.04]. When i start .exe it is just freezes with no output. Client compiled from the same source is working with no issues. Source is https://github.com/TomenetGame/tomenet I use i686-w64-mingw32. I had to change some lines in makefile.mingw to c...
by Faraday
Fri Oct 02, 2020 11:05 am
Forum: Ideas
Topic: [suggestion] BUFF window (temporary resistance indicator)
Replies: 8
Views: 60352

Re: [suggestion] BUFF window (temporary resistance indicator)

I did it for myself about a year ago (February 2020 i think). It only works on full size main window, because half-size window just don't have space for row of 5-6 chars. Logic is very simple: 1) when you receive message with "You feel resistant to ..." then the associated symbol drows und...
by Faraday
Wed Jun 10, 2020 4:41 pm
Forum: Ideas
Topic: [idea] Graphics
Replies: 4
Views: 32895

Re: [idea] Graphics

Wow, that's awesome!

What problems with compiling for Windows?

How this idea can be helped?
by Faraday
Fri Oct 25, 2019 2:01 pm
Forum: Your creations
Topic: Client modification to display temporary effects
Replies: 0
Views: 25962

Client modification to display temporary effects

I want to modify client to display more temporary effects(like resistances and ESP) in comfortable way(near the health bar ideally). I ran into several implementation problems: 1) it is not clear how to determine that a certain effect is acting. There are not many flags for temporary effects in pack...
by Faraday
Fri Oct 25, 2019 9:39 am
Forum: General Discussion
Topic: Halloween Event Level Limit?
Replies: 3
Views: 14536

Re: Halloween Event Level Limit?

Oh, i see now =)
I think we need one of developers here to answer correctly
by Faraday
Thu Oct 24, 2019 8:34 am
Forum: General Discussion
Topic: Halloween Event Level Limit?
Replies: 3
Views: 14536

Re: Halloween Event Level Limit?

Hi, part 8.6 is for "Alternative ruleset 'Ironman Server'". There is two game servers on tomenet official metaserver: with standard rulset and Ironman one located on ports 18348 and 19348 respectively. So, if you are plaing on the official server and dont't know about Ironman one, the limi...