[LIST] Minor ideas thread

Ideas for cool stuff in the future.
User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Sat Jan 13, 2018 9:13 pm

Make 'Holy Curing' paladin school better by making 'Heal' spell 100% success.
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Wed Jan 17, 2018 3:12 pm

Indestructable rings.. Currently this suffix doesn't really important. And in the same moment magical rings in Tolkien lore has to be quite special. Maybe add some monsters who could destroy rings even if character got double resistance? (except art-rings). It would make sense to 'Indestructable' suffix. Maybe it's stupid idea, just wanna point our that currently if ring have 'Indestructable' suffix, I would rather throw it away cause it wouldn't stack with my other rings. It's not right approach.
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Wed Apr 25, 2018 10:00 am

Make it not possible to generate 'Q' pit at tiny lvl (like give minimum area size to generate it)
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Sun May 13, 2018 10:34 am

SUSCEP_ELEC monsters

http://muuttuja.org/tomenet/monsters/in ... mit=Search

Currently there are only 3 mobs susp to electricity; maybe add there some more.. other mists.. and why there is only one rogue? looks like a minor bug :) if not, then it would be logical to add there more rogues.. But actually it make more sense to give all 'p' who wear heavy metal armour - SUSCEP_ELEC property
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Fri Jun 01, 2018 4:30 pm

Make 'poison' useful
Currently there is absolutely no sense in using poison when you play runie:
http://muuttuja.org/tomenet/monsters/in ... mit=Search

It would be fun to have some monsters who would be if not susp_poison (but why not actually!?), but at least would be protected from other elements, so poison would be a choice. I would suggest give one of 'U' protection (at least resistances) from all major elements except poison.

My favorite thing atm - meet iron 'L' and hit him with 1200dmg with acid bolt :D It would be fun to make such gameplay opportunities happen more often VS different monsters
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Tue Sep 11, 2018 8:28 am

Throw items macro in Macro Wizard

At IDDC and RPG-server, when you just start to play - it's could be pretty useful to be able to throw weapons and potions to enemies. Sometimes I got several daggers and other blades in my inventory, but I'm not able to throw them in battle; cause I have to 'prompt' directions manually and it's not a case when you fight with bunch of angry orcs :D

Suggestion:
add macro to throw items to target closest monster.

Algorythm:
First you have to assign new key in Macro Wizard to throw items to the closest monster. Example: you assign it to F1 key. Then:
1) you push 'F1' key
2) game asks you which item do you wish to throw
3) you choose an item (a-z)
4) this item thrown to the closest enemy automatically

Also maybe add possibility to fast throw (to the closest enemies) items which were inscribed in certain way.

Actually I'm huge fan of throwing stuff in roguelike games; previous ideas about throwing-skill: https://tomenet.eu/phpBB3/viewtopic.php?f=7&t=902
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tokariew
Posts: 324
Joined: Thu May 13, 2010 8:20 pm
Location: Poland

Re: [LIST] Minor ideas thread

Post by tokariew » Tue Sep 11, 2018 6:40 pm

but it already there in wizard under C with firing…
and it work with inscribed items…

Code: Select all

\e)*tv@t1\r-

User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Tue Sep 11, 2018 7:27 pm

yay! Fun :D thank you for showing it!
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tangar
Posts: 1298
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [LIST] Minor ideas thread

Post by tangar » Wed Sep 12, 2018 9:42 pm

I just rfed suggestion (so post there do not forget, that I /rfed it, and don't repeat it in future):
- to add ambient flags for shops to sound.cfg . There are perfect cycled shops sounds around - for each shop & service, from magic to bank :)

also it would be great to have ambient flags for each dungeon; sometimes you get tired from music and it would be great to play with just background of water drops and wind vailing :)
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

Post Reply