blackice wrote:Please make it so you can input a number for the amount of pts you want to spend in a skill. It takes forever to use the + button to get 30 level in a skill .250 a click.
I added a pair of +-10 to each row. Thanks for making it look awfully fat now. Not sure if I'm going to keep it. I guess most people nowadays have wide(r) monitors anyway.
I'm going to add a css-floating table on the side that summarizes your tree.
EDIT: Added the summary table. LET ME KNOW if the whole thing is too wide. The +-10 buttons will get axed =p
I did some hacking with the JS last night and I set up a way that you can do what blackice requested. I don't know if there is a better way to do this since I'm not used to front end stuff, but how can I submit something for you to potentially add?
I implemented the functionality, thanks. You can click on the value field to enter your own. If you don't see the prompt, you might need to refresh your browser. Let me know if you run into some infinite loop and such.
For future contributors, please submit diffs instead. They're much easier to read.
There is a problem when you click on a number with 0.000 modifier (for example, archery for a warrior): the popup appears, but when you click on ok, it crashes the page (endless loop?)
PowerWyrm wrote:There is a problem when you click on a number with 0.000 modifier (for example, archery for a warrior): the popup appears, but when you click on ok, it crashes the page (endless loop?)
Technically speaking, you can have 50.0 in dodging at lvl 38 if you max dodging first before putting any points in MA.
I'm not sure how to catch this case because it displays the most optimal level requirement possible in that header. Undoing that will actually break some other stuff (like how it was with the early version of this tool). I could also remove the level requirement line altogether (and maybe just show how many skill points are used in the build and base the level requirement from there). Hm.