.==========================================================================+--. | TomeNET Guide | +==========================================================================+- | Latest update: 4. October 2024 - written by C. Blue (c_blue@gmx.net) | | for TomeNET version v4.9.2 - official websites are: : | https://www.tomenet.eu/ (official main site, formerly www.tomenet.net) | https://muuttuja.org/tomenet/ (Mikael's TomeNET site) | Runes & Runemastery sections by Kurzel (kurzel.tomenet@gmail.com) | | You should always keep this guide up to date: Either go to www.tomenet.eu | to obtain the latest copy or simply run the TomeNET-Updater.exe in your | TomeNET installation folder (desktop shortcut should also be available) | to update it. | | If your text editor cannot display the guide properly (needs fixed-width | font like for example Courier), simply open it in any web browser instead. +--- | Welcome to this guide! | Although I'm trying, I give no guarantee that this guide | a) contains really every detail/issue about TomeNET and | b) is all the time 100% accurate on every occasion. | Don't blame me if something differs or is missing; it shouldn't though. | | If you have any suggestions about the guide or the game, please use the | /rfe command in the game or write to the official forum on www.tomenet.eu. : \ Contents -------- (0) Quickstart (If you don't like to read much :) (0.1) Start & play (the basics) (0.1a) Character validation (0.1b) Colours and colour blindness (0.1c) Photosensitivity / Epilepsy issues (0.1d) Readability improvements (0.2) Command reference & keysets (0.2a) Text editing keys (0.2b) Slash commands (0.2c) IRC bot commands (0.3) Important inscriptions, Word of Recall (0.3a) The auto-inscription feature (0.4) Typical slang/abbreviations (0.5) Some hints and warnings (READ!) (1) Introduction (1.1) What is TomeNET? (Where can I get the latest sources?) (1.1a) Where do I get in contact? (1.1b) How do I set up IRC chat? (1.2) What is a rogue-like game? (1.2a) Where do I find more information about rogue-like games? (1.3) Goal and progress of TomeNET players (1.3a) Sauron, Morgoth and the Nazgul (1.3b) How to encounter the final boss: Morgoth, Lord of Darkness (1.4) History of TomeNET development (2) Installation & setup (2.1) Installing/updating TomeNET (Windows/Linux/OSX) (2.1a) Windows (custom/compilation) (2.1b) Linux (custom/compilation) (2.1c) Mac OS X (custom/compilation) (2.1d) FreeBSD (custom/compilation) (2.1e) Android (custom/compilation) (2.2) Installing sound and music packs (2.2a) Audio controls and config options (2.2b) Editing sound and music configuration (2.3) "Promoting" TomeNET on Steam ;) (2.4) Starting TomeNET and getting to play on an internet server (2.5) Client options (2.5a) Client options configuration files (2.6) Installing voice chat (2.7) Fonts (2.7a) Custom fonts (2.7b) Graphical tilesets (3) Creating a character & starting to play (3.1) Creating a new character (3.1a) Character modes (3.1b) Body Modifications (3.1c) Character names, collisions and reservations (3.2) The display (user interface) (3.2a) The encumberment bar (3.3) Chat, chat messages and chat modes (3.4) Inventory and equipment (3.4a) Subinventory aka Bags (3.4b) Start-up equipment & how to use it (3.4c) Item basics (3.4d) Item trading rules and exceptions (3.4e) Money (3.5) Preparing the first time for fighting enemies (3.6) Creating basic macros & inscribing items, predefined macros (3.7) Creating macros for ranged attacks & abilities (spells) (3.7a) Ability codes [contained within (3.7)] (3.7b) Quick'n'dirty macros (3.7c) The macro wizard (3.7d) Specifying directions and targets (3.8) Example macro sets (3.9) Macros with special keys (3.9a) Creating a chat macro for your party (3.9b) Alternative macros: Calling objects by their name (3.10) Experience, level-ups and skill points (3.10a) Experience points table (3.11) Death, ghosts and looting (3.12) Character timeout and account timeout (4) The world (4.1) Running, picking up items, fighting (4.1a) Auto-retaliation (4.2) Level and owner of items (4.3) Dungeon and tower types (4.3a) The jail (4.4) Terrain (4.5) Towns, shops, the dungeons (4.5a) Shops and their services (4.5a2) The casino (4.5b) Towns & town dungeons (4.5c) Dungeons (4.5c2) Example dungeon depth relations (4.5d) Dungeon bosses (4.6) Pits and vaults (4.7) Traps & trap kits (4.7a) Trap kit load effects (4.8) Dungeon, floor & vault feelings (4.9) Navigating on maps (4.10) Houses (4.10a) Player stores (4.11) Malicious effects players can suffer (4.11a) Drain effects (4.11b) Common recurring combat buffs (4.12) Malicious effects monsters can suffer (4.13) Extermination orders, events and Ironman Challenge (4.14) Time systems, speed (4.14a) In-game metrics (4.15) Swimming (4.16) Teleportation (5) Item and flag details, elements (5.1) Melee weapons, brands (5.1a) Melee weapon types (5.2) Ranged weapons, brands (5.2a) Fire-till-kill mode (5.2b) Throwing items (5.3) Slaying vs brands (5.3a) Martial Arts, brands (5.4) Application of attack-affecting item mods (5.5) Weight of weapons and armour, weight limits (5.6) Resistances & caps, immunities, susceptibilities (5.7) Qualitative classification, identifying & selling items (5.7a) Types of identification (5.7b) The EASY_KNOW flag (5.8) Special abilities of items (5.9) What does item xxx do exactly? (5.9a) Activatable items (5.9b) Artifacts and artifact resets (5.10) Destruction of items by elemental attacks (5.10a) Equipment damage from elemental attacks (5.10b) Item damage on the floor (5.11) Earthquakes (5.12) Curses (5.13) Vampirism (5.14) Invisibility (5.15) How abilities, resistances and boni stack (5.16) Experience-draining items (5.17) Digging (5.17a) Digging - exact calculation (5.17b) Digging - common example values (5.17c) Digging - further information (5.18) Recharging (5.19) Enchanting (5.20) Wraithform (6) Monster details (6.1) Monsters (6.1a) Normal, boss & unique monsters and how they spawn (6.2) Monster flags (6.3) Loot tables, treasure classes (6.3a) Special item drops of monsters (6.4) Monster attack mechanism, armour class, damage caps (6.5) Monster attack types and brands (6.6) Dispelling/banishing/turning monsters (6.7) Monster auras (7) Character details (7.1) Attributes (7.2) Skills, opposed skills (7.2a) Maiar initiation effects (7.2b) Demolition charges (Blast charges) (7.3) Abilities (7.4) Races (7.5) Classes/professions (7.5a) Start-up blows/round table (BpR) (7.5b) Titles (7.5c) Power levels (7.6) Sanity (or insanity) (7.7) Mimicry details (7.7a) Polymorph rings (7.7b) Useful low-level forms for weapon-based mimicry and more (7.7c) Druid forms (7.8) Spells and prayers (7.8a) Mimic powers (7.8b) Runes & Runemastery (7.8c) Runespell tables (7.8d) Spell failure rate (7.9) Parties, Iron Teams, guilds (7.9a) Guild halls (7.10) Magic devices, skill and ability (7.11) Parrying and blocking (7.12) Fighting/shooting techniques (7.13) PvP mode (7.14) Miscellaneous character properties (7.15) Character sheet boni page (7.16) Food consumption (8) Tactics & strategy (8.1) Preparing the inventory for diving into the dungeon (8.2) Preparing the equipment for diving into the dungeon (8.3) Surviving critical situations (8.3a) When you are stuck (8.4) Spoiler files (8.5) Monster tactics (8.6) Town/dungeon related hints (9) Miscellanous (9.1) 'The Art Not To Die' (9.1a) The worst kind of help (9.2) Character dumps (9.2a) High Score (9.3) Golem creation (9.4) Artifact creation (9.5) Reward item creation (9.6) Alternative ruleset 'Ironman Server' (9.6a) Special server type 'Arcade Server' (9.7) Game engine limits (9.8) Troubleshooting (0) Quickstart ============== This chapter is basically the heavily compressed version of chapters (2) which are about installing and chapters (3) which are about logging on and creating a character. If you like to read in more detail, maybe switch to (2) now instead. (0.1) Start & play (the basics) ------------------------------- A warning first, about character timeout: If you do not log in a character at least once every 365 days the system will automatically delete it along with its houses, to keep the database clean. So make sure you don't let your characters time out this way! (There will be an expiry warning about 60 days before this happens when you log on with any of your characters, to remind you.) Depending on the server settings, there might be a backup that allows restoration of deleted characters and their house contents to some extent. More information about character and account timeout at (3.12). If you are using Linux, you will find additional information about how to compile the game under '(2.1) Installing/updating TomeNET (Windows/Linux/OSX)'. If you use a foreign IME setting, eg korean or japanese, switch it to US-EN IME (compare problem 54 in the troubleshooting section (9.8)) or you might not be able to use most keys aside from arrow keys for basic movement. -Get the latest client from the project's main official site www.tomenet.eu. or from https://muuttuja.org/tomenet/ (Mikael's site, which features a monster-search and other stuff). If you're on Microsoft Windows, it is recommended to get the installer package instead of the zip archives. Note that the Nullsoft Installer framework (NSIS) TomeNET uses is an open source project (https://sourceforge.net/projects/nsis/), yet annoyingly there are a few badly maintained virus scanners that may give a wrong positive warnings for NSIS. In the past Avira was notorious for it but it seems they fixed it, nowadays it seems to be Acronis instead, at least at the time of writing these lines. Anyway, you can safely ignore those *ahem*. A fun fact: The TomeNET Winwdows version has never seen an actual Windows system but was created purely on Linux. -If you used the installer you will have a TomeNET icon on your desktop to start the game (and another icon for the TomeNET Updater). If you used the ZIP archive instead of the installer, you can run TomeNET from the unzipped folder by either double-clicking 'TomeNET.exe' or (this is a safe-fail in case your internet provider ever has DNS problems and you cannot connect to the server) by double-clicking 'TomeNET-direct.bat' to directly connect to official main server's IP address (37.187.75.24). NOTE: The official main server's hostname is "europe.tomenet.eu". In 2022, an official server located in the APAC (Asia-Pacific) region was added, to provide playable ping times for players from that region, its hostname is "apac.tomenet.eu". -You should now see a list of available TomeNET servers (except if you used TomeNET-direct.bat, which will always connect you directly to the first main server). Pick the first official server by pressing the 'a' key (or instead choose the APAC region server if your latency is better for that region). Now you are prompted to enter your account information: Name and password. Since you are a new player, you don't have these yet. There is no separate 'registration' process, just type in a name and a password of your choice! Make sure you remember your password and enter it carefully so you don't make a typo. The TomeNET client will, however, automatically store these crecedentials so next time you log in you can just hit ENTER key to confirm the saved name and password which will be automatically filled in for you. -Now you are presented with the account overview screen. It's just the list of all your existing characters. Since you don't have any yet, it's empty. Press 'N' (shift+n) to create a new character. -In this example we create a Half-Troll warrior, as it is easy for beginners: It can take a lot of punishment and at the same time dish out a lot of it too! The server should now allow you to manually choose your stats. In case you chose a (Half-Troll) warrior, try this: STR _at least_ 18/30 (to get a high number of attacks per round - the game client will even suggest 18/40 for minimum STR), CON as high as possible, INT as low as possible, spare points into DEX (especially!), WIS or CHR. If you decided to play a paladin make sure you have at least DEX 10. In case you can't reach STR 18/30, go for STR 18/20 instead, which should give you 2 attacks with a war hammer, your starting weapon. Then increase CON and WIS as high as possible, INT as low as possible, spare points (you shouldn't have any ;)) into CHR. (Paladins use WIS for casting spells.) If for some reason you can't even reach STR 18/20, at least go for STR 18/10, again DEX not below 10, then right after spawning in town discard the war hammer you start with and instead go buy a whip from store '3' (weaponsmith) or '4' (temple). This should give you a solid 2 attacks per round. If you decided to create a rogue, ensure that you have at least a STR of 15, and a pretty high DEX (the rogue's main stat) of 18/10. This will give you 3 attacks per round when dual-wielding your light starter weapons. Rest goes into CON or INT (rogue's main stat for spell-casting). If you made a druid, put couple of points into all, DEX, STR and CON, and keep your WIS relatively high since it's important for druidic spell-casting. Some druids might value high starting WIS more than any of the other stats for that reason. Explanation: CON affects your hit points, more CON -> more HP. STR (and DEX) determine your number of attacks per round. 18/30 in STR is enough for warriors to get 3 attacks per round with very light weapons (daggers or whips) regardless of how you modify your DEX. To get the 3 blows per round (BpR) you'll need to sell your heavy sword and buy a light weapon (3.0 lb or less) like a dagger or whip. That is more efficient than 1 or 2 BpR with your original sword! Later on when your character becomes more powerful you can switch back to heavier weaponry. Warriors don't really need INT so you should reduce it to spend the points on other attributes. WIS isn't really needed either, but it can be useful to endure sanity-reducing effects and increase your saving throw against certain detrimental effects. Details about how STR and DEX affect startup blows/round are given in (7.5a).) ---- PLEASE NOTE: ---- If you are new to the game, it is NOT recommended to choose one of these: Istar, Priest, Shaman, Adventurer, Runemaster. The reason is that these classes are hard to play in the beginning - compare introductory explanation in (7.5)! Recommended for new players are: Warrior, Rogue, Paladin, Druid and maybe Archer. -Make sure you DO NOT chose PvP mode. It's a restricted special thing that has nothing to do with the normal gameplay at all! (See (7.13) for info). -It's strongly recommended to not choose 'fruit bat' body either :). Now you're in the game and should see the town of Bree. Note that all following keys mentioned assume that you use the normal (aka non-roguelike) keyset! If you use rogue-like keyset, refer to (0.2) for a full list of command keys under that setting. -To chat, press the colon key ':' . Don't hesitate to ask other players if you have any problems with getting started. (For details about chat features see (3.3).) -To run, press SHIFT + where direction keys are on the number pad 7,8,9, 4,6, 1,2,3. Running often requires that Numlock is turned off (press the 'Num' key above your number key pad on the right side of your keyboard, so the green light is off). If SHIFT+ doesn't work on your system, you can press the dot '.' followed by a direction key. (If you use rogue-like keys, see section (0.2)!) You can also use the arrow keys to move, but the numpad is better since it allows you to move diagonally too, which is very important. -You can wear/wield your armour/weapons by pressing 'w' and choosing them from your inventory which is displayed in the bottom right window. To take off an equipped item, press 't'. The item will be returned to your backpack (aka your inventory). -You can pick up items if you stand on them and press 'g'. Items that are especially valuable in the beginning are magic wands and staves, so make sure to pick those up, identify them with a scroll of identify, and sell them to the magic shop in town. -You can drop items with 'd' or destroy items with 'k'. -You can enter stairs down/upwards by standing on them and pressing the corresponding key '<' or '>'. -You can press '?' to get a short in-game help. The actual list of commands and further info are contained in this guide. -Nearby the starter town (Bree) there's often a 'training tower' which is a good place to start because if you die there nothing will happen except a slight loss of experience and gold. Ask people where the dark-green '<' symbol (the tower entrance) is found. Usually to the lower-right of the town centre. -If you die outside of the training tower you will usually turn into a ghost. This ghost cant wear any items, so it's a good idea to care about being revived. To get revived, either visit the temple in town (it's a green '4') or ask another player to read a 'Scroll of Life' while standing next to you. While you're a ghost you can freely float up/down by pressing '<' and '>'. -If you have any parchments like 'Guide to Middle Earth' or 'The Gazette' in your inventory (bottom right window) you can read those by pressing 'r' to read. They don't do anything, just a short read containing some information. -If your character gains a new level it also gains skill points. To distribute those, invoke the skill screen with SHIFT+G. (See (3.10), (7.2) and (8.5).) -If you don't like your character and want to delete it, you may commit suicide by pressing SHIFT+q or CTRL+k and double-confirming the following questions with 'y' and '@'. -Press '@' key to see a list of players who're currently online. A grey '(O)' is in front of a player name, it means that player is using an outdated client. It's very important to keep your client up to date! If another player's character level is displayed in light blue colour, that means he is within sensible level range of you to form a party! Press SHIFT+P for party menu. One of you has to create the party and add the other one. A name displayed in dark blue is an admin. A name displayed in purple is a 'winner', ie a player who managed to beat the game boss, Morgoth, the Lord of Darkness (and hasn't died since). A name displayed in red is a ghost, ie a player who died. :( A name displayed in dark grey is a player who is currently inside the special 'Ironman Deep Dive Challenge' dungeon. -A few other important keys are: ~ knowledge menu (all of your character's knowledge, plus artifact/monster spoilers under ~6 and ~7 respectively.) Or type "/know" in chat. = game options menu. % macro menu ('macros' are