[suggestion] > in no-tele vault in force_down dungeon
Posted: Wed Jun 15, 2016 3:26 pm
RIght now you could get into no-tele vault when you use stairs. In normal dungeons its ok (you could run to prev.lvl), but in force_down (like Moria and Erebor) - its 100% garanteed death. Player wouldn't have even slightest chance to save his life. Its not fair.
I think every situation in the game has to give at least minimal chance ho save your skin. When you have fatal situation where you helpless totally - its not right way to play. TomeNET is already ultra-hardcore game and it would stay the same even if no-tele vault in force_down dungeons wouldn't be fatal for 100% (lets it would be 99.9% at least?)
Possible solution: give possibility to use teleport due Stair-Goi (for 2-3 turns) in force_down dungeons even in no-tele vaults. So when you just "fall down" to the level, you have small chance to save your skin. It would be fair and wouldn't take much from hardcore part of the game... Cause right now I would rather pass Moria&Erebor, than go to it.. There always has to be an exit.. or a small probability of exit. All of us need some hope.
I think every situation in the game has to give at least minimal chance ho save your skin. When you have fatal situation where you helpless totally - its not right way to play. TomeNET is already ultra-hardcore game and it would stay the same even if no-tele vault in force_down dungeons wouldn't be fatal for 100% (lets it would be 99.9% at least?)
Possible solution: give possibility to use teleport due Stair-Goi (for 2-3 turns) in force_down dungeons even in no-tele vaults. So when you just "fall down" to the level, you have small chance to save your skin. It would be fair and wouldn't take much from hardcore part of the game... Cause right now I would rather pass Moria&Erebor, than go to it.. There always has to be an exit.. or a small probability of exit. All of us need some hope.