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» (6.8c) Runespell Tables
» (7) Tactics & strategy
» (8) Miscellanous

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(6.8b) Runes & Runemastery
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(6.8d) Spell failure rate
(6.8c) Runespell Tables                                                         
-----------------------
Runecraft enables a breadth of effects, catalogued in the tables below.


Elements
--------
A table of every projectable element accessed through one or two rune skills.
Weight is the relative base damage for an element, which is similar to the
maximum damage caps per element listed in section (5.6). This value is averaged
towards half the magic damage cap of 1600 (so 800, by level 50) to produce the
approximate damage cap for any given runespell. ie. Fire damage >> mana damage!
Artifacts and certain items may be unaffected by the various elemental effects.
See section (5.6) for more information about elemental attacks.
-------------------------------------------------------------------------------
Rune     | Rune     | Element        | Weight | Status Effects | Affected Items
-------------------------------------------------------------------------------
Light    | Light    | Light          |   400  | Blindness      |
Darkness | Darkness | Darkness       |   550  | Blindness      |
Nexus    | Nexus    | Nexus          |   250  | Tele/Stat Swap | Most Items
Nether   | Nether   | Nether         |   550  | Level Drain    |
Chaos    | Chaos    | Chaos          |   600  | Confusion/Poly |
Mana     | Mana     | Mana           |   600  |                | Most Items
-------------------------------------------------------------------------------
Light    | Darkness | Confusion      |   400  | Confusion      |
Light    | Nexus    | Inertia        |   200  | Slow           |
Light    | Nether   | Lightning      |  1200  | DEX Drain      | Jewelry/Device
Light    | Chaos    | Fire           |  1200  | STR Drain      | Flammables
Light    | Mana     | Water          |   300  | Confusion/Stun | Scrolls
Darkness | Nexus    | Gravity        |   150  | Tele/Slow/Stun | Most Items
Darkness | Nether   | Frost          |  1200  | STR Drain      | Potions
Darkness | Chaos    | Acid           |  1200  | CHR Drain      | Many Items
Darkness | Mana     | Poison         |   800  | Poison         |
Nexus    | Nether   | Shards         |   400  | Cuts           | Potion/Scrolls
Nexus    | Chaos    | Sound          |   400  | Stun           | Potions
Nexus    | Mana     | Time           |   150  | Stat/Lvl Drain |
Nether   | Chaos    | Disenchantment |   500  |                | Magical Items
Nether   | Mana     | Ice            |   933  | Cuts           | Potion/Scrolls
Chaos    | Mana     | Plasma         |   933  | Stun           | Many Items


Spell Modifiers
---------------
A table of every runespell modifier. Modifiers alter the nature of a runespell,
influencing level, cost, fail rate, damage, casting time, radius, and duration.
-------------------------------------------------------------------------------
Name         | Lvl | Description
-------------------------------------------------------------------------------
Minimized    | + 0 | Best efficiency, worst damage, poor radius and duration.
Extended     | + 2 | Good efficiency, poor damage, best duration.
Compressed   | + 3 | Good efficiency and duration, worst radius.
Moderate     | + 5 | Balanced spell parameters.
Expanded     | + 7 | Poor efficiency and duration, best radius. Projects signs.
Brief        | + 8 | Poor efficiency, good damage, worst duration. Half energy.
Maximized    | +10 | Worst efficiency, best damage, good radius and duration.
Enhanced     | +10 | Specific form or other effect, see Enhanced Spell Types.