hotkeys, allowing you to bind certain actions to a single key press). (More about macros in (3.6) up to (3.9b).) SHIFT+P form a party with your buddies. You share experience in a party and you can always see each other on the map and your team mates' current world location in the player list (accessed with '@' key). (SHIFT+O if you are using rogue-like keyset.) SHIFT+L look around the map. Very useful to locate team mates ;). (CTRL+W if you are using rogue-like keyset.) CTRL+U the audio mixer menu (the hotkeys for toggling master/music work outside of this menu too). (CTRL+F if you are using rogue-like keyset.) CTRL+Q quit the game. Safest way is to quit in a town, not in the dungeon! -Note that your character's "speed" may change. Speed is the factor telling you how fast your character can move, fight or perform any other kind of action. If your character's speed gets increased (for example by drinking a potion of speed) you will see a green indicator (for example 'Fast +10') at the bottom line of the main window. If your character loses speed, for example by carrying around too many heavy items in your inventory, you will see a light brown indicator (for example 'Slow -3') at the bottom line instead. (0.1a) Character validation --------------------------- When you create a new account, it will always start out as "invalid". This just means that it is in a trial phase and needs to be approved by an admin or another player who has validation privileges. This is done to prevent spam. Invalid characters cannot drop items, privately chat with other players, or advance beyond level 25. Usually, all you have to do is to keep playing/stay online for a bit until an admin or someone else who possesses validation powers logs in, notices that you are new, apparently not a spammer or duplicate, and validates your account. If that doesn't seem to happen, just ask in chat openly. Pressing '@' key will show the list of logged in players. A yellow '(I)' before a name will indicate an 'invalid' account. You could continue reading at (3.2) now, which explains the user interface, or glance at (8.1), (8.2) or (8.3) first which explain some basic strategy. If you ever get stuck in a problematic situation where you feel you either cannot defeat a certain monster or you cannot advance your character the way you'd like to, check out (8.3a)! (0.1b) Colours and colour blindness ----------------------------------- The easiest way to modify colours and to switch between predefined palette sets for certain colour blindness types (deuteranopia, protanopia, tritanopia) is to go to the = C options screen where you can set all of this. Don't forget to press 's' to save your changes. You probably want to turn off the option 'palette_animation' in = 1 if you use any colourblind mode or your own customized colours, because palette animation will override colours with interpolations of the 'normal' palette scheme. (palette_animation only has effect on colours while you are outdoors though.) Alternatively you can modify the colours by editing the game's config file: On Windows OS that is TomeNET.ini (in your TomeNET folder) and on Linux and OS X that is .tomenetrc (in your user's home folder). The settings in these files are called 'Colormap_N=#xxxxxx' in TomeNET.ini and 'colormap_N #xxxxxx' in .tomenetrc, where N is an index from 0 to 15 as TomeNET uses 16 different colours, and xxxxxx is a hexadecimal code where the first two digits determine the amount of 'red', the middle two the amount of 'green' and the last two the amount of 'blue'. Two-digit hexadecimal numbers go from 00 to ff instead of the decimal numbers' range which goes from 00 to 99. Basically, hex doesn't stop at 9 but at '15'; 'a' = 10, 'b' = 11, 'c' = 12, 'd' = 13, 'e' = 14, 'f' = 15. Also, '10' in hex does not mean ten, but sixteen (in our decimal system)! So a hex number #00001c means: 1 x 16 + 12 = 28. However, you don't really need to know all of this just to modify the colour values. Just now that after 99 the next higher step is 9a, up to 9f, and then the next is a0, with the maximum value being ff (which is 255 in decimal). When modifying the colour table in the config file, you can test the results in the game by logging in and typing the "/col" command in chat. It will display a table of all colours for you to check how they look like. Note that the colourmap entry #0 is fixed and cannot be changed, it is always #000000 aka black (no red + no green + no blue). (0.1c) Photosensitivity / Epilepsy issues ----------------------------------------- If you are especially photosensitive, the screen-lighting effect used for thunderstorm weather might impact you. There are also a few minor especially fast-flickering effects. You can disable all of these in the game options by pressing the following keys in game to access the various options pages (1-7): = 1 view_animated_lite (fire-based lamps will flicker in yellow/orange) = 1 no_weather (disables all weather particles: raindrops and snowflakes) = 1 disable_lightning (the aforementioned thunderstorm flash) = 3 flash_player (your '@' flickers brightly whenever you change location rapidly to make it easier spotting yourself on the screen) = 3 recall_flicker (show animated colours in the various game windows) = 3 flash_insane (your '@' flickers rapidly when your sanity is very low to alert you of impending no-ghost-death by sanity) = 3 no_flicker (disables all fast-flickering colour animations. This can make it quite hard to distinguish monsters though.) (0.1d) Readability improvements ------------------------------- If the dark blue colour is not well readable on your screen, you can edit it like all other colours in = c or alternatively by editing your config file (TomeNET.ini on Windows, .tomenetrc on Linux and OS X) and find the line 'lighterDarkBlue'. In TomeNET.ini set it to 1 instead of 0, in .tomenetrc uncomment the line by removing the leading '#' symbol. Restart your game client. If you have trouble deciphering long price tags or experience point amounts, press = 4 and try the option 'colourize_bignum' at the bottom of that options page. It will colour prices and XP alternatingly in 3-digit columns. (0.2) Command reference & keysets --------------------------------- Can be different depending on OS / configuration. If you use a foreign IME setting, eg korean or japanese, switch it to US-EN IME (compare problem 54 in the troubleshooting section (9.8)) or you might not be able to use most keys aside from arrow keys for basic movement. This chapter consists of three subsections: Command keys, Text editing keys, Slash commands. Command keys ------------ Key combinations with CTRL key can be entered in the macro menu by prefixing the key with a '^' symbol. For example, a macro to force-stack an item in normal keyset could be 'K0', but in rogue-like keyset (where force-stack is CTRL+C instead of K) it will be '^c0' instead (or you can use a capital letter: '^c0', it's actually the same when using ^ codes). Keys: The first key is of the 'original Angband keyset', the second key is of the 'rogue-like' keyset. Some people prefer to use that one. You can change it in the options menu, which you invoke with '=' key. Walk into a direction: Original keyset Rogue-like keyset Rogue-like (running) 7 8 9 y k u Y K U 4 6 h l H L 1 2 3 b j n B J N In addition, the rogue-like keyset has tunneling on the movement keys if the CTRL key is pressed together with one. CTRL is expressed by prefixing the key with '^', so the rogue-like keyset for tunneling is: ^y ^k ^u ^h ^l ^b ^j ^n (The normal keyset has no directional keys for tunneling, so you'd have to create macros if you want that.) You can also use the arrow keys instead of the Numpad keys for movement. (Pressing '5' will make your character try and pick up an item, same as pressing 'g'). SHIFT+ runs into that direction. Numlock must probably be turned off, depending on your system. (Numlock is the key labeled 'Num' above the number key pad on the right side of your keyboard. A green lamp usually indicates whether it is on or off.) You can also run by pressing the dot '.' followed by a direction key. . . Allows you to run (same as SHIFT+direction key). ; ; The 'walk' command, it allows you to walk one step. This is not really needed for anything usually, since you can just press the directional keys given above instead for walking. NOTE: The ';' key is by default overridden with a macro to provide a quick guide search instead of its normal function. i i display your inventory. You can then press SHIFT + inventory slot letter to paste that item name into chat. You can also type \\ shortcut in chat to paste an item right into some text you are writing, eg "\\a" for the item in your inventory slot 'a)'. e e display your equipment. You can then press SHIFT + equipment slot letter to paste that item name into chat. You can also type \\ shortcut in chat to paste an item right into some text you are writing, eg "\\A" for the item in your equipment slot 'a)'. I I inspects an item, showing its special abilities in case it has some. To examine an item you must either have bought it from a shop or *identified* it. Mages can learn *ID* spell "Greater Identify", some shops offer *ID* service (see (4.5a)), or you can use a scroll of *identify*. If the