[project] Tileset repair

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tangar
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Re: [project] Tileset repair

Post by tangar » Fri Dec 28, 2018 11:45 pm

2 years passed and already for some time we got semi-ascii 1-bit tileset, so maybe it's time to get back to the idea of repairing 'graphical' tileset (porting tileset from MAngband/PWMangband).

I believe that my 1-bit tileset is pretty perfect in terms of 'reading' gameplay situation. But new players (or 'potential' players) more likely to try TomeNET with 'graphics, so I think that main puprose of tileset repair - TomeNET (and also MAngband/PWMangband, we all - one family) popularization, so more people would be able to get into the game.

Lightman proposed this plan...
Lightman wrote:
Mon Apr 04, 2016 6:13 pm
1) upload monster and item text files into proper databases

2) identify items without a tile

3) List required tiles by what the items look like in ascii. eg. D=dragon Z=hound

4) Get the required images from a free online tile set with a reasonable license agreement.

5) paste the images across

6) assign the missing images to their monsters and items

7) test. release. upload. get help from user community

8) diversify images. dragon needs greener version and redder version etc.

9) offer as an enhancement to the dev team
And so far we made some progress with creating 'database' for 1-bit tileset: https://docs.google.com/spreadsheets/d/ ... sp=sharing This database should be updated (or even reformed) I suppose.. cause I edited it manually for 1-bit tileset updates. Maybe previous version from this topic could be used.

Guys, please help to repair it :)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tokariew
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Re: [project] Tileset repair

Post by tokariew » Sat Dec 29, 2018 12:00 am

i was so close with making spreadsheet with monsters…
https://docs.google.com/spreadsheets/d/ ... 1113273466
Color and unique is missing? Or something else too?

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tangar
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Re: [project] Tileset repair

Post by tangar » Sat Dec 29, 2018 12:08 am

also there should be ID from r_info.txt

One thing, the most important atm - is it possible to run TomeNET with 'old' graphical tileset at all? Even with broken database? And how to do so?
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
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Re: [project] Tileset repair

Post by tangar » Fri Jan 04, 2019 12:22 pm

I've tried to play with graphical tileset in PWMAngband ( https://www.youtube.com/watch?v=S59X8d5fkMM ) - it certainly playable and fun. So fixing tileset code in TomeNET actually make sense.

I receive a lot of feedback from 'potential' player at my streams, discord, forums and a lot of people want to play TomeNET. But as 99% of them are from new 'graphical' generation, they beg to give possibility to play with 'graphics. If old TomeNET tileset system would be repaired - much more people would be able to 'try' TomeNET and with it TomeNET could become _very_ popular game.

Guys, please help to start this work by fixing tileset accessibility - so it would be possible to run TomeNET with tileset system, even if DB is broken. Then we would be able to start work with regenerating tileset and updating it's database.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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