When i read Scroll and then stop process (press ESC) this Scroll stay in inventory but i can't drop it and in inventory it looks like "no more Scroll..."
https://www.youtube.com/watch?v=09Pd_qb7HRc
Then after purchase new a same Scroll I not have 2 Scrolls. New Scroll stay instead of "no more Scroll..."
*FIX in game* throw this item and then get.
bug: (inventory)
Re: bug: (inventory)
Scroll mark as "no more" after i started read but before than i use it. Scroll removed from inventory after used. I think need mark Scroll as "no more" too after used it.
Re: bug: (inventory)
server/cmd6.c
line 2900
server/spell2.c
line 3658
If i right understand it in cmd6.c item destroyed but when we press ESC (cancel ID) item not optimized on spell2.c but marked as destroyed
line 2900
Code: Select all
/* Destroy a scroll in the pack */
if (item >= 0) {
inven_item_increase(Ind, item, -1);
line 3658
Code: Select all
/* Did we use up an item? */
if (p_ptr->using_up_item >= 0) {
// inven_item_describe(Ind, p_ptr->using_up_item); /* maybe not when IDing */
inven_item_optimize(Ind, p_ptr->using_up_item);
p_ptr->using_up_item = -1;
}
Re: bug: (inventory)
It's a feature :-p