Spell Types
-----------
A table of basic runespell types. Type controls the form of the runespell, also
influencing level, cost, fail rate, damage, casting time, radius, and duration.
Spell types followed by (&) consume a rune and produce no spell effect upon
failure, instead resulting in an increased backlash to the caster compared to
other spell types. You must carry at least one physical rune of the associated
element to even attempt a sign or glyph spell (including enhanced versions).
-------------------------------------------------------------------------------
Name       | Lvl | Description                                       | Enhanced
-------------------------------------------------------------------------------
Bolt       |   5 | Fires a single target bolt, may be reflected.     | Beam
Cloud      |  10 | Damages an area about your target over time.      | Storm
Sign   (&) |  15 | Specific buff or other effect, see Sign Effects.  | Seal
Ball       |  20 | Targeted area damage that diminishes with radius. | Swarm
Wave       |  25 | High damage in an expanding area about yourself.  | Surge
Glyph  (&) |  30 | Set a glyph of warding that explodes when broken. | Sigil
Burst      |  35 | Focussed area damage, full damage across radius.  | Flare


Enhanced Spell Types
--------------------
A table of runespell types enabled by choosing the enhanced spell modifier.
These runespells use fixed attributes, since they are exclusively accessed.
Spell types followed by (&) consume a rune of the associated element when cast.
-------------------------------------------------------------------------------
Name       | Lvl | Description                                       | Basic
-------------------------------------------------------------------------------
Beam       |  15 | Fires a beam, damaging all grids in a line.       | Bolt
Storm      |  20 | A high damage, radius 1 cloud that follows you.   | Cloud
Seal   (&) |  25 | Enhances equipment with an elemental resistance*. | Sign
Swarm      |  30 | Fires a spread of level/10, radius 1 mini-balls.  | Ball
Surge      |  35 | Envelops all nearby monsters in damaging clouds.  | Wave
Sigil  (&) |  40 | Further enhances worn equipment, see Sigil Boni.  | Glyph
Flare      |  45 | High damage non-reflectable bolt, 33% backlash.   | Burst
-------------------------------------------------------------------------------
* Some elements grant these associated boni instead of a specific resistance:
  Inertia  |  Free Action
  Gravity  |  Feather Falling
  Ice      |  Cold and Shard Resistances
  Plasma   |  Fire, Electricity and Sound Resistances
-------------------------------------------------------------------------------


Sign Effects
------------
A table of runespell effects enabled by choosing the sign spell type. Effects
followed by a (P) are projectable when cast with the expanded modifier.
-------------------------------------------------------------------------------
Rune     | Rune     | Element        | Sign Effect       | Description
-------------------------------------------------------------------------------
Light    | Light    | Light          | Illumination      | Illuminates rooms.
Darkness | Darkness | Darkness       | Invisibility      | Grants concealment.
Nexus    | Nexus    | Nexus          | Teleportation     | Teleports yourself.
Nether   | Nether   | Nether         | Annihilation      | Percent life drain.
Chaos    | Chaos    | Chaos          | Polymorph Self    | As Chauve-Souris.
Mana     | Mana     | Mana           | Recharging        | Replenishes charge.
-------------------------------------------------------------------------------
Light    | Darkness | Confusion      | Reflection        | Redirects bolts.
Light    | Nexus    | Inertia        | Mass Stasis       | Halts monsters.
Light    | Nether   | Lightning      | Infusion      (P) | Brand, resist elec.
Light    | Chaos    | Fire           | Infusion      (P) | Brand, resist fire.
Light    | Mana     | Water          | Quench Thirst     | As potion of water.
Darkness | Nexus    | Gravity        | Mass Teleport-To  | Pulls monsters.
Darkness | Nether   | Frost          | Infusion      (P) | Brand, resist cold.
Darkness | Chaos    | Acid           | Infusion      (P) | Brand, resist acid.
Darkness | Mana     | Poison         | Infusion      (P) | Brand, resist pois.
Nexus    | Nether   | Shards         | Dig               | Breaks walls/doors.
Nexus    | Chaos    | Sound          | Disarm            | Breaks traps/doors.
Nexus    | Mana     | Time           | Haste         (P) | Temporary speed.
Nether   | Chaos    | Disenchantment | Resistance    (P) | Base (four) resists.
Nether   | Mana     | Ice            | Ice Shield        | +AC, ice damage.
Chaos    | Mana     | Plasma         | Plasma Shield     | +AC, plasma damage.