item hasn't been *identified* yet, you will only see basic information. If the item could in theory have powers that will only be clear after *identification* then inspecting the item will tell you: "It may have hidden powers.". In this case you should always go and *identify* it because its selling value will also increase greatly in case it turns out to indeed have hidden powers. See (5.7) for more information about ID, *ID* and shops! If you examine weapons, it always tells you the weapon class (sword/blunt/axe/polearm) as well as if it's 1-, 2- or 1,5-handed. w w wear/wield an item from your inventory (weapons, rings, amulets, light sources, armour, ammunition, tools). W W wear/wield an item, same as 'w', but tries to use the second available slot in case two inventory slots are both egligible. Starting in 4.8.0 this can also be used to wield a digging tool as a weapon. You will still use it for digging too. If you try to dig while having a digging tool equipped in the weapon slot and another one in the tool slot, the better one of the two will be used automatically. You won't get weapon-skill specific boni applied in combat though, as digging tools count as neither of any of the four weapon classes. t T take off an item. (Note: Item inscription must still be @t) x S swap an item. This is basically like both "wear/wield" and "take off" in one command. This makes only sense if it is used with an item that has been _inscribed_ accordingly, for example "@x4": When the item is currently in the inventory, it will be equipped. If it already is equipped though, then it will be taken off. Note for rogue-like keyset: Although the key is 'S', the actual item inscriptions must still use 'x', eg '@x0' when the macro is 'S0'! q q quaff a potion. If you enable the 'keep_bottle' option (it's in =8 at the time of writing this) your character will retain an empty bottle which you can fill at a fountain. r r read a scroll. E E eat food. Hunger can kill you, if you don't eat for a longer while, depending on your character. You will see a yellow 'Hungry' appear below the status bar on the left side in the main window, then it will change gradually to 'Starved' in orange/red colour (or 'Weak' in game version <= 4.8.0) and you will start getting paralyzed by the lack of food! Finally you will start losing hit points and eventually die from starvation. (Draconians can eat firestones to gain temporary special abilities, see (5.9). Players in dragon form can eat them too.) F F fuel your light source. Use oil for lanterns, and torches to fuel another torch. f t fire ammo from your quiver. v v throw an item from your inventory. b P browse (peruse) a book. m m use an ability/skill (ie cast a magic spell, lay a trap, use a technique, polymorph into a monster form or back to normal, cast a monster-spell while polymorphed, enter a combat stance). a z use (aim) a magic wand. z a use (zap) a magic rod. u Z use a magic staff. , , or.. g g pick up an item from the floor. You have to stand on the item to do that. You can also pick up an item by pressing '5' on the number pad while numlock is turned off. Gold is always picked up automatically. If you stand on a pile of different items, the top-most type of item will be picked. NOTE: The ',' key has by default a "reply to last private chat" macro on it, so you'll have to use 'g' key instead or delete the macro from the comma key, if you want to use it to pick up items. CTRL+G CTRL+Z pick up exactly one piece from a stack of same type of items. K CTRL+C forcibly combines a level 0 item in your inventory with other items of the same type that aren't level 0 ('force-stack'). Be warned, that this will change the level of all the items involved to 0 so they will become untradable. C C see a character overview. L CTRL+W look around your current sector/floor, using direction keys. Hit ESC to exit this 'locate' mode again. M M display either the world map if you're not in a town or in a dungeon, otherwise display a minimap of the town or of your currentl dungeon level. If you want to see the world map while you're in town or in the dungeon, press ~ and choose "Wilderness map" there. You can scroll around the map via directional keys. s s search adjacent fields, objects or walls for hidden traps or doors. S # enter 'searching mode'. You will search your adjacent fields once each turn. If you stand next to a room and you want to find its hidden door, turn this on and run along its walls until you find it. Being in searching mode will slow you down so you will want to turn it off as soon as you found what you searched for. Another useful thing it does however is prioritizing traps over items visually. Turn it on if there are already detected traps nearby that are currently covered by items, to clearly spot the traps underneath. V V enter/leave 'cloaking mode'. This can only be used by rogues. It will take a couple of turns to perfectly cloak your physical appearance and body warmth pattern, after which you will be completely invisible to monsters who use normal sight or infra-vision. Only a few monsters who are able to utilize ESP (telepathy) or have especially powerful detection will still notice you. Those are eyes, angels, Nazgul, nether guards, and those unique monsters which are both SMART and POWERFUL at once. Taking damage (HP/sanity/experience), attacking, and some other actions will immediately break cloaking. Damage or drain from floor terrain, items or monster form will not affect cloaking, but suffering from black breath will. Auto-retaliation is disabled while cloaked, except for the Stormbringer (which will break the effect of course). If you attack a monster while cloaked, it'll count as backstab, making full use of your 'Backstabbing' skill if you have trained it. See (7.2) for 'Backstabbing' details! Some 'noisy' actions such as drinking a potion will only temporarily weaken your cloaking: Your colour will go from dark grey to normal grey for a short time, during which you are not effectively cloaked. If you avoid taking damage or performing any action that breaks cloaking during this time, you will go back to being perfectly cloaked. The duration of cloaking being weakened will vary depending on which action you performed. Cloaking will always reduce your light radius to 1. Darkvision however is not affected by this and retains its normal radius. Cloaking will in turn increase your searching, greatly increase your stealth, but decrease your speed. Sneakiness skill may very slightly reduce the speed decrease. Note: Cloaking has no effect on shoplifting; it breaks on entering any shop. Note: Although ESP is supposed to detect cloaked targets, for now cloaking still overrides ESP of other _players_ for the sake of PvP usage, similar to invisibility. (Also see (5.14) for details on 'normal' invisibility.) A A activate an item. Usually an artifact, a dragon scale mail or a ring of polymorphing (shapechanging). T + + tunnel (dig) through an obstacle or a wall. R R rest. Your hit points, mana and stamina will regenerate faster while resting. Note that you cannot rest while being afflicted by any continuous damage effect (eg while poisoned). o o open something. c c close something. c while in a store: Paste an item name, its price and the store symbol into chat, in case you want to tell other players about it. You can also type \\\ shortcut in chat to paste an item right into some text you are writing, eg "\\\a" for the first item on the store page you are currently looking at. Also see \\x, \\X and \\\x further below. d d drop an item. $ $ drop some gold. You can use 'k' and 'm' for thousands or millions, example: 3k -> drops 3000. 2m -> drops 2000000. You can also do things like 2m43 to drop 2430000 gold pieces or k6 to drop 600. D D disarm a trap. This yields experience points, depending on the trap type. (Note that you won't get experience points for disarming traps via magic spells or magic devices.) Also see (4.7) for details about traps. k CTRL+D destroy an item. (Note that artifacts cannot be destroyed this way.) G G skills screen. B f 1) bash/force something (ie a stuck door). If the door crashes open, it softens the sleep of nearby asleep monsters somewhat (similar in effect to the /cough command). 2) use the fighting technique "Bash", if learnt, to shield-bash an enemy. This action costs 6 stamina and requires a shield. It will inflict damage depending on shield weight and your strength and a stun effect (modified by Combat skill) on your target. For details, see (7.12). 