Why should traps detrapped by monsters disappear? I mean - it's damn hard to find good set of traps, and when lost, the trapper becomes practically sitting duck ;/ - it is very unfair, as it makes trappers the only class in danger of perma-losing their weapon every time they use it...
Could at least detrapped traps fall on the ground?
Or, maybe, we should allow trappers to recover trap sets from "normal" dungeon traps, so trappers would be able to get more traps more easily?
Losing traps
Re: Losing traps
There is a skill - disarm which with enough skill points there is a chance when you disarm a trap that a trap kit falls from it.
[Ev3rmoe] nvm ill be fine
**Mage Ev3rmoe's (47) ghost was destroyed by an Ethereal hound.**
...
[Anon] famous last words.
**Mage Ev3rmoe's (47) ghost was destroyed by an Ethereal hound.**
...
[Anon] famous last words.