Sigil Boni
----------
A table cross referencing boni to element and item TVAL (type value). Boni are
restricted as with artifact creation regarding PVAL modifiers. Stat enhancing
boni have a chance to include a sustain, and boni occuring both generally and
on the item type specifically are more likely to occur. Some weapon/helm boni
are specific to staves, boomerangs, and crowns (see (8.4) Artifact Creation).

Abbreviations (in alphabetical order):
AM - Anti-magic shell (see (5.8) under NO_MAGIC)
Au - Aura
Ba - Base resist (acid/elec/fire/cold)
Bl - Blind resist
Br - Brand
c+ - Charisma bonus (PVAL Required)
C+ - Constitution bonus (PVAL Required)
Ch - Chaotic (see (5.8) for details)
Cr - Critical bonus (PVAL Required)
D+ - Dexterity bonus (PVAL Required)
EA - Extra attacks (PVAL Required)
FA - Free action
Fe - Fear resist
Lv - Levitation
Pl - Permanent Light (+1 light radius)
HL - Hold life
I+ - Intelligence bonus (PVAL Required) [Helm -- Crowns ONLY]
If - Infra-vision (PVAL Required)
Im - Immunity (One element only!)
In - Invisibility (see (5.16) for details)
MP - Max mana increase (PVAL Required) [Helm -- Crowns ONLY]
NT - Anti-Teleportation
Re - Reflection
Rh - Regen health
Rm - Regen mana
RR - Random resist from the "general mods" list, see (8.4) Artifact Creation
S+ - Strength bonus (PVAL Required)
SD - Slow digestion
SI - See invisible
SK - Random slay/kill flag
Sl - Stealth (PVAL required)
Sp - Speed (PVAL Required)
Su - Random sustain
Va - Vampirism (see (5.15) for details)
Vo - Vorpal (Quaking if blunt) (see (5.8) for details on 'IMPACT' and 'VORPAL')
W+ - Wisdom bonus (PVAL Required) [Helm -- Crowns ONLY]

-------------------------------------------------------------------------------
Element        | Any    | Weap | Shield | Armor | Cloak | Crown | Glove | Boot
-------------------------------------------------------------------------------
Light          | PlBlSI | SI   |        |       |       | BlIf  |       |
Darkness       | BlSI   | SI   |        |       | In    | BlIf  |       |
Nexus          | Su     | SK   |        |       |       |       | SK    |
Nether         | HL     | Va   |        | HL    | HL    |       | Va    |
Chaos          | RR     | Ch   |        |       |       |       |       |
Mana           | Rm     |      |        |       |       | MPRm  | MP    |
-------------------------------------------------------------------------------
Confusion      | FA     |      | Re     | Re    |       | W+I+  | FA    |
Inertia        | NT     |      |        |       |       |       |       |
Lightning      | Im     | Br   |        |       | Au    |       | BrD+  |
Fire           | Im     | Br   |        |       | Au    |       | BrS+  |
Water          | Im     |      |        |       |       |       |       |
Gravity        | NT     |      |        |       | Lv    |       |       | Lv
Frost          | Im     | Br   |        |       | Au    |       | BrS+  |
Acid           | Im     | Br   |        |       |       |       | Brc+  |
Poison         | Im     | Br   |        | C+    |       |       | BrC+  |
Shards         | Rh     | CrVo |        |       |       |       | Cr    |
Sound          | Sl     |      |        | Sl    | Sl    | Fe    |       | Sl
Time           | Sp     | EA   |        |       |       |       | EA    | Sp
Disenchantment | AM     |      | Ba     | Ba    | Ba    |       |       |
Ice            | SD     | BrVo |        |       |       |       | Br    |
Plasma         | Pl     | Br   |        |       |       | Fe    | Br    |
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(6.8b) Runes & Runemastery
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(6.8d) Spell failure rate