3) depending on server settings you can also bash a non-hostile player in order to try and push past him, effectively switching places with him. Use it if someone is blocking a dungeon staircase by standing around afk on it for example. l x look at a player/monster/object (use direction keys for targetting). Similar to targetting, while looking you can press 'p' to switch to manual cursor positioning, allowing you to look at a specific grid, then press 'l' again to confirm. j CTRL+A attempt to steal from players (not recommended!). U CTRL+X use Ghost powers. These are only usable by player-ghosts ie by players who died and because of that turned into a ghost. Using these will drain your experience (XP points) permanently. So using up too much XP may reduce your character's level permanently in turn. If you run out of XP points, your ghost fades away and cannot be resurrected again, which means your character will be permanently erased, same as on a ghost-death or an unworldy character's death. NOTE: Ghost powers are currently not available. CTRL+S spike a door (using iron spikes, the door will be jammed). p p Concentrate on opening your mind for telekinesis. ("You open your mind.." and "You close your mind.") You need to open your mind in order to receive items from other players by telekinesis. If you are not concentrating, they will receive an according message, telling them that using telekinesis on you is currently not possible. Hit 'p' again to stop concentrating and close your mind. Certain spells of the mindcrafter class might also require players in the same party to open their minds in order to work or to affect them as intended. Having an open mind can make it easier for psi/confuse effects to affect you. h CTRL+E sell/buy a house or change house parameters. See (4.10). P O party screen. Form/disband/modify a party with other players here. In a party you will share experience points if you are within 7 character levels to each other and on the same dungeon/tower level respectively the same worldmap/wilderness sector. See (7.9) for details! For winners (queens/kings/empresses/emperors) the range is 11 levels instead of 7. H CTRL+G re-apply client-side and (if 'auto_inscr_server' option is enabled) server-side auto-inscriptions to an item. CTRL+U CTRL+F Displays/exits the audio mixer settings. (Also see (2.2).) Note: Mixer settings are saved automatically, provided you use CTRL+Q to quit. (Compare troubleshooting section (9.8), PROBLEM 22.) Here you can set audio volume for sound effects and music or mute them separately. The hotkeys for muting work outside of the mixer screen too, during normal gameplay. If you haven't installed a sound or music pack, you can do that by running the TomeNET-Updater or by downloading packs manually (for download links see the 'download' page on the TomeNET homepage for official packs, or look in the forum for user-made packs). CTRL+N CTRL+V Toggles audio. Shortcut for master toggle in the mixer settings. This hotkey works outside of the mixer screen too. Note: If you press this while in chat prompt, you will instead cycle forwards through lines you previously typed - also see CTRL+P key, which cycles backwards. CTRL+C Toggles music. Shortcut for toggling it in the mixer settings. This hotkey works outside of the mixer screen too. NOT AVAILABLE IN ROGUE-LIKE KEYSET. SPACE Stop executing repeatable actions such as searching, tunnelling or disarming traps. Also stops active fire-till-kill shooting and any preparations for a shooting technique (flare missile, precision shot, barrage). < or > go upstairs/downstairs. Press '>' to use a void gate (violet '+'). Void jump gates teleport you to their counterpart and vice versa giving you a message "You fall into the void. Brrrr! It's deadly cold.". Draconians can get harmed by using void jump gates, see (7.4). If you take staircases up/down, you'll receive the 'stair GoI' buff, see (0.4) for details on that. { inscribe an item. If the first character is a backslash '\', then instead of overwriting an existing inscription the new inscription will either replace a part of the current one or otherwise be appended at its end. Replacing happens if the backslash is followed by either @ or ! or # which indicate special inscription "parts". Examples: An inscription "abc !k @S- xyz" that is inscribed "\@S50k" will turn out "abc !k @S50k xyz". If it is instead inscribed "\!ds" then it will turn out "abc !ds @S- xyz". When replacing the # part or an @P part, the whole rest of the inscription is replaced. For @P this is so because player names may contain spaces, so those cannot be used as reliable delimiters. Instead of replacing a tag, you can also remove it by doubling the tag type character, examples: "\@@S" will remove the price tag from an item. "\@@" will remove the first @-tag of any type. "\!!" will remove an "!" tag. "\##" will remove the whole part that follows after the '#' character. To simply append a new inscription to an existing inscription, enter '\\' at the beginning of the new inscription. } remove inscription from an item. / in general, use an item (combines q,r, etc..). This can be useful if you run out of macros for a specific action, for example if you already use @m0...@m9 and still have more spell books/scrolls in your inventory, you can inscribe the remaining ones @/0...@/9. Or you could create a macro *t/0- and bind it to a certain key, and then inscribe a useful wand or staff @/0 without having to pay attention to whether you're currently using a wand or staff there (or rod, of course), as a sort of 'special power button', for example a staff of slow monsters (very handy at low levels) or a wand of light to kill orcs, jellies, and other light-sensitive critters. Note that in the spell book example above, you could of course just use call-by-name instead so you won't need any inscriptions at all (3.9b) ! ~ display further information of your (character's) knowledge. Point (2) and (7) here are especially helpful for mimics: In ~2, the number shown in round brackets before each monster name is the same they have to enter for their ability: 'Polymorph self into a specific form' In ~7 you can check out all features of a monster. You can also enter the slash command "/know" in chat to access the knowledge menu (without quotes). @ displays a list of players currently on the server. Note that a yellow '(I)' before a name stands for 'invalid', and means that this player is still awaiting account validation by an admin. Also, if a grey '(O)' is in front of a player name, it means that player is using an outdated client. It's very important to keep your client up to date! (Same command as ~a) If another player's character level is displayed in light blue colour, that means he is within sensible level range of you to form a party! Press SHIFT+P for party menu. One of you has to create the party and add the other one. Additional info that may be shown in @ screen: 'Silent mode' Means the player has enabled the 'limit_chat' option, which restricts chat to players on the same dungeon floor as him, except for private/party/guild messages. 'Private mode' The player has used the '/ic' command to ignore all chat except for private or party messages. '*Private* mode' The player has used the '/ic *' (or alias /dnd) command to ignore all chat except for party messages and private messages from party members. (Note that none of these chat restrictions will prevent you from seeing administrative broadcasts or messages - those are always visible.) If the server has specific PK-rules enabled, there are additionally: 'PK' Player participates in player-killing. 'SAFE' Player does not participate in player-killing. 'Newbie' Player cannot participate in player-killing. 'Killable' Player can get killed by other players. To modify the PK status of your character, use the '/pkill' command. Note: PK is disabled by default on our official main servers. % edit your macros (see from (3.6) to (3.9b)). & edit your auto-inscriptions (see (0.3a)). = edit your preferences. Most important entries here are.. User Interface Options: "Rogue-like commands" will change your keyboard layout to the original Rogue key definitions. "Flicker messages in recall" will allow you to see animated messages in the bottom left window (message history). "Always show lists in item/skill selection" will always show a list of possible choices if you use commands that require you to make a selection from a list of choices. A lot of audio options; note that on systems where the /page command won't produce a native beep sound, you can enable sound system paging instead here! (Of course you can also enable it on all other systems too, which might be nicer than the system beep). Gameplay Options: "Set 'AFK' mode automatically" will set you afk after some minutes of inactivity. "Automatically open doors" makes your character try to open a door just by moving towards it. "Automatically disarm traps" makes your character try to disarm a trap just by stepping onto it. "Automatically tunnel walls" makes your character tunnel through a wall just by moving towards it. "Scroll the screen more frequently" helps to avoid death by attacks that came from off-screen. However, this option can be a bit irritating. : type a chat message. To whisper privately, enter : eg: Johnjohn:hi! - actually the first few letters of the target player's name are enough, as long as it's distinct from anyone else who is currently online, like: Joh:hi! You can also use a player's account name instead of his character name to send him a private message, makes it easier if he keeps relogging between characters a lot. You can also enter a slash command here, for example "/afk". Press TAB to cycle between different chat modes, such as party-chat. For details about chat features see (3.3). For details about slash commands, see further below in this paragraph. There is also a /say command for talking to players nearby, and a /shout command for waking up monsters! See further below. To copy/paste text from and to chat, see CTRL+K/CTRL+L