Could somebody repost the list of divine race mods?
Could somebody repost the list of divine race mods?
On the old forum there was a list of the mods that happened to divine race at lvl 20. Could somebody repost those here?
- the_sandman
- Developer
- Posts: 150
- Joined: Sun Dec 13, 2009 6:52 pm
Re: Could somebody repost the list of divine race mods?
Divines get ESP_DEMON|ESP_GOOD permanently and ...
Remember, kill either a darkling or a candlebearer! (not both)
"GOOD":
"EVIL":
Code: Select all
You start with 0.7 skill multiplier for the following skills
SKILL_HOFFENSE,
SKILL_HDEFENSE,
SKILL_HCURING,
SKILL_HSUPPORT,
SKILL_SNEAKINESS,
SKILL_STEALTH,
SKILL_NECROMANCY,
SKILL_TRAUMATURGY,
SKILL_AURA_FEAR,
SKILL_AURA_SHIVER,
SKILL_AURA_DEATH
"GOOD":
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lvl 20+: resist light, SI , +1 AC per level, +1 light radius every 6 levels (EDIT: was every 4 levels before; added SI)
lvl 50+: resist poison, elec, cold, sheath cold and electricity, flight (EDIT: added cold/elec res)
The following schools are disabled:
SKILL_TRAUMATURGY
SKILL_NECROMANCY
SKILL_AURA_DEATH
The following schools receive multipliers:
SKILL_AURA_FEAR 3
SKILL_AURA_SHIVER 3
SKILL_DIVINATION 1.7
SKILL_HOFFENSE 2.4
SKILL_HCURING 2.4
SKILL_HDEFENSE 2.4
SKILL_HSUPPORT 2.4
SKILL_SWORD 1.3
SKILL_BLUNT 1.3
SKILL_POLEARM 1.3
SKILL_SNEAKINESS 2.1
SKILL_STEALTH 2.1
"EVIL":
Code: Select all
lvl 20+: resist fire, dark, +2 HP per level
level 50+: resist poison, immune fire, sheath fire
The following schools are disabled:
SKILL_HOFFENSE
SKILL_HCURING
SKILL_HDEFENSE
SKILL_HSUPPORT
The following schools receive multipliers:
SKILL_AXE 1.3
SKILL_MARTIAL_ARTS 1.3
SKILL_FIRE 1.7
SKILL_AIR 1.7
SKILL_CONVEYANCE 1.7
SKILL_UDUN 2.0
SKILL_TRAUMATURGY 3
SKILL_NECROMANCY 3
SKILL_AURA_FEAR 3
SKILL_AURA_SHIVER 3
SKILL_AURA_DEATH 3
EDIT: Sorcery mod was never in the code apparently; sorry about that.
Last edited by the_sandman on Thu Jan 07, 2010 3:20 pm, edited 1 time in total.
- the_sandman
- Developer
- Posts: 150
- Joined: Sun Dec 13, 2009 6:52 pm
Re: Could somebody repost the list of divine race mods?
- Increased base stats from { 1, 1, 2, 2, 0, -2 } to { 1, 4, 4, 3, 0, 3 } to fit the lore better
- Added divination bonus to the good side, increased aura bonuses to uniform 3.0
- Doubled exp penalty to its intended 400% (TL 350%) from the lenient 200%. For those interested, the HP dice for this race is 13 (Ents have 14, TL 11, etc)
- You have from level 15 to up to level 23 (inclusive) to finish your quest. Warnings/reminders will be given at 12/14
- Reduced all weapon bonus to 1.3; added MA to the bad side to even things out (3 weapon skills vs 2)
I will/have updated the table above.
A few notes: there various skills not affected by birth multiplier (0.7*mod) to encourage spending points there as you would normally. There will be no more skill reset provided at level 20. Some skills are disabled afterwards, this doesn't mean that you couldn't do them prior-- you just have to spend more to obtain them(, and get them as much and as fast as possible). It would be interesting to have some major skills schools in this category, but let's not discourage any outrageous builds (yet!). There could even be (late-game?) rewards to earlier transforms in the future (e.g., reduced mod, instead of complete disablement of skills).
- Added divination bonus to the good side, increased aura bonuses to uniform 3.0
- Doubled exp penalty to its intended 400% (TL 350%) from the lenient 200%. For those interested, the HP dice for this race is 13 (Ents have 14, TL 11, etc)
- You have from level 15 to up to level 23 (inclusive) to finish your quest. Warnings/reminders will be given at 12/14
- Reduced all weapon bonus to 1.3; added MA to the bad side to even things out (3 weapon skills vs 2)
I will/have updated the table above.
A few notes: there various skills not affected by birth multiplier (0.7*mod) to encourage spending points there as you would normally. There will be no more skill reset provided at level 20. Some skills are disabled afterwards, this doesn't mean that you couldn't do them prior-- you just have to spend more to obtain them(, and get them as much and as fast as possible). It would be interesting to have some major skills schools in this category, but let's not discourage any outrageous builds (yet!). There could even be (late-game?) rewards to earlier transforms in the future (e.g., reduced mod, instead of complete disablement of skills).
Re: Could somebody repost the list of divine race mods?
Just thought replying to this thread might help next time I search for maia.
Same details right, just a name change?
Same details right, just a name change?
Re: Could somebody repost the list of divine race mods?
Good idea. I think at least some of the text is outdated though. Also, plural for searching: Maiar