keys under subchapter (0.2a) further below. ' lets you peek at the equipment of party members or players within sight. # displays the high scores (same as ~c). See (9.2c) for details. (Note: If you press this while browsing any text you can jump to a line number of your choice.) | displays the unique monster list (same as ~1). X this key carries a predefined macro: Quickly swap between two equippable items. They must be inscribed '@x0'. (It's basically just the macro 'x0' bound to shift+x key.) You can remove this macro in the macro menu, just like any other macro, if you don't like it. , This key carries a predefined macro: Reply to the last private message you received. It's simply the macro ':+:' bound to a key. You can remove this macro in the macro menu, just like any other macro, if you don't like it. _ Two uses, regarding a) fountains or b) item piles: a) Main: Drink from a fountain. You must be standing on the fountain. Fountains can have good/bad/no effects. There is no fountain of death, neither one of detonations, so you won't get instakilled. If you see a message 'You feel less thirsty' that means the fountain was just plain water. A message 'You have quenched your thirst' means that the fountain had no effect on you, although it wasn't water. (Same as /sip command.) Fountains cannot have effects of potions which are of higher level than the dungeon level where the fountain is. The duration of the effect is also the same as the actual potion would last. b) Secondary: If you press _ while standing on an item or a pile of items, you will get a message what item is currently below your feet. ? invoke an in-game help screen ! look at the in-game bulletin board. Players can write lines of text to it by using the /bbs command. CTRL+P view previous messages. Note: You can also press this when in chat prompt, to cycle backward through lines that you previously typed (also see CTRL+N, which cycles forwards). Press CTRL+K in here to copy the bottom-most line to the OS clipboard. On Linux/OSX this requires 'xclip' to be installed. Hint: Tapping CTRL+K twice will try to extract an URL from the bottom- most line and copy that to the OS clipboard instead, if it finds one. Note that the search function here works in reverse from bottom to top. CTRL+O view previous chat messages. Press CTRL+K in here to copy the bottom-most line to the OS clipboard (or double-tap to try and extract a URL and copy that one instead). On Linux/OSX this requires 'xclip' to be installed. Note that the search function here works in reverse from bottom to top. CTRL+Q save your character & quit the game. (You should do this in town!) This also automatically saves some settings, like window layout (the windows' positions and sizes) and mixer settings (CTRL+U to change, CTRL+F on rogue-like keyset), and you will be asked if you want to save the chat log to a text file. Note that if you exit the game just by clicking on the 'x' button in the game window's titlebar, these extra features will be skipped, and any changes in settings or window layout will be discarded. If instead you want to quit and also delete your character permanently, then.. Suicide/Retirement: Q or CTRL+K lets your character commit suicide (use this to permanently delete a character, but remember that it cannot be restored once suicided)! Characters who suicide won't drop items except for (non-zero) artifacts (if the server has ANTI_ARTS_HOARD enabled then no item at all will be dropped), nor will they keep the level static as it happens on a normal 'final death' (see (3.11) for details about static levels). If your character has 'winner' status (king, queen, emperor, empress) it will instead be dubbed a retirement instead of suicide, with the same result of your character being deleted from the game permanently though. The in-game message and highscore list entry will say 'retired' instead of 'suicide' though. :) CTRL+R redraw the screen (do this if it's messed up for some reason). (/refresh, /ref) CTRL+T take a screen shot. See /screenshot command below. TAB or CTRL+I displays lag-o-meter. ^ Allows to enter a CTRL character as command. \ Enter a command, bypassing the client's keymap. Also allows to enter ^ next to enter a CTRL character as command. ) Clears the command buffer of pending key presses (used in macros). * Initiates targetting a monster, hostile player or location (used in macros). ( Initiates targetting a friendly player (used in macros). (Currently targets the most hurt player who is in your party, or the most wounded player in general if you aren't in a party.) [ Predefined "repeat last message/slash command" macro. (0.2a) Text editing keys ------------------------ When typing in a line of text (eg to chat), the following control keys are available for text editing: CTRL+P/N Cycle through your message history. CTRL+V/B Move cursor to beginning/end of line. CTRL+Q/W Move cursor back/forward by one word. CTRL+E Delete word before the cursor. ..and a special function: Whenever a text input prompt appears which suggests a default text, you may press CTRL+E as the first key you hit. Then the default text will actually be used as if you entered it and it becomes editable. The main purpose of this functionality is in the macro menu when manually editing macro actions: You can edit a previously defined action without having to completely retype it. CTRL+A/S Move cursor back/forward by one character. CTRL+D Delete character under the cursor. CTRL+C Search history of chat messages you typed. Press CTRL+C again for next match. Press ENTER to choose or ESC to cancel. Entering an asterisk '*' will be interpreted as wild card. Eg entering the search string "h*w*4" will search for all messages that contained an 'h' which was followed at some point by an 'w' which in turn was followed at some point by a '4', such as: "oh wow, found 4 arts!". To jump back to the previous search result, press CTRL+F. CTRL+K Copies currently typed chat line to clipboard. Note that CTRL+K can also be used inside message recall screen, which is invoked by CTRL+O/P (important/all messages). There it will copy the bottom-most displayed line to the clipboard, or - if double-tapped - tries to extract a URL and copy that one instead. CTRL+L Pastes current OS clipboard as chat line (erasing any existing text you might have been typing in). On Linux/OSX this requires 'xclip' to be installed. (0.2b) Slash commands --------------------- There are also some commands that can be entered with ':' like a chat line. They all start with a slash '/' hence they're called slash commands: /acolours /acolors /acol Display a table of all animated colours. To see a table of the normal colours, use /col. /adestroy This toggles the client option 'auto_destroy'. The option controls destroying items (on the floor) if matching auto-destroy rules. See that option's explanation for more info. Also see slash command '/apickup' and '/daunmatched' which go with this one. Auto-destroying does not trigger inside houses. /afk toggle AFK (away from keyboard) mode if you have to take a quick break from playing. Note that your character won't need to consume food while afk _IF_ you are not already 'hungry' or even 'starved' ('weak' in game versions <= 4.8.0) from a lack of food! All other timed effects will continue to be processed (like magical effects such as haste/slowness/hallucination, pseudo-ID or wearing off of temporary stat drain from traps) and eventually wear off. Also, other players cannot switch places with you by moving into you, use teleportation or Word of Recall on you, infect you with black breath by bumping into you, steal from you, form a blood bond with you or attempt to polymorph you while you are afk. An exception are grids in front of stores: If you block those, other players can switch places with you even when you're afk. /afk You can specify a reason that will be displayed to the other players, so they know why you are currently AFK or when you will be back. /apickup This toggles the client option 'auto_pickup' manually. This will toggle the characters behaviour when seeing an item under character: Whether it will automatically attempt to pick it up or not. See that option's explanation for more info. Also see slash command '/adestroy' which goes with this one. Auto-pickup does not trigger inside houses. /autotag /at Apply auto-inscription settings to current inventory. /autoret /ar Sets up auto-retaliation for melee. Enter /ar help for this info in-game. Usage: /ar [t]+ or to disable: /ar - To enable any melee auto-retaliation in general, '+' has to be specified. This can be combined with 't' if desired: 't': town-only? (optional) Example: /ar t+ This will enable auto-retaliation, but restrict it to town. For more info about auto-retaliation, see (4.1). /autoretm /arm Sets up auto-retaliation with a mimic power. Enter /arm help for this information in-game. Usage: /arm [q][t] or to disable: /arm - 'q': fallback to melee if you cannot cast right now. 't': town-only? (optional). Example: /arm tg This will auto-retaliate with mimic power 'g)', but only while in town. For more info about mimic powers see (7.8a). (Note that you cannot auto-retaliate with 'Polymorph Self into a specific form' power aka 'c)', instead it will be treated like power 'b)' aka 'Polymorph Self into next form with fitting extremities'. Then again using this kind of power for auto-ret doesn't make much sense anyway..) /autoretr /arr Sets up auto-retaliation with runecraft. Enter /arr help for this info in-game. Usage: /arr [q][t] or to disable: /arr - 'q': fallback to melee if you cannot cast right now. 't': town-only? (optional). and then mandatory: rune, rune, mode, type Example: /arr saabc Casts a lengthened ball of light, but only against a target that isn't sleeping. For more info see (7.8b), paragraph Auto-Retaliation. /bbs Add a line of text to the in-game bulletin board system. Players can look at the board by pressing the '!' key. (You can verify or compare the date with the /time command.) If is omitted, the current BBS contents will be shown, same as using the '!' key. /bed [*|] /naked Opposite of /dress. If no parameter is given, the character takes off everything from body slot to feet slot. If '*' is given as parameter, the character will take off all equipped items. If another parameter is given, the character will take off all items that have this parameter occur in their inscription. /bug Report a bug to the admin(s). /bye /exit /leave /logout /quit Leaves the game, same as pressing CTRL+Q. If any parameter is added (eg just a dot '.') it will terminate the client, instead of throwing us just back to the account screen. /characters /chars Lists all your existing characters, including their locations. /chem Same as client option 'autopickup_chemicals': Enable/disable automatic picking-up of freshly dropped chemicals for characters with 'Demolitionist' perk from 'Digging' skill, by simply walking over them with your character. /convertexclusive Attempts to convert your current character into a slot-exclusive character (either PvP mode or IDDC aka Ironman Deep Dive Challenge / Halls of Mandos). Warning: This process is NOT REVERSIBLE! To attempt to convert your character, type: /convertexclusive for example: /convertexclusive Gandalf If you still have a free exclusive character slot available then your character is moved to that slot, freeing up a generic character slot again. This command can also be used on the Ironman server. /coin /flip Flip a coin to get either heads or tails. The result is random and can be seen by other players who stand nearby. /colours /colors /col Display all available colours for testing purpose, for example when you are editing your Colormap_ entries in TomeNET.ini or colormap_ entries in .tomenetrc respectively and want to test how it looks. There is also /acol to display all animated colours. /cough You cough noisily. Will disturb the sleep of monsters or at least make it less deep.. /ctime Tells you your local time (this command is executed locally on your client, actually). Also see /stime and /time. /cversion /cver Displays the client's version information in detail. /destroy_all_unmatched Toggles the client option 'destroy_all_unmatched'. See that option's explanation for more information. Auto-destroying does not trigger inside houses. /shuffle [32|52 ] Prepares a new deck of cards. If you specify no arguments it will shuffle a deck of 52 cards without any jokers as default setting. Valid arguments are either 32 or 52 to pick a deck size. When you specifiy a deck size you may optionally specify an amount of jokers to be added to the deck, which may range from 0 (default) to 12. /deal [] Deals a random card from the player's current deck. (Use /shuffle to actually prepare a deck first.) The card dealt can be seen by other players who stand nearby. If you specify a player name the message will tell the others to whom you dealt that card. If it's the final card of the deck, everyone around will be notified of that fact. /dealer Hand over your current deck of cards to someone else. If that player already shuffled a deck of his own, that one will be erased aka overwritten by the one he receives from you. /roll Same as /dice. /dice Roll some dice (same as /roll), you must at least specify a number of dice or a number of sides, each from 1 to 100. The result is random and can be seen by other players who stand nearby. Examples of possible usage variants: /dice 2 - rolls two 6-sided dice /dice d20 - rolls a 20-sided die /dice 3d6 - rolls three 6-sided dice /die Rolls one die, shortcut for "/dice 1" or "/dice 1d". Examples of possible usage variants: /die 20 - rolls a 20-sided die /die d12 - rolls a 12-sided die /r Same as /d. /d Rolls two 6-sided dice, shortcut for "/dice 2". /dN Shortcut to roll one N-sided die. Eg: "/d20". /dispose /dis DESTROYS every item in your inventory that has one of these inscriptions: terrible, cursed, uncursed, broken, worthless, average, good. Works only on items that actually can be destroyed. Skips 'flavoured' items that are not known to you yet (example: 'a blue potion {+,?}' or 'a malachite ring {+,?}'). Skips items which inscription contains more than a pseudo-ID tag. Also see /tag and /untag. Note that artifacts cannot be destroyed this way. As a specialty, /dis (without parameters) will also destroy cheap (leather/metal) shield types that do not posses any special powers. As another specialty, /dis (without parameters) will skip dragon scale mails, leaving them intact. Tip: If you want to keep {good} items too, press '&' to open the auto-inscriptions menu and add a new auto-inscription there: Press 'f' to toggle force-inscribe: The index number at the beginning of the line should change from white colour to orange. For search string, enter: "good" (without quotes) and for inscription, enter: "-good-" (without quotes) What this does is to look for any item that is inscribed {good} and immediately inscribe it {-good-} instead. Thanks to the slight modification (adding the two dashes around the 'good') the /dis command will no longer recognize it as {good} pseudo-inscription and therefore not attempt to destroy this item. The force-toggle was needed to force re-inscribing an already inscribed item, without it the inscription would only be applied to items that do not carry an inscription yet. /dis a DESTROYS items like '/dis', and additionally destroys all items that have no inscription at all or just a price discount tag (discount tags don't count as real inscriptions). Also see /tag and /untag. /dis b DESTROYS items like '/dis a' does, but skips identified ego items, provided they aren't cursed. It also skips (non-cursed) exploding ammo, although it isn't really an ego item. /dis i DESTROYS all items in your inventory inscribed exactly like the text specified as the . /dis f DESTROYS the item on the floor you're standing on provided it is not inscribed in any way, and tells you about the next item below that. /dis fa DESTROYS an item like '/dis f', even if it has an inscription. /dis fb DESTROYS an item like '/dis fa', but skips identified ego items, provided they aren't cursed. It also skips (non-cursed) exploding ammo, although it isn't really an ego item. /dis fi DESTROYS the top-most item on the floor where you are standing, that has a specific inscription matched exactly. /dis F[a|b] Same as '/dis f', also accepts optional parameters a or b, but this command destroys the whole ITEM PILE you're standing on. /dis Fi DESTROYS all items in a pile on the floor you are standing on that have an inscription exactly matching . /draw Draws a random card from another player's deck. Basicall same as the /deal command, except for who actually picks the card (the dealer himself or one of the other participants). If it's the final card of the deck, everyone around will be notified of that fact. /dress [tag] /dr Without tag it equips all items in your inventory that are: not cursed, not {worthless}, not {broken}, not {terrible}, and that are known to you. Also it will only equip an item if the fitting equipment slot is empty yet. With tag it just equips all items that contain that tag in their name or inscription somewhere (even if they are cursed). It will equip items even if the respective equipment slot is not empty. This can for example be used to equip an item into the wield-slot and another into the arm-slot with a single command, just inscribe them both with the same tag. Opposite of /bed. /dun Displays the name of the dungeon you're currently in. /edmt This toggles the client option 'easy_disarm_montraps' manually. (Note that this will not change the option in =8, if you enter that menu, the option state will be reset to what it is in there.) This will toggle the characters behaviour when walking into a monster trap: Whether it will automatically attempt to disarm it or not. Use it as a trapper for convenience to disarm all remaining traps on the field faster after a battle has ended, instead of having to press the disarm-key for every trap. /empty Empty a potion from your inventory, leaving an empty bottle. Example: /empty c (if you have 'c) 3 potions of boldness', one will be emptied and 2 remain at 'c) 2 potions of boldness'.)) You can also empty brass lanterns with this command. /evinfo Displays information about all ongoing events. /evinfo <#> Displays information about the specific event number #. Note: If you log out, your sign-up is cancelled automatically. /evsign <#> Signs you up for the event number #. Depending on the event, you might need to specify additional parameters after the number. If that is the case, you'll see a message telling you so and about which details what's missing. NOTE: If you log out, your sign-up is cancelled automatically, so after logging back in you will have to sign up again. /evunsign <#> Signs you off from that event number #. /extra /ex Gives you detailed information about your character's status, such as how many actions you may perform per turn. A turn is a basic server timing unit, which for example is used to display the amount of fuel in your light source, or which will make you suffer poison damage each on each turn that passes if you're poisoned. Turns pass slower on deeper dungeon levels to make up for increased monster and player speed, keeping the game playable in real-time, see (4.14) for details. (Note that the server also has a type of internal turn counter, which counts a different sort of turns, one each frame. Usually, the server will run at 60 fps, so these turns pass much faster. It might be a bit confusing that both these units are just called 'turns' although they don't correlate, but you won't really have to worry about internal turns at any point, only the 'character turns' are of any importance and noticable by your character, for example, as mentioned above, when you're poisoned, suffering from a cut, waiting for your blacklist to run out, or any other matters.) Additionally to your actions per turn, /ex will also display the following information: - how many resurrections you have left, if you are a normal-mode character; - which of your auras are currently active (if you have points in the corresponding aura skills); - extremities your current monster form possesses (if you're transformed into a monster form at the moment). This can be helpful to figure out what types of items you may equip while in this form. - forms you have learned if you're a druid, and their according polymorph codes so you don't have to look them up in (7.7c) if you forgot them; - pvp kills; - the in-game time and date, and whether it is day or night. (Note: If you want to know the server real-life time, use /time.) - An indicator if instant resurrection is enabled, and also tell you your fee for the current dungeon level (red if you don't have sufficient funds) or, if not in a dungeon, display the maximum dungeon level your funds would suffice for. - How many houses you own and how many more you may own. - Your chance of parrying and blocking. - how much more gold you may pick up before your character will automatically receive 1 experience point (to limit the amount of cash you can pick up before participating in certain events, such as Highlander Tournament or Ironman Deep Dive Challenge). - whether you still have an active item oder and in which store in which town. And for Maiar who aren't initiated yet it will display the current status of their initiation career, see 'Maia' in (7.4). /exit /bye /leave /logout /quit Leaves the game, same as pressing CTRL+Q. If any parameter is added (eg just a dot '.') it will terminate the client, instead of throwing us just back to the account screen. /feeling /fe Repeat the level feeling. See (4.8) for more information. If you aren't eligible for receiving a floor feeling, you will instead get the message "You feel nothing special.". /fill Fill an 'Empty Bottle' in your inventory with the liquid from a fountain or water from the ground. You must stand on the fountain or the water map tile to do this. /flip Same as /coin. /forms [min level] Mimicry-users only: Shows all monster forms you have learned. A minimum monster level can be specified optionally. (This is a convenient shortcut for pressing ~ 2 @ ESC .) /ftkon Enables, and respectively.. /ftkoff Disables fire-till-kill mode (see (5.2a)). Alternatively, you can toggle it in 'm' menu. /gbbs Same usage as /bbs, but only readable/writable for guild members. So it's a guild-internal BBS. To read its contents, type /gbbs without any . /gleave /gquit Leaves your guild. Same as pressing 'SHIFT+P' and then 'd'. /gnote Leave a note to the guild you own. If is omitted, it will display the current note. If is just an '*' char, it will erase the current note. /gpage Will toggle paging you when you're AFK and a guild member joins the server. (Also see /ppage.) /gquit Same as /gleave. /guide Displays short instructions where to find the TomeNET Guide (this document) and how to update it. /guild_adder Allows that player permanently to add other players to the guild too. Use the command a second time to revoke his rights again. Instead of using this command, you can also go to the party menu (SHIFT+P) and there choose 'e', for a comfortable GUI. /guild_adders Displays all currently set guild-adder characters of your guild. (See /guild_adder above for more details about guild-adding.) /guild_cfg [ [ /ig Ignores all chat messages from the specified player. (Toggle) Also silences all paging attempts from that player. To un-mute the target again, retype the command with its name. The blocked player will see a message about you ignoring him when he tries to send you any private message or page you. /ic /ignchat Ignore all normal chat messages which are neither private messages nor party messages. ('Private mode' will be displayed after the player's name in the player overview screen which can be invoked by pressing '@', indicating that this player currently cannot read normal chat messages.) (This is similar to 'limit_chat' option, which however still allows all floor-chat occurring on the same dungeon floor and guild chat.) /ic * /dnd Same as above, but also disables all private messages except from party members! (Will display '*Private* mode' after the player's name in the @ screen.) /info Sets an informative message that is displayed to other players in '@' screen, similar to an afk-message, except this message is displayed when you're not afk. For example do: /info Want to team up for Mordor! If you type /info without a message, it clears your info message. /ing /ingredients Disable (and reenable) any ingredient drops for demolitionist perk and for Rogues' "Apply Poison" fighting technique (poison potions). This setting is saved between logins. When you login on a character that has drops disabled you will see a message reminding you of it: "Ingredient drops [...] are currently suppressed." /kifu (japanese name) /gibo (korean name) Use this command after you played Go in the casino in Minas Anor. It will send all your new Go game records as SGF files to the email specified. If you're using a Microsoft-related email address, eg outlook.com, note that Microsoft is notorious for blocking email from the email-provider used by TomeNET, so you might not get it. This command works per character name, not per account name, so you only get those kifus emailed that the character played on which you used the command. (SGF is the 'Smart Game Format'.) /know Client-side command that invokes the knowledge menu, same as if the user pressed '~' key. /leave /logout /bye /exit /quit Leaves the game, same as pressing CTRL+Q. If any parameter is added (eg just a dot '.') it will terminate the client, instead of throwing us just back to the account screen. /lite a..w Refills your light source with an item from your inventory. Usually it's easier to just press 'F' instead. /martyr /mar Tells a holy-defense-user if he may use the prayer 'Martyrdom'. /me Write an emote. Example: /me hides. /mix [<'*' to self-activate>] Mixes chemicals and/or self-activate a mixture, which must all be inscribed @C where is a numerical tag from 0 to 9. Examples: /mix 094 -> mix chemicals inscribed '@C0', '@C9' and '@C4'. /mix 094* -> mix those chemicals and self-activate the mixture. /mix 3 -> Self-activates a mixture inscribed '@C3'. Alternative syntax, lower-case for alchemy satchel, upper-case for inventory: /mix [<'*' activates>] Example: /mix accD* -> mix chemicals from the satchel slot (a), two units from the satchel slot (c), one from normal inventory slot (d) and finally self-activate the resulting mixture. Optional 'x<0-9>' parameter, must be first in line, repeats the whole process! Example: /mix x5 bc9E* -> performs the crafting attempt 5 times. /monsters /mon [] [<+minimum level>] Same as going to ~ menu and selecting 'Monsters': Will show your kill count of all matching monsters. Examples: /mon D -> shows your greater dragons kills. /mon D +60 -> greater dragons of level 60 or higher you killed. /mon +20 -> kills for all monsters of level 20 or higher. /mon @ +30 -> shows all forms you learnt of level 30 or higher. /motd /snotes Shows the current server notes that are displayed at login. /new Client-side command to set an item to 'newest', which will use it in various item prompts when they allow to select the 'newest item' via '+' key. /news Shows the login screen, same as ~h, but in monochrome. /naked Same as /bed. /note : Leave a note to another player. The message will actually go to the player's account even if you specified a character name, so no matter which of his characters he chooses to logon, he always gets the note. /note Delete all pending notes that were addressed to that player. /notes Display all pending notes that you wrote to other players. /object /obj Displays all objects known to you, same as ~4